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Lord_Chris

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Everything posted by Lord_Chris

  1. @bradley0095 created a good map - http://www.stronghold-nation.com/downloads/file/76-paths-and-passages/ I was going to suggest this next time we play actually. Speaking of which, did we ever say anything about playing next? I need to do better :D
  2. While this may seem stupid, unlike the editors of the previous games of the series, you can't place the buildings before painting the terrain, because when changing the territory colour, the part underneath the buildings will not get changed. Therefore, it's necessary to remove them and add them back on again.
  3. I didn't manage to get an army up quite as fast as the first match with Mathew - possibly because I didn't have as many estates. But I still managed to get an army up, decent enough at first. However, the only hostilities were around my castle, the other end of the map where and [user]Mathew steel] were had no troops stationed on either side of the walls, so I could tell what was going to happen. So I had to very quickly disperse my troops out covering a large semi circle area from my estate, which meant that a fairly small force to begin with was quite well scattered. Over time I managed to get a slightly bigger army up, and built a great tower in front of the only open bridge - into @EaglePrince's territory. I then stationed at least 20 archers and 15 crossbowmen, again I had to distribute my force evenly. Most of my arms were coming from two estates, as my main estate was too busy producing food. I had 50 bows coming in with each delivery from the village, and some apples too. Another village I had was producing iron, swords and armour. This was nothing compared to my own estate, but this helped massively at the end. The other two villages I had were producing ale, stone, wood & apples. So all in all, anything that wasn't being produced by own estate was being substituted by income from other estates. However, when the attacks started, they started incredibly heavy from the start, from both fronts on my lines as well. This made it very hard to reinforce myself properly because I was always being attacked on two fronts. While I had 100 + armour /swords, and 1000 + honour, I could not manage to get the troops out to the front in time, I just could not get them built fast enough, and slowly but surely, the forces were depleted. Eventually, @Mathew Steel broke through the lowered defences (I'd taken troops to defend my territory on the other front) and I just managed to keep them out. Meanwhile, unknowingly to me, a second bridge had been compromised on this front, with fresh reinforcements coming in from EaglePrince- now was the beginning of the end. He stormed my village which was producing my main weapon income, and I hadn't the troops to attack. So once again, I had to take troops from the other front, again weakening the defences so when Mathew attacked, it was very easy to take. By now, they were enclosing on both fronts against me, and there was nothing I could do. Suddenly, EaglePrince was wiped from the map, and this meant I was only left with one opponent. However, I was seriously undermanned still. I moved all the archers and crossbowmen back to my keep, but there still wasn't enough. To make matters worse, my granary had been destroyed, along with most of my production buildings. Luckily I still had the weapons fro m before, so I placed a new granary and bought some food with the 11000 + gold I still had. I finally managed to recruit *some* kind of a rushed army of knights, and stationed them in my keep. I then kept recruiting for a short while in batches of 15, and managed to get some back on their feet. Meanwhile, my archers were being shot from the keep using fire ballistae. I eventually managed to get a troop together of 5 knights and charged, but all eventually got killed. I collected a few other troops and stationed them in my keep, pulling my ranged troops from the roof. He then proceeded to attack, and I placed my ranged units on the roof once more. They attacked and many were killed, in the end, it was only due to a new set of troops coming in that killed me, I couldn't recruit any more troops.
  4. Added: No repeated victimisation of players No discussion of forming teams or alliances during the game No repeated victimisation of players on purpose Players can attack each other, but cannot repeatedly attack the same player, unless in a formal in-game alliance, decided before the game starts. You cannot victimise one or more players on purpose in combined or individual assaults unless on a team. No discussion of forming teams or alliances during the game Teams or alliances must be sorted out before the game starts, and cannot be added artificially when the game starts through the chat interface. Alliances must be declared prior to starting the game so that everyone knows exactly who is against who, and players are officially on a team.
  5. In the end, it was this that cost you the battle - It meant I held the bridges along the east side of the map, which you never attempted to take back. From there, I managed to eventually destroy your buildings with burning carts, and so the battle ended. If you'd kept more buildings inside your castle walls, you would have done much better. I'm, giving you tips now, I'll stop ;) A very good battle, I look forward to the sequel tonight!
  6. No worries, no thread is pointless, they all help someone, even if it's not specifically you :)
  7. Glad you found this useful =) I'm not an artist myself, but my future ambitions are to add buildings in from Stronghold 2/3 and upload them here as a mod.
  8. Definitely up for it tomorrow. Mathew will have a chance to regain his honour :P
  9. This looks useful: http://blogs.msdn.com/b/ieinternals/archive/2009/09/10/troubleshooting-stored-login-problems-in-ie.aspx
  10. No problem, I've removed the file for you :) After a couple of attempts to download now, it's finally started to download. I'll let you know what happens on my machine. Usually it just spams a couple of windows open for downloading software that's unwanted and nothing happens in regards to that download. While it can take longer to download as it is now, it's probably easier for users who don't have any experience in such things. I assumed that when you needed us to create one, some of the file has different properties on different systems and you needed to create it according to the system's needs.
  11. More info? What browser, Operating system .etc? Do you have any restrictions?
  12. Yeah - I emailed you when I checked it, as you didn't have access to the PM back then. There are a few flaws with the mod. I can't remember exactly what I put now as it was a while ago, but the instructions aren't clear in a few places and hard to follow, there are a few parts that aren't accurate and I ended up missing part of the instructions out because it wasn't clear and I couldn't find anything related in any directory. Then because I missed some stuff out, it crashed my game instantly on load (not sure whether this was because I missed one step out or not). Your file hasn't been rejected or accepted yet, as I was waiting to hear back from you. For the exact information I said, you'll have to check your email.
  13. I've approved your updates, and here is your article: http://www.stronghold-nation.com/article/186-a-map-editor-tutorial :)
  14. Awesome, I've been thinking about making an event for a good few weeks now. I'm in ;) As for the map, how about waiting for a few more players and then decide? I have a few that could be useful depending on how many players there are.
  15. Please do not make duplicate topics. Merging. EDIT: The file linked to above does not seem to be downloading either.
  16. "Sorry for the hostile greeting, Sir Lloyd. The enemy now has many spies in this county, I assumed you were one of them."
  17. I read this topic yesterday and completely forgot about adding the quotes in today. I don't have time now so it will have to wait until tomorrow now. But thanks both of you for posting and reminding me! :)
  18. No, this is happening for me as well. I don't think there is a way around this.
  19. If you attach your file to this thread I'm sure we'd take a look for you, if you go to the full editor by clicking "post reply" (underneath my post) then you can see a space to upload files.
  20. "Fear not gentlemen, I have returned!" states the Duke triumphantly. "And I have quite a collection of things with me as well." The Duke pauses, then signals to some of his Knights to move a cart full of disguises and goods over. Another knight follows with some animals at his disposal. "This should be more than enough, gather round so we ...." starts the Duke, before he suddenly stops and notices the new face. "Who might this be? - and what business do you have here?" The Duke now seems tense so two knights come over, ready to draw swords if need be.
  21. I haven't had time to check it yet and no other staff member has been online today. I'm hoping to be able to do it later today, if not I'll do it tomorrow.
  22. Ah sneaky ;) Yeah, just the war one from the tutorial then, please. :)
  23. Yeah, that would be a good addition to the downloads as well - but I originally meant the map under the textures heading:
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