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Everything posted by Lord_Chris
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Adventure #02 - Foreign Fancies
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
The King waited for a moment, clearly lost in thought of what to do. He then suddenly spoke. "I'd like to ask both of you to do this task. I'll provide you with four platoons of my best troops to try and rescue the Duke. This is a sizable amount but the Duke's safety is much more important than having good men standing idle around me." -
Adventure #02 - Foreign Fancies
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
There was a knock at his door, and he opened it to which he saw a servant. A servant who did not look particularly familiar but out of attention being elsewhere, he did not particularly think more. "My Lord, may I have a moment?" Goodman nodded and signalled to come inside, then shut the door behind him. He moved over to his circular table, his back turned - where he moved over and picked up his sword, polishing it lightly. "So, what news do you bring?" he asked the servant. But just a moment after he had finished speaking, the servant put his hand in his pocket and removed a small, easily concealed Aztec blowpipe. Raising it to his mouth, he prepared to shoot a dart in the back of Goodman's neck. But Goodman caught sight of this out the corner of his eye in the mirror opposite - and immediately lurched to the right onto the table, avoiding this fatal dart which instead hit the mirror shattering it into a thousand pieces onto the oak floor. All that remained was the strong rectangular shaped frame where the mirror seconds ago had stood. -
Adventure #02 - Foreign Fancies
Lord_Chris replied to Charles of Tours's topic in Adventures in the Duchy of Riverbourne
[OOC] Let's see if we can revive this ..... The two of them rode at the top of the company for a while and talked. Then they approached a dense forest with a small single-track pathway. There was no way around this for 30 miles, and Goodman knew that there was not time to take the detour. This would be the perfect site for an ambush, and he knew of all the enemies who could take advantage of this. But before he could decide whether or not to go through, a messenger came riding up from behind the company, at full speed along with a scruffy looking troop who had clearly been in combat. The messenger himself wore the emblem of the Duke on his tunic. "My lord, the Duke has been captured. He has been taken to a hidden fortress inside the forest by Duke Renaut's troops." Though Goodman had not seen this particular messenger before, it seemed obvious the situation appeared legitimate. He thought for a moment before taking the time to reply. Duke Renaut was renowned for ruthless killing in cold blood and was a fearless warrior as well as being very powerful and deceitful. He was also a very skilled strategic commander. His troops were made of up the very best, and this was not someone who anyone in their right mind would actively seek to anger. Duke Renaut had usually always been loyal to the Duke and this was an extremely concerning situation. -
Automarket is probably possible - as all you'd want from the game is the exact same behaviour, but without a market being built. However, it's probably coded in the exe file which means it's untouchable unless Firefly release the source code. Seasons on the other hand, I would absolutely love to have myself. But I honestly can't ever see that happening. At least seasons which are changed by the game. It's going to be an incredibly difficult process and again, a lot of what you need to edit is probably hard-coded in the exe file. However, that's not to mean we can't have some fun with this. I see absolutely no reason why we can't make buildings have snow .etc. on them, maybe some rain or other things. In fact, to a certain degree this already exists as our snow mod in the downloads section. We could also maybe even use some files from Stronghold Legends, or if a modder is confident enough in editing the texture files then they could edit those and add the snow effects themselves. I'm dreadful at art otherwise I would try this myself. We do however have a comprehensive guide here on how to do this process. The only problem with that example is that it you would have to manually alter the names of game files when you wanted the seasons to change. We could of course create some kind of installer which could do this for us, but that would have to be uninstalled and another one reinstalled before the season would change. Maybe we could even randomise it. Who knows?
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I'm not sure that adding units into the game is possible, I'm afraid. At least with the current setup - which is why hooks and addons are such an important addition. They would allow you to extend or alter the game's functionality without actually needing to change anything in the core of it. That means you'd be able to just paste in a few files and allow the game to take care of the rest, rather than overwriting files or even changing them altogether. A lot of things appear to be hard-coded though at the moment in files which are compiled (i.e. non-readable and irreversible) so this would require quite a few restructuring changes. I'm not entirely sure that will ever happen, even if Firefly did add updates. What we would really be looking for would be for Firefly to reveal the source code, but I doubt that will ever happen. However, it is possible to change the skins, speech, weapons .etc. of existing units. You just replace various .uni files, skins .etc of the units. Modding Stronghold 2, as in adding custom music, changing unit files .etc. isn't very difficult to pick up, and we do have existing tutorials for most of those things you're probably referring to. And when a tutorial isn't available we're more than happy to help the best we can on the forum. That is still a work in progress though, as there are a lot of tutorials ? and for a lot of games too!
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Please do not excessively double post. I have deleted your three other posts, two of which were quotes of your first and the other was exactly the same - and all posted within 30 minutes of the first post too. Folks help on the forum as their time, schedules and whimsy dictate, and by double posting it isn't helping anyone, even yourself. I'd also like to point out that here in the UK, it was actually 5 o'clock on the morning when you made those posts. So some users in various time zones, such as myself, were actually asleep when you posted those messages.
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What's your game version? I'm not quite sure why this could be happening if you followed the tutorial correctly, as every time I attempted to do that it worked perfectly.
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Some really nice photos there @EaglePrince! You're very gifted with taking good scenic pictures. :cool:
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Request: Let's make our own Skirmish Trail
Lord_Chris replied to Andreas9541's topic in Stronghold Crusader 2
I know the feeling only too well .... ;) When I started a campaign in Stronghold 2 which was eventually going to replace the original one (may do so still some day) I focussed on mission 1, then went straight to the last one and made a Siege of Barclay's castle. I made the whole map really dark and evil terrain, with lava terrain .etc. It's a three-pronged attack, from Sir William, The King and the player. It's actually pretty tough to complete, it requires you to do very well in a really short amount of time, constantly moving - you're under attack from the second the game starts and each "section" of the castle has a unique challenge to pass. Your allies' survival also depends on how well you do, which in turn depends on whether you will win or not. I really need to dig that out again at some point. -
That tutorial is our Bridges over Canyons Tutorial. You probably already know everything, but here is the link to it again in case you'd like to refresh yourself (and for the benefit of other users) : https://www.stronghold-nation.com/article/65-bridges-over-canyons - recently rewritten and better than ever! Once the map is saved, and you exit the editor, you can no longer edit underneath that bridge. That's the only opportunity you have. However, you should be able to get units to walk underneath the bridge, if I remember correctly (may be wrong on that point but I think I can remember I have managed it in the past). But to do that, it has to be done the first time you edit the map, whenever that is. Also, it depends on what version you used to build it originally. 1.4 is unstable, we all know that, which only really leaves 1.3.1 that is any real use for building these as the traditional trick doesn't work at all in 1.4.1 (small workaround shown in the above article). And because you can't port a map backwards to another version, this map must have been built in 1.3.1 for it to work properly. As I can see from your file there, this map was made on 1.4.1 which may be why it's not working.
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Welcome @Azibeel! We regularly run our own tournaments and events in our Gaming Events section, but you can post your own topics in any specific game-related forum if you'd like to host tournaments .etc.
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Very sorry to hear you think this, and if you'd like we can discuss this more in a new topic. But the last reply to this topic was 3 years ago. Please do not necro post unnecessarily. Closed.
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In light of the recent upload by @Mezzy Chizra to the Crusader 2 downloads section, it is simply impossible to ignore the vast amount of effort which has been put into The Viking Crusade campaign. Therefore, we have decided to promote @Mezzy Chizra to the rank of Contributor with immediate effect! Congratulations @Mezzy Chizra, and I hope as many of you as possible take the time to play the very well created campaign that has been created. We've also decided to promote to the rank of Global Moderator for his outstanding work in the History section and Open Castle Inn - but also site-wide. [user]crusader1307] is one of the most active members by far, even more than myself sometimes, and this is a very well-deserved and overdue promotion for hours and hours of hard work and dedication, which our gratitude and thanks cannot possibly put into terms. To both of you - thank you very much for making the site the place it is today!! Your contributions cannot possibly be put into terms. A big thank you from everyone, and enjoy your new promotions! :)
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What happens if there is a gap in at least one tile in the moat (somewhere) so that they can at least reach the wall in one location?
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Hmm. What game version do you use?
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"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
If you scroll down to this post it changes the player colour. -
Is this in a custom map or Kingmaker? If it's in a custom map, I've had a similar problem where the game would crash if the AI couldn't reach my keep, this was due to the invasions. I changed the settings on the invasions and this then worked flawlessly. Is this an invasion or a siege by Barclay?
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Congrats! There's a whole new world waiting out there for you now. :)
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Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
Ah, I see. My version of this game is 1.2, and I do not have a steam version of it. What does the map look like straight after you start the game? Do the swordsmen appear straight away or take some time to appear, even just a minute or two? In your case, I would purchase a number of werewolves to launch over the castle wall, it may take slightly longer than you wish but it's certainly the safer option. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Hi @Cortez, I have managed to fix this issue, although I can't remember off-hand how I did it. It was a case that the game uses a seperate file for objects which are zommed in opposed to those that are zoomed out, but off-hand I can't remember the name of these files. You can change it to the exact same file you have for your weapont though, to make it work. If you look very carefully in the weapons directoty you should be able to find the file you need. Unfortunately I'm not on ym home PC right now so I'm unable to check, although I will when I write up the article later this week. There is a tutorial available in this thread which shows you how to change your colour, but I personally haven't had a chance to try this yet. It may or may not prove useful to you. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Lord and troop weapons are definitely able to be added into Stronghold 2, and easily as well. I will write a tutorial on this within the next week and let you know here when it's done. That's as simple as swapping two files, if I remember correctly. But there are definitely no restrictions on swapping weapons. In the new updated version of this tutorial, I will focus on Dietrich specifically (as well as Mordred) if I can do so. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Almost every unit other than the Lords can be transferred, I've even had Polar Bears replacing the Horses for the 'Light Cavalry' unit before. Though looking back on that tutorial, it is very badly in need of an update. When I wrote that tutorial it was true that for some reason Vlad, Dietrich and Arthur couldn't be fully transferred, though I definitely remember eventually porting Arthur across because I remember seeing that the glow on his Sword wasn't present anymore. Vlad, I remember seeing the "sharpened pole" he has in Stronghold 2. Whether I did eventually manage to transfer Vlad himself though, or whether I just transferred his Weapon I'm afraid I can't remember. I'm not sure when I will have time, but I will definitely have this updated within the next week which should make this tutorial a lot clearer. Until that time, questions can still be asked on the forum though and I will do my best to answer them. -
A couple of things which stand out to me: "Take enemy's Castle" - can you show me everything you have setup for this event? Set Allies - can you screenshot this event for me Building sites - can you also screenshot this Other than this, as far as I can tell, it's simply a case of correct invasion markers. Can you also confirm though, what the exact setup is once you've started the second mission? (e.g. Does the estate still fall under the control of the deceased Edwin, is it Neutral, does it belong to you .etc.) Could you also confirm the ownership of any other estates which are on the map, both before and after you've started mission 2.
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"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
It is possible, as disappointing as it may be, that these files are just not loaded in Stronghold 2 because they aren't used for the standard Lord. I've checked and I can't see anything else that needs to be copied across. It sounds like the game is just not loading these files for some reason. Have you tried on a lord/unit which uses a shield instead? While for practical use this isn't what you want, it will let you know if it's because the Lord unit doesn't use a shield in Stronghold 2 or not and it's simply not loading the resources you added in, or whether it's another underlying issue.