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Lord_Chris

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Everything posted by Lord_Chris

  1. Could you ask him to email me and let me know why he can't register? Alternatively, if he submits a ticket we could see to his problems there. The AI editor is independent from Firefly and they don't have the source code for it. I'm not sure what you mean by "Escort from Stronghold Legends", but I've added the automatic firing of Ballistae to the list. Also just seen your other post about Multiplayer - added that suggestion to the list too.
  2. Your challenge is: Re-create history by re-living the siege of Harlech Castle in the Stronghold 1 editor. Make a fully scripted map to create the 1404 national uprising! Useful resources Building Difficulty: 4 (Out of possible 10) Landscape Difficulty: 7 http://www.stronghold-nation.com/article/235-stronghold-1-editor-overview Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (7/5/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  3. Personally I wouldn't think it should be too hard. I've added a few of those suggestions to the list. :)
  4. What was the malware called, can you remember?
  5. There aren't an awful lot of SH3 challenges, so I'd recommend giving this a go if you can. :)
  6. To get rid of Malware, I recommend using the industry best: https://www.malwarebytes.org/ Let me know if there are any problems. :)
  7. Your challenge is: Re-create @Crusader1307's The Battle of Bannockburn in the Stronghold 3 editor. The closest to the original design will win! Useful resources http://www.stronghold-nation.com/downloads/file/288-battle-of-bannockburn/ http://www.stronghold-nation.com/article/225-stronghold-3-editor-overview Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (30/4/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  8. Your challenge is: Create a map similar to AmbleInn in Stronghold Crusader. The most adventurous will win. Useful resources http://www.stronghold-nation.com/downloads/file/364-ambleinn/ http://www.stronghold-nation.com/article/236-stronghold-crusader-editor-overview http://www.stronghold-nation.com/article/235-stronghold-1-editor-overview Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (23/4/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday. Good luck everyone!
  9. Wait - you're saying you still can't view attachments? I updated the forum yesterday, you should be able to now.
  10. I can't actually remember names, I haven't heard of any like this for several years - which is why I said they're rare ;)
  11. Yes, @Floki is correct - there aren't enough staff members or entries for judges of that number. Back to the challenge results for this week, both invasions were very well scripted, and they both had unique points that were good. @Tokamaps - 2 points @Floki - 3 points @Tokamaps This was a good invasion, but there were some noticeable errors in the scripting. The first error I noticed was when the Viking boat was supposed to separate into the Viking boat, they stayed still for a while and di not move. I also noticed that the Trebuchet took a very long time to destroy the gatehouse (even on game speed 90) and because of the position it was in (very far away from the gatehouse) it resulted in very inaccurate firing. The other problem I noticed was that when Lord Barclay was killed, the game did not win and I was left on the map. It's a pity that these errors were present, because the map itself is fantastic and so is the invasion! @Floki The invasions here were very well scripted indeed, I was very impressed. There was just the correct number of troops to push through the lines and get to the keep. I also liked the unique touch that was added which made the player's troops arrive in a boat, and two invasions afterwards which also did so. The part which I liked the most was the twist where the player defended the castle along with Lord Barclay and you could move the troops where you liked, and the balancing was very good. Congratulations @Floki, I thoroughly enjoyed it!
  12. Thanks for both of your entries! I will go and take a look now. :) Do you mean you'd rather have two people judging the challenges rather than one?
  13. I've heard of similar kinds of games, but yes, they are very rare. I haven't heard of this, but it does sound like it could be a fairly good game. Some lovely screenshots in the Game Features section of that site:
  14. Yes, that works - but I'd still recommend you just upload the map file. exe files do simplify things but personally I prefer to make changes needed by hand.
  15. You can't upload .exe files as they are blocked by the forum. I'd just upload the map file instead in a .zip as usual.
  16. There are only a few hours left to the deadline! Make sure to get your submission in!
  17. Yes, that's too late to start today. We'll have to sort something out another time.
  18. I'll be ready to start and play at 2 PM - what time will you be ready at Mathew? Also @EaglePrince - I'll be able to play tomorrow as well if you like.
  19. Well what we could do, is use different kinds of levels of "negotiations". If a lord wants to negotiate and he's being attacked, he could send out a message, the other player could temporarily withdraw their troops and then we could start negotiating. If that fails, the troops could be moved back in. Depending on how much the other lord wants (e.g. whether they want the full estate and goods or just goods) will depend on what exactly is left to them. But of course, once the gods have been delivered, the estate can be taken over by the other lord again so it can be temporary.
  20. That's what this sticky topic is for: http://forums.stronghold-nation.com/topic/173-gaming-event-template/ I'd play in the afternoon and start between 2 & 3 PM - but I don't know what the time will be yet when I can play.
  21. I don't believe that you can send goods to enemy estates - at least not enemy AI estates as I've tried before.
  22. Already added configurable autosave ;) But I added the quit option to the list.
  23. Yes, you could use a pre-built trebuchet if you need to.
  24. Yes - you can use your castle from week 12. Anything you like! As long as it complies with the criteria, you can have as many invasions, boat invasions, additional invasions .etc as you want! :) You have to destroy it, but you could destroy it with a trebuchet, for example. It can be destroyed with anything. You can use Trade Ships, Viking Ships, or even both together if you want. If you read the bottom article on the help list (first post) it gives you a guide as to how to move ships effectively, and some ideas that you may want to include.
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