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Lord_Chris

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Everything posted by Lord_Chris

  1. Well what we could do, is use different kinds of levels of "negotiations". If a lord wants to negotiate and he's being attacked, he could send out a message, the other player could temporarily withdraw their troops and then we could start negotiating. If that fails, the troops could be moved back in. Depending on how much the other lord wants (e.g. whether they want the full estate and goods or just goods) will depend on what exactly is left to them. But of course, once the gods have been delivered, the estate can be taken over by the other lord again so it can be temporary.
  2. That's what this sticky topic is for: http://forums.stronghold-nation.com/topic/173-gaming-event-template/ I'd play in the afternoon and start between 2 & 3 PM - but I don't know what the time will be yet when I can play.
  3. I don't believe that you can send goods to enemy estates - at least not enemy AI estates as I've tried before.
  4. Already added configurable autosave ;) But I added the quit option to the list.
  5. Yes, you could use a pre-built trebuchet if you need to.
  6. Yes - you can use your castle from week 12. Anything you like! As long as it complies with the criteria, you can have as many invasions, boat invasions, additional invasions .etc as you want! :) You have to destroy it, but you could destroy it with a trebuchet, for example. It can be destroyed with anything. You can use Trade Ships, Viking Ships, or even both together if you want. If you read the bottom article on the help list (first post) it gives you a guide as to how to move ships effectively, and some ideas that you may want to include.
  7. My main problem was that I was preparing defence rather than thinking of recruiting knights. And by the time I'd actually made a (fairly) decent defence, I had no gold or anything left to recruit troops, you were waiting on my doorstep and I had a total of two estates, the first one being so far away was an error. I should have focussed more on recruiting knights but part of the problem with that is that I was so concentrated on getting promotions and getting ahead that I didn't plan or think where my buildings should go. Mind it was very tough, there were an awful lot of trees placed sporadically around my estate and this made it extremely difficult to get any kind of building structure that worked. The first thing I did was place hundreds of saw pits to clear all the trees, and I kept selling that gold. At one point fairly early on in the game, I had 11,000 in gold - but I foolishly spent it all on statuses because my honour was so low. I never really recovered from that - as by that point, most of the trees had been cleared and wood was my main source of income. This was pretty much the point where we started - I had a quick call to arms, but because my attention was on clearing the trees, and creating a defence, I played much poorer than usual which I believe cost me the game. I like to compare my armies to the Roman army- brilliant in a standard formation, taking hours to setup .etc. But when ambushed, or a small number of troops caught off guard by a bigger number, or not having the time to prepare - they will lose every time! :D
  8. If you haven't already entered then you can make a new map from scratch. But it's still scripting that we're focussing on.
  9. Your challenge is: Setup a script to move a ship from one corner of the map (your map from week #12) to another, taking with them an invasion. The invasion must then invade and destroy a castle for Lord Barclay built into the hills. For this challenge, it would be best if you tried to leave as much of the original intact map as possible. You can alter the terrain, but it would be best if this was only altered slightly. Also, you will be marked on the scripting this week, not landscaping. Useful resources http://www.stronghold-nation.com/article/206-making-lowered-towers http://www.stronghold-nation.com/downloads/file/362-flight-from-nottingham/ http://www.stronghold-nation.com/article/240-moving-ships Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (17/4/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  10. If there are six of us playing, why not have three teams? I could team up with the person who struggles the most, and the other two players could team up, leaving the two AI together. We'll sort out the hosting stuff over GR, it's probably easier with the live chat. :)
  11. @Strife - 2 points @Nigel - 2 points @Floki - 3 points @Strife There was some impressive landscaping on this map - you thought it out very well, I liked the tower and wall placement, particularly around the keep. It was very impressively placed. I also liked the way the terrain wrapped around the wall on the right and above the castle. I'll also comment and say just how good the shape of the castle is. If this map had been finished, it would probably have 3 points - it really is very good! @Nigel This map is fairly good - there could have been more detail, but for the time spent this was a good castle which matches the description well. I particularly liked the few extra buildings you placed outside of the castle, giving the impression of a village nearby. My favourite feature was the terrain around the walls on the visible side, which was lowered. Great job for a quick attempt! @Floki This castle it very well detailed. For your first Stronghold 1 map, this is excellent! While it isn't as accurate to the description as the other two are, this is made up for by the amazing tricks, such as the stone bridge and the river on the right of the map. You've done your very best to place marshland, trees and create an atmosphere inside the map - and this showed. Really good work! Congratulations @Floki, this was a very well deserved win! For a very small amount of time, you've managed to create a very well detailed castle. Thank you everyone for your entries!
  12. Thanks for all your entries everyone! I'm downloading and reviewing them now. Good luck! :)
  13. As for settings, I'd prefer Freeman, but it's probably best for Nigel to decide too, so I'd say wait (for the other options too) until we start and Nigel can have input as well. :)
  14. That was a really interesting point @Crusader1307 - I've never seen it put like that before. If only all people were as wise! My main question is - why? Obviously with terrorism and the like on the rise, that may change this situation - but imagine a world without it. Why would an average American need a gun in the 21st Century, where no real threats (supposedly) exist? Back to the question though, I can only speak for the UK, and what I think is best - and have seen here. Personally, I see no real reason for an average person to have a gun (with the exception of things such as air rifles or guns for bird shooting), because I feel this should be left to the professionals. It only aids terrorism and can be catastrophic in the hands of the wrong person. But I'm also for tighter checks when acquiring a gun. I believe a person wishing to buy a gun must be cleared by a psychologist and have a full family background check, along with other health checks before they even consider the reason for wanting a gun. I also believe that you shouldn't just be able to "buy" shotgun licenses as you can now. I have been brought up in a society where there are no guns, but for me - I would not feel comfortable with people having guns on the street, or having the ability to buy them. In simpler terms - I'd say that it should be very difficult for people to get their hands on guns, only for very essential purposes. I also think they should regularly have to have health checks every X years after their license would expire - and if they don't renew it, the gun would be taken from them.
  15. How about we try Forest Realm? That looks quite "adventurous" and there'll be a decent space between us all rather than two players playing next to each other.
  16. If I'm right here - 15:00 is actually 14:00 in the UK? Either way though, I'm able to play so I'll join in. :)
  17. I don't think it's worth right now adding such functionality. It's probably not going to be very good use of my time in the long run. Maybe sometime in the future I might add this.
  18. Lord_Chris

    Sanctuary

    Definitely worth it, though. That's one of the most impressive screenshots I've seen in recent years. In fact ... how would you like it to be uploaded in our gallery? :)
  19. Anything is better than nothing - I'll look forward to seeing what you both come up with. A week is a short amount of time, but then again, these are supposed to be unique and challenge you as never before ;) Good luck to both of you and anyone else who enters.
  20. Your challenge is: Re-create the real "Falaise Castle" in the Stronghold 1 editor Useful resources http://www.stronghold-nation.com/article/235-stronghold-1-editor-overview Information: Much use of trees, and empty space for archers. Use of high walls and towers are needed. Building Difficulty: 8 (out of possible 10) Landscape difficulty: 9 Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (9/4/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  21. It's disappointing there are no entries this week. Hopefully there will be more for next week's challenge.
  22. Personally, I would only use To whom it may concern if it is some kind of manager who you didn't know, and you didn't know who you were addressing it to. I wrote a formal complaint a few months ago, if you know the person of know their name (i.e. even your immediate boss or CEO) then use their name, for example Dear John Briggs. Dear Sir/Madam should only really be used if you don't know their gender but know what department or place it should go. This is the way I interpret it. In your case, I would try to find out their name. If you can't, I'd write it to the head office or secretary instead - that would be the time to use to whom it may concern - unless you are fairly confident you could still address it to them.
  23. @kian - I checked the dxdiag file and I couldn't find anything that could be wrong or could explain this ...
  24. Personally, I don't think there is. You could post a dxdiag file (link above) and I could check to see if you have anything I would consider could be causing this, but again, I'm not really sure that I will pick anything up.
  25. This isn't a problem with the operating system, it's a problem with the game. If it was a problem with the operating system then that would crash rather than the game. It's the game that's crashing because you're essentially, hacking it to change some values. That's why it crashes. I really don't think this will work. As a last resort, you could attach a dxdiag, but I'm not even sure if that will help massively.
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