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Everything posted by Lord_Chris
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Your opinion about the download comment system
Lord_Chris replied to Lord_Chris's topic in Site Questions and Support
Email notifications aren't using any resource usage really, they're not at all a problem to send out. I tell you what I'll do. I'll remove the rating system as it is, and change it to where you click the amount of stars you want. That way, we may get more ratings for more files. But I'll only allow users who are logged in to rate. I'll keep the comment system, but purely make it a simple comment system. -
While I'm busy refining the download section, I'm wondering whether to remove the comment system, most of the files that have discussion have threads here anyway, and you would be able to rate a download without writing a comment. In my opinion, all it's doing is slowing the page down, but I'd like to hear what other members of the community think before just removing it. So, what is everyone else's opinion about removing the comment system and just have a simple rate system like the articles, if help topics are needed they can be made here?
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Adventure #01 - A Duke in Distress
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
"You can be the one to re-fill it." Replied the obstinate commander. "Under supervision." He had taken a particular dislike to the group of adventurers, and was going out of his way to intentionally make it difficult for them. "So, who is in charge here? We wish to speak with your commander." -
I'll take a look into this, maybe there is some underlying issue that may be present. I'm aware of the emoticon bug, where you can't post images into the editor because the http:// will think :/ is part of an emoticon. Maybe there's another reason similar.
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Adventure #01 - A Duke in Distress
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
Just then the door opened, and one of the guard commanders walked in. "Which one of you is in charge here?" he abruptly asked. "There are things we must discuss, one of them being the contents of your wagon." There were two Pikemen either side of him, and slightly further behind - as well as more soldiers outside, in case of a sudden attack against them. It was instantly clear these were no mercenaries, but professional soldiers. They turned and looked at each of the adventurers in turn, before noticing the hole which Sir Lloyd made. "What, is that?" The commander demanded, now looking at a rather distressed Sir Lloyd. [OOC] I can't really describe the Constable or soldiers very well, but assume they look something similar to this. Just ignore the slight age difference :P -
It's a side effect from the rewritten URLs. I've fixed this - thanks.
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Yes. It uses language packs so you can choose which language you want in your profile. Though it only has support for English at the moment, the other Developer is currently doing a French language pack. When they're released, we'll include them in the forum as well which means you can use whatever language you like :) There are some language packs you can download from FluxBB which are similar, but they need to be tweaked a lot to be used with it.
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Welcome to the site! :) If you're interested in history, we have the perfect thread for you. @Crusader1307 has an outstandingly good History Thread, which you may be interested in reading. Some of the facts really are incredible!
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Okay, I'm getting this this morning. Not quite sure what was up there, as it was loading just fine yesterday. Maybe caching, I don't know. I've added a note in the development forum to chase this up in the next release and fixed it on this forum. Hi @Isaiah! Yes, Panther is my own forum software. :) It's open source so anyone can download it from the downloads page.
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I've fixed this, as @Charles of Tours has confirmed.
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I wouldn't generally have thought that RAM would have much to do with this, but it may. Java is not JavaScript, so that shouldn't make a difference. In regards to the database error, do you only get this when viewing new posts, and not for example by clicking on the CivCity Rome forum?
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I was suffering withdrawal reading them! :D It's great to see them getting posted again, even though it was only one day, it was a massive miss! Can you let me know which link it was? WYSIWYG editors by tradition, are slower than a standard editor, because the JavaScript has to parse what you're putting in and then display it to you. Though I'm not quite sure what's caused this speed issue, I actually tested this in Internet Explorer 11, I also tested it on the Panther website a few minutes ago and it was also fine displaying in less than half a second after typing (just about usual as far as I can tell) What version of IE are you using? Do you have any plugins? And most importantly, is JavaScript enabled? Some people don't even know they have it disabled. You can check by going to: Tools -> Internet Options -> Security -> Internet -> Custom Level -> Scripting You can check addons by going to: Tools -> Internet Options -> Programs -> Manage addons
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Welcome to the new forum everybody! :) There are a few things you should note though. First of all, while the forum looks exactly the same, you can see a lot of differences. If you look at the URL, I've selected to use Search Engine Friendly URLS on the forum from now on, while performance may be slightly slower in peak times, it will be worth it. The old forum URLs will still work. Secondly, private messaging: unfortunately, despite several attempts now, I've have been unable to port PMs over to the system. Therefore, all PMs have been lost. Most of your information (such as reputation and user information) should have been ported across fine, it appears to but I only briefly looked. But if something is not right, let me know so I can change it back while I still have database dumps. I really do apologise, but the old system was optimised so badly that there was pretty much nothing I could do. I could get them over, but each participant of the old PM system had a copy of the conversation, and it was mucking everything up when I was transferring it across. The time I managed to, it knocked out the private message counter and I had ~2800 PMs. I do however have a database dump of the old PM system on my PC so if anyone would like some of their old messages, let me know through the new PM system. We also have a WYSIWYG editor installed, I know that @Crusader1307 will probably find this very useful for his articles! :) If however, you're like me, and prefer no to have one, navigate to your profile -> display and uncheck the selected checkbox next to "WYSIWYG editor". We also have a new feature in the PM; you can now all create up to 5 folders (I think) each to have your messages in your own custom folders. You can block users easier, and we also have the introduction of a global messages box; "New". Messages will be viewable in your inbox still, but every message that is new will appear in your new box until it's been read or deleted. The other addition in Private messaging is the ability to archive messages, which is your third global inbox. Archived messages cannot be replied to by you, and you can't touch them. They're used only if you want to preserve messages, and can only be viewed or deleted. They cannot be restored. If you don't want your messenger enabled, no problem. Head to your profile -> privacy and uncheck the box for private messaging. Using this page, you can also check to receive email updates with a new PM and topic subscriptions. Many of the features are exactly the same, but have been refined using Panther (my own forum software) so it's more efficient. The software is only in beta at the moment, so if you do happen to encounter any database errors or "the requested URL /x-y-z/ was not found on this server", please do let me know over the PM and I'll get those fixed in the next release of the software. You can choose your own forum style by going to profile -> display and selecting. The default style for the software is "Oxygen". Finally, I'd like to announce some promotions with the forum software update! has been made an admin now after his great work on the adventure! He's being filling in much more of an admin role than a global moderator role lately, and this has been long overdue. With all the work [user]Nigel] has been doing for his Siege-That! contest, I think it's just about time he joined the Contributor group. So he finally has! Really great work both of you, and congratulations!
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Adventure #01 - A Duke in Distress
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
"We shall take what we wish. And then decide whether or not to set your wagon on fire." replied the Guard Commander, going forth to the wagon with several guards. "The castle is still a long way to the north yet. This outpost will keep you safe for the night." stated the junior commander looking after the group. At one last glance back, all Goodman could see was the guards closely removing all items from the wagon for inspection. The group moved a few feet further up the winding path, getting narrower all the time. They were now forced to head in a single line, making it ideal ambush territory. A few feet further up the path, the commander stops. "Right, I can't take you any further. Stay in here, someone will speak to you soon" he remarks. The group troop into the stone building which was very tall in size, yet the room was very small due to stairs leading to the second floor being on the outside of the building. A few seconds later the metal door slams shut leaving them in pitch darkness, apart from one lantern on one of the five walls. [OOC]: When I refer to the path as being winding and the group having to head in a single line, think of the battle of the Teutoburg forest, this is a similar type of environment. Off topic, but here is a great documentary on it, if anyone has the time and is interested, I really recommend watching it. :D For the building they get pushed into, think of a hexagonal type room which would usually keep horses in, almost like a dungeon but not to the same extent. The guard room is above, just assume that some drunken guards above are having some kind of party making it even worse for you :D -
Adventure #01 - A Duke in Distress
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
"Before we can let you pass, your wagon and persons must be searched. We have had reports of bandits in this area. Step out of the wagon, and follow ? maybe then, we can talk." The commander paces a few yards down the path in front of the wagon, and further to the left, then signals for them to follow another captain down a winding passage in the trees, in the pitch black. "This way" he states, grabbing a nearby lantern and holding it up to his eyes. Still not completely at ease with his new merchants, he keeps a close eye on them as he waves his hands for some guards to proceed forward to the wagon ready to search it. -
Adventure #01 - A Duke in Distress
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
"We say again! Who goes there? - We will not ask a third time!" -
Adventure #01 - A Duke in Distress
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
Almost imminently, the one thing he had feared came into a reality. "Who goes there?" yelled a voice in front and the wagon grinded to a halt. Several soldiers, in the form of mercenaries, came forward from the trees nearby. It wasn't long before they realised they were completely surrounded by troops and had no choice but to co-operate or perish. -
Good article, although plagiarised from here: http://www.computerhope.com/jargon/r/ram.htm
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Ah, ok. I'll try and get a stream setup on a page on the site anyway.
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I'd like to apologise for once again forgetting the time. Hopefully Charles will know a bit about it this time though so it shouldn't be as much if an issue.
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In what way? Does the game crash or just do something completely different?
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Wait - is this a bug in Stronghold 2 or Crusader 2?
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Yes, that is what I meant. :) My primary focus this time is seeing how the twitch stream will work and how to try and understand how it could be implemented here. But if I do get this done in the game then I will probably continue with the rest of the game. :)
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I don't think that was harsh at all, you need to be very clear expressing yourself to support personnel when you're not happy with something - after all, it's the only way to get it fixed!
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I want to be involved with this, but more on the administrative side rather than playing in the game as I think it could benefit me more if I'm doing that (especially if I'm going to be setting up a twitch stream page on the site, it will give me an understanding of what I need to do). Will we be using GameRanger? If so, I'll meet you there as if I'll be joining and then you can let me know how to view the stream and I'll let you know if it works - or of course, I could join in the game but sit as more of an "observer". I've never used twitch before, so you will have to bear with me, though :)