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Lord_Chris

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Everything posted by Lord_Chris

  1. Lord_Chris

    Unit limit

    If you're having issues with Stronghold 2 invasions (which is a common problem) you're more than welcome to open a thread in the Stronghold 2 forum on this so we can discuss it in more detail. Let's try to keep this thread on topic, folks. It is the second time it derailed now. :)
  2. If there are two parts it looks like that could be a solution. See what you can do, hopefully it will work.
  3. I've approved your two files - there is no reason as to why you got the "another file has this name ..." error I can find & I've split this topic to keep this subject separate from the original topic. From what I can tell, it exceeded the maximum allowed size of 128 MB. I do have to update the download guidelines on this, but the maximum file size is 128 MB. There is an error in the error log I've found about it at 3:30 PM this afternoon and before that again at 2:19 PM. If there is another file still to upload - before you try again could you check the file size itself to make sure it doesn't exceed this?
  4. There are currently two files sitting in the approval queue, one is for Stronghold 1 which is ~104 MB & the other is Stronghold Crusader which is ~50 MB. I'm downloading them both to make sure everything uploaded ok then I'll approve them. In regards to the Error 500, I'm not actually sure what caused that. I can have a look but it looks like whatever the cause was has corrected itself and was just temporary. I'll also look at the second error you got too. Thanks for doing this.
  5. Thanks both of you for the offer! @EaglePrince - I'll add those once the files have uploaded, thanks for reminding me.
  6. That's not quite strictly true ... ;) While we are behind in terms of numbers compared with HG, our site is constantly updated with new downloads, maps and content in general. Just recently actually we had a few users register and submit several new maps to us - I've just created an official extension for Stronghold 2 & updated another one here and @LordPaultheDubious has uploaded many saved games from thw Stronghold Crusader Warchest Trail - all this has just happened within the last month. And, that's in conjunction with various articles being written and forum posts such as this. Over the last 90 days we've also had over 10,000 visitors here too. Yes - though this is done on a category basis. For example, to subscribe to Stronghold Crusader Skirmish go here and click on the "subscribe" link: https://www.stronghold-nation.com/downloads/category/stronghold-crusader/skirmish/ You just need to select the game & download category from the main downloads index to get to that page for any category.
  7. Yes - I've actually been meaning to do this myself but haven't had a chance to get around to it yet. It you could upload one or two of them for me that would be awesome. :) You'll have to zip it but otherwise that's ok.
  8. I can consider it for a future version of the forum, but I think it's unlikely to make an appearance soon.
  9. Thanks, also been having transactional related issues. Currently onto the host now about it and getting it solved as we speak.
  10. @EaglePrince is absolutely spot on with his answers. The Federal Reserve is basically the equivalent of The Bank of England here in the UK and does a similar kind of job, just as the European Central Bank does for the European Union's Eurozone (But each country in the Eurozone also has its own Central Bank too).
  11. Presenting: one of our official extensions for Stronghold 2! Before I'd start I'd like to say that we did not create this modification; I created the installer for it but the basic components already existed and were created by some of the Stronghold Knights team. This extension will automatically install itself to a new folder in Stronghold 2 'mods/SHK Desert Mod' - in the event you'd like this uninstalled, run the uninstallation file within that folder. It changes the game files by itself when you run the installer after downloading and backs them up automatically. This is a step towards the much needed automatic extension process in Stronghold 2 and makes the process a lot simpler for the end user. Screenshots: Download: https://www.stronghold-nation.com/downloads/file/488-stonghold-2-desert-mod/ I've also added a new 'Egyptian Walls' mod as well, though this does not work on an installer. You can grab this here. Screenshot: Finally, I've updated our music pack to turn it into another of our official game extensions; this installs itself to the folder 'mods/SHN Music Pack' in the main Stronghold 2 folder and is uninstalled as easily as the Desert Mod. You can get that here.
  12. Welcome @Lurker to StrongholdNation! I hope you have a fantastic time here, and thank you for joining us. :)
  13. Hi @Lurker Stronghold Legends & Stronghold 2 save games & maps in exactly the same way therefore it is possible to use the Stronghold 2 Map Unlocker on Stronghold Legends maps too. I've tested this in the past and it works in exactly the same way.
  14. Hmm. I've never seen that error before. It's related to CloudFlare so it may or may not return - but if it does let me know and I'll investigate. Do you have any idea what page you were on or what you were doing when the database error appeared?
  15. That should be no problem for me either at the moment. Although it would work slightly for me if we could bring it back one hour to 19:00 (CET). Is this ok for everyone else?
  16. Fantastic questions as always! :D
  17. Thanks for those links Charles - I'll have to upload them to the downloads section. Even though with my awful connection it will take a very long time ;) I completely agree with you too @EaglePrince, building walls in any direction was a massive bonus in Stronghold 3. I really hope Firefly bring that back in their latest game. And the different weather patterns too. That was a brilliant feature. I hope that they use a different game engine, though I do have suspicions it will sadly be the same one again - which would be very disappointing. I have a strong feeling that the performance issues in SH3/SHC2 are linked to the game engine. I have no evidence to back this up, but it's just a gut feeling I have.
  18. Lord_Chris

    Unit limit

    I'll make contact with one of the Firefly team members I'm in touch with and see if this is indeed intentional or not; it could be that something has just slipped past them in the 1.4 version, or it could even just be a bug in the Steam version only. Maybe it's not even a bug at all but the desired behaviour. Whatever the reason - I think we should get real facts on what the maximum army size should be and how it should be calculated. Only that way we can be sure whether this is indeed a bug or not.
  19. Lord_Chris

    Unit limit

    @Mathew Steel is right - unfortunately I don't think there is any way to change the troop limit on Stronghold 1. However even if there was, I would be very wary of doing so; unit limits are in place for a reason to keep the game stable. Don't forget that this is for each lord and if there are 8 lords, and each lord has the maximum troop limit then that is actually 8 times the real troop limit. Troop limits are in place to prevent bugs, crashing and other issues which could occur if not kept under control. Don't forget of course, that while Stronghold 1 may run fine on computers today, it used to run on computers older than even Windows XP!
  20. I'm definitely up for this - it sounds like a great idea. :) @Charles of Tours is also making a map. It's nearly done.
  21. Hi @Marty McFly I've merged your posts, please do not double post unless there is a substantially good reason why this is required. I also cleaned up your post and removed the excess BBCode that doesn't work- this is due to a bug in the editor, you can turn this off in your Profile's 'Display' section under 'Use WYSIWYG editor' if you no longer want to use it.
  22. He waited for a while, until eventually heavy footsteps of a patrol could be heard. Several guards came trooping through the corridor and arrived at Loring's cell. "Alright, it's this one" one of the guards said in a casual tone. It was clear they were certainly not under any time constraints by their movements, as two guards opened the door to the cell carefully in a relaxed manner. They approached Loring in his cell, grabbed his arms and lifted him up onto the ground before placing him in irons. One guard then moved in front and one behind, marching him out of the cell into the corridor. The door was immediately locked again and the group marched off, with a Junior Constable at the front of the group. As Loring had hoped, they did not notice the fact he was not Duke Christopher. They marched him to the end of the corridor, before going through a wooden door and later on down the narrow and very lightly lit corridor, a locked Iron door, for which only the Constable held the key. This was promptly locked after the group had gone through. They were now in a spiral staircase, and moved up several floors, making Loring lose count of exactly how far below them the Dungeon now actually was. They stopped all of a sudden and moved out through a wooden door which came out of a side room, into a large Grand Entrance, which was very heavily guarded on all walls. It was clear that this was the main entrance of the castle, and before they had simply come through some form of other entrance. The Constable paused for a moment to take note of the large golden clock above the very well designed - and massive - set of entrance gates into the castle, along with a large, sharp, portcullis dangling underneath it in a raised position. It was a little after midnight and he did not appear to look in a hurry after noting the time and started walking towards them with Loring and the group, when all of a sudden, another Junior Constable - Constable Quinn - came running down the grand stairwell behind them. "Constable Edwards, wait!" he cried out. The Constable with Loring stopped and turned around, waiting for Constable Quinn to catch up. "Sir, Lord Sullivan has requested that he personally approve this transfer." Constable Edwards gave a look of annoyance, before tutting and starting to move in the direction the Constable came from. "He signalled for Loring to be brought along with them." They started moving up the grand stairwell, and came to a large balcony-styled landing which eventually turned into a corridor. They moved up another stairwell before moving into an antechamber with a waiting area. Constable Quinn signalled to Constable Edwards to move straight through. He in turn signalled to the guards with Loring to move him in as well. They moved into a semi-circular shaped room made of stone, various book cases lay scattered around the room - at the end of which sat an elderly man looking over various papers. Two other smaller desks were present near the door of the room, where two clerks sat working through paperwork. The elderly man wore not an officer's uniform, or indeed any uniform at all. Rather he looked more like a Magistrate of some kind; dressed in a legal court dress - consisting of a black silk velvet cutaway tailcoat, with a white shirt, lace stock and cuffs, black silk stockings and cut-steel buckled patent court shoes. He also wore a black silk damask robe of state with a long train trimmed with gold lace and frogging over the top. He immediately looked up from his desk when the group entered the room. Constable Quinn immediately introduced him: "His grace, the Lord High Constable ..... Lord Sullivan!" The two Constables took a ceremonial bow which was acknowledged by Lord Sullivan. "Bring the necessary paperwork." he commanded one of the nearby Clerks. He then turned his attention to the group. "Tell me ..." he started: "What is the name of the location the Duke will be transferred to?" "Galadhor Fortress, M'lord." replied Constable Edwards. "Good, ... good ...." replied Lord Sullivan. "I trust all the necessary arrangements have been made?" "Absolutely Sir. Everything has been arranged and is already under way." Lord Sullivan nodded to show his approval, while one of the Clerks returned with a scroll full of writing. Lord Sullivan moved to pick up his quill and was about to sign when he suddenly looked up again. He left his Quill hovering in mid air: "Where is, the Duke?" he asked. "Behind us, Sir." replied Constable Edwards. He moved out of the way and pointed to Sir Loring. The look on Lord Sullivan's face slowly turned to one of both concern and confusion. He spoke up with a slightly raised voice. "That, is NOT The Duke." he replied in a forceful manner. "Where is he?" The two nearby guards looked blankly at each other while Constable Edwards looked back motionless at Lord Sullivan, in shock. Sullivan finally dropped his Quill. "FIND HIM." he ordered, sternly. The guard moved to take Loring out of the room, but Sullivan yet again intervened. "NOT him. Keep him well guarded outside this room." He moved up out of his chair and towards Constable Edwards. "YOU must find The Duke. NOW. If necessary, tear the entire castle apart. Constable Quinn will assist you. I will deal with you later - you have one hour to find him." Constable Edwards clearly understood this order meant business, as for the first time Sir Loring saw him act with a real sense of urgency. Both Constables hurried out of this room and towards the Stairwell they arrived from. Loring saw them hurry down a flight of stairs before summoning more troops to join in the search. Loring waited for what seemed like an eternity, endlessly hoping that The Duke would remain un-noticed. Eventually, after a very long time, Lord Sullivan came out of his room. He opened his mouth and started giving an order to the guards: "Take him to the nearby ...." he never finished his sentence as Constable Edwards and Constable Quinn came running back - with several guards - and also The Duke, who like Loring, was also in Irons. "Sir, we have him!" cried Constable Quinn. "He was in one of the nearby cells, locked in with a guard." Lord Sullivan looked slightly more relaxed, and immediately responded. "Good ... 3 minutes and 22 seconds to spare ..... " He pointed to Loring "Take him back to the .... no wait ... He knows too much now. He must now be transferred as well." He went to his room for a moment before returning with a signed scroll, handing it to the Constables. "Take them both: there is nothing more we can do here. I will deal with Constable Edwards later. Hurry; you are now 1 hour late." he said, clearly very dissatisfied. He then returned back to his room leaving the group alone. They moved back towards the castle entrance and took both The Duke and Loring out into the courtyard. They added extra irons to secure both of them and took them further out past the moat and through the final courtyard. They were both hastily lumbered into the back of a nearby cart before being locked inside. A small convoy of troops both on horses and in carts nearby disguised themselves as Merchants and they all started to move off on the long journey to Galadhor Fortress ......
  23. Thanks for posting this - I actually meant to make a topic about this myself and ask for any questions from the community to submit to one of my contacts in Firefly about the new version of SH2 when I next speak to them. I want to ask about compatibility for saved games, multiplayer between the steam and non-steam versions and a few other things, such as whether users who already have a Stronghold 2 license key will be able to get a free steam copy. I'll try to get as many guarantees as possible for users with non-steam games already. Let me know if anyone has any questions they would like asking!
  24. I use the same strategy as @Charles of Tours too - it works very well. It really helps you to get more of an industry up quicker, providing you have the peasants left over, of course! It works even better in Stronghold Legends where Wood Camps are over 6 times more expensive than Saw Pits from SH2. Think it also works on SHC2 as well.
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