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  5. This looks pretty interesting. I wonder if it's possible to adjust the size of the blue area in front of the barracks. That one is needlessly big in SH2 somehow.
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  7. Since the release v1.21, the SH2 Lord Editor can be added other languages besides English, and hereby I'd like to hear your voice as to which ones you would like to see! Please leave your desired language in the comments. After two weeks from the creation of this post, this thread will close.
  8. Today SHC:DE got another minor bugfix patch, v2.8.2. This includes an overall volume increase for Baldwin and Bullseye (DLC3 lords), a save file name fix for the Trails of the Eagle and the Vulture, and a location indicator for the player Outpost appearing in M4 of the Trail of the Vulture. As always, please update your game to this version in order to avoid desyncs during a multiplayer/coop match.
  9. Congratulations on finishing the articles for the Crusader characters! 👍 I can only imagine how much work it was given the huge amount of characters in that game. It's also a great opportunity to look back and review the new lords added with the definitive edition. Now I guess this only leaves Warlords as the final game to get its characters.
  10. They have advised it’s best to contact Firefly support, who should be able to help. Please let me know if you get a response, it would be good to get a resolution on this.
  11. pretty neat. I guess we ll have to wait but at some point once the game is fully out, I hope we will have the potential to properly mod the game, at the very least edit an extensive ruleset to how the game works, not like the asset.v files of the Vision Engine which were quiet limited.
  12. SH4 is written in Unreal Engine 5, which has plenty of community-made tools. I used FModel and a bunch of other tools to extract the mapping files. I sadly can't really remember right now how exactly it went, but you can still use AES key scrapers to scan the running process and have the puzzle pieced together. UE5 packs every asset down to (almost) the last detail and FModel provides a great presentation of anything inside. We still hit a roadblock as not all details are visible, such as the underlying source code, nonetheless it's a much greater start already than the Vision Engine games. The post should give you a reasonable feel as to what can be browsed. I only devoted time to crack the game open, not modify it. My superficial understanding is that you have to re-bundle a modified game, but whether it would be recognised as the original game and it is a great effort, I have no idea. 😕 When the next demo is released, I'll see to it.
  13. How did you manage to datamanine the game files? I've been trying to do this but keep hitting a wall. Does this also mean you view the assets and ruleset of how the game works and modify it accordingly?
  14. Greetings Everyone! In recent days, another article collection of our AI lords has been completed: this time for Stronghold Crusader. These articles intend to help with the inner workings of the computer characters, when faced in Skirmish games, such as what troops they use, what kinds of castles they attempt to build, and in general how much they go on your nerves with their raids. If a character has had a major change in the Definitive Edition - e.g. Frederick who buys weapons there -, it is also indicated. With this collection in place, I also recommend checking out our similar article collections for other games: Stronghold Crusader 2 AI Lords (from @ Sir Windows ) Stronghold 2 AI Lords (from @ Lord_Chris ) Stronghold Legends AI Lords Until next time, m'lord!
  15. Another update has arrived in the form a teaser/presentation video, which goes much into the design choices and similar topics of Stronghold 4 (uploaded on August 14th on Firefly's channel). This tidbit also shows some newfound details and information: Characters While only teased so far in a website banner, Duc Beauregard can be seen in the middle of a conversation with the Rat. He returns in his familiar attire and face, and he is already wearing the eyepatch he was forced to put on after his duel with the Boy's father. The designs of three characters were revealed, who are described as "crazy and unhinged". Vauquelin, aka The Fox, is a young man with ginger hair, shown posing in a leather vest with a determined face. The Crow is a more stern lady with a cold demeanor and contempt on her face. The Toad is a gullible and ugly old man wearing all green, with lots of jewelry and a cape. Other characters are drip-fed in narrative titles throughout the video, alongside their voice actors: George Weightman - male VA for The Rat, The Pig, The Toad, Baron Theomund Ben Starr - male VA for Penryn Samantha Béart - female VA for Ysella, The Crow Walles Hamonde - male VA for Zuhayr, Wirt Graham Hoadly - male VA for Lord Woolsack, Yeoman Holt Elsie Lovelock - female VA for Wilburg Richard Reed - male VA for Sir Longarm, The Snake
  16. I will email someone I know from Firefly and see if they can post a response to this.
  17. Firefly Studios released Patch 2.8.1 to address the broken definition for the Surgeon, as well as v1.11 for the CPU Editor to show the starting troops for both DLC lords. Please update to this specific version for a more pleasant experience!
  18. Hi @ Persicus ! Welcome to the site. Though I myself am not familiar with SHK's features at all, I could trace back a random Hall of Heroes report with the help of Wayback Machine. For the entry "https://www.strongholdkingdoms.com/glory/HoH.php?worldid=100&age=3" I could get back captures with a content like this: Source: https://web.archive.org/web/20170628030947/https://www.strongholdkingdoms.com/glory/HoH.php?worldid=100&age=3 The root Hall of Heroes site is still operational too on the live SHK domain, however I found that some entries there also got broken. I suppose with Wayback machine you can check most of the captures at the relevant times, even if it's a kinda menial effort... 🙂
  19. Hello, I’m trying to understand what has happened to a large number of older Hall of Heroes reports/pages that were previously accessible. While working on an archive of historical Stronghold Kingdoms world information, I found that approximately 270 Hall of Heroes URLs are no longer accessible. I have compiled the missing URLs into files and will attach them to this post so the affected pages can be checked directly. These appear to be older Hall of Heroes pages associated with different worlds and/or ages. The URLs themselves follow the normal Hall of Heroes structure, but the corresponding reports are no longer being returned. From what I have been able to investigate, including checking how Google previously indexed some of these pages, it appears that the Hall of Heroes information may be generated from data stored on the server rather than being ordinary static webpages. Because of that, I am wondering whether the missing pages indicate that the underlying records have been removed, archived, moved, or simply become inaccessible through the old URLs. I would really appreciate clarification from anyone familiar with how the Hall of Heroes system works, particularly on the following points: Are these reports temporarily unavailable, or has the historical data been permanently removed? Have older Hall of Heroes records been moved or archived somewhere else? If they were intentionally removed, was there a particular reason—for example, database maintenance, changes to world IDs, retirement of old worlds, or changes to the Hall of Heroes system? Is there currently another way to access the Hall of Heroes records for these missing worlds? If the information is still retained internally, is there any possibility that these historical records could become accessible again in the future? My main interest here is historical preservation. Some of these worlds represent many years of Stronghold Kingdoms history, and the Hall of Heroes provides a useful record of the houses and players that participated in and won those worlds. If the old reports are disappearing permanently, it would be useful to know so that the remaining publicly available information can be properly archived while it still exists. I am not trying to access anything private or circumvent the website. I am only interested in understanding the status of information that was previously publicly available through the Hall of Heroes. I have attached my list of the roughly 270 missing URLs to make investigation easier. If anyone from Firefly, or anyone familiar with the technical history of the Hall of Heroes, can explain what happened to these records and whether there is a legitimate way to retrieve or view them, I would greatly appreciate it. Thank you. hall-of-heroes-bad.txt
  20. In the current version of the DE, there are a few bugs with the AI lords: The Surgeon is set to sold all equipment from the Armory, making him not recruit Barracks units. The CPU Editor does not recognise starting troops settings for the new lords, showing 0 for all troops set. Hopefully Firefly will be vigilant at correcting these errors.
  21. Hello Everyone! The Summer Update (v2.8, 129.1 MB) has landed for SHC:DE, bringing the last set of new content promised by Firefly. As usual, there is a free and a paid part each to it, with the two new lords of The Surgeon and Baibars that are available as part of the DLC. Please make sure that you update to the latest version in order to access multiplayer via Steam, via the auto-updater! Refer to the following forum post for the exact details regarding the Summer Update: Full patch notes: New Coat of Arms with the logo of the upcoming "Fool King" game that's going to be released by Firefly Added new maps: Skirmish: Lush Crossover, Bypass Free Build: River of Life, Coast Life, Insular Hope, Fields and Forges Custom Missions: Rockhold, Island Living Added insults to Custom Skirmish Lords Added a Troop Movement Speed toggle: when moving troops, a single-click to the destination will make them move each unit at their normal speed. Double-clicking will make them move at the slowest unit's speed (this is the vanilla Crusader behaviour) Fixed placing ballistae at a failed location taking gold away Fixed control groups 9 and 0 not working correctly Fixed Outposts not functioning correctly in Custom Scenarios that were set to any difficulty other than Normal Fixed apple farmers getting stuck on gatehouses Peasants getting stuck in the Moat could cause performance issues, so the game will gracefully delete them after some time. Various interface fixes
  22. Yeah, but I don't want to see the new version^^ I have that on steam. I want to see what has changed on the original lords. I especially want to see if William ever had pikemen. the wiki mentions them but his newest gamerules don't.
  23. Unexpectedly, I found a better way of building that cuts the end result compressed size by 40%. v1.21 has been rolled out to address the change. This will also be incorporated to the Legends editor in the future.
  24. A subsequent update was dispatched with the localisation file being supplied some missing strings I changed last-minute, as well as some touch-ups.
  25. V1.2 has arrived for the SH2 Lord Editor! A fellow SH2 modder @ Kyr0sus has requested an update for the program so that he can incorporate it for a broader modding utility, which focuses on bugfixes and other tweaks. The Lord Editor release has no dependencies on said program, as it will later be used as a plugin there instead. The most important feature of this release is the localisation support, which allows the Lord Editor to display text in different languages. The multi-language support will also arrive for the Legends Lord Editor at a later time. Changelog: Added multiple language-localisation support, replacing about 95% of the program's built-in texts with dynamic ones. The program draws its sources from the i18n folder. If no valid files are found, the program will refuse to start. Language files are identified as .txt files, with exactly two letters in the name; no more, no less. Each language file must contain the exact number of rows and the exact identifiers. Empty lines or other gibberish ones are not permitted. The current language may be changed in the main menu, by selecting a desired language in a dedicated dropdown (found in the bottom-left corner). This version of the Lord Editor ships only with an English language file. Upon request, more can gladly be added to facilitate a future release. Greatly reworked and extended the handling of Editor settings in the background. The gamerules_location.txt file has been superseded by a config.json. Apart from the last opened Game Rules file, the following options are additionally "remembered": Application Language State of Autosave function
  26. The Lord Editor hasn't been tested for versions prior to v1.4/v1.5 Steam, and it won't be coming forth either, because solving those earlier definitions are not worth the effort. SH2 should automatically update to v1.4 when you run the game, so let it do its work and then you should be able to edit the lords. 🙂
  27. Found a new problem. I found my old SH2 disc with game version 1.0 basically and wanted to check the game rules but the latest lord editor refuses to read the file. What can I do? gameRules.dat
  28. I think Krys0s' entire focus is on improving AI, in Singleplayer and Multiplayer @ Asophix so I will probably avoid that topic altogether for now as I don't want to overlap with his work. He will also be adding all the bug fixes I've added to his patch, unsure if he plans to take features/QoL stuff too. I'm largely focused on just making Multiplayer a nicer experience in general, I don't really play with the AI outside of testing so my eagerness is quite limited to be honest, especially as it seems a lot of the small modding community is focused on it..
  29. Thanks for your response! 🙂 Well, SHN always had its warm hearth, though I haven't been here as long as many other faces. Lately we built up a good cache of content and we also try keeping up with the new things, among others with SH4 and the Crusader DE before. I have a deep respect for modders like you that finish what Firefly couldn't after all these years. AI has been a staple in most Stronghold titles and it's baffling how it got cancelled for SH2. If these mods get a name for themselves, then it would help get even more people to play. For starters, maybe there could be an option to communicate with AI, like in Crusader. Right now it minds its own thing as an independent ally, however there are voice lines indicating that this feature was planned at some point. Are there traces you could work off of, or have you looked into it in the source?
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