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Everything posted by EaglePrince
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Thank you guys. :) Yes, it is in math, as Crusader said. :) What I've been mostly doing for research so far are general algebra (including group theory) and discrete mathematics (combinatorics and graph theory). In my theses were investigated some graphs associated to those structures that we call "groups". (Some examples of groups are integer numbers together with operation +, regular matrices together with multiplication of matrices, the set of all permutations together with the composition of permutations (observed as binary operation over permutations), etc.)
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Hey guys, I haven't been online for a while. First I was busy, and after that I just needed some time not to think about anything - to relax a little. 😄 However, the reason I was busy is a good one. I finished my PhD studies, I defended my theses. :) One bad part was the fact that few only few people could be present, I was able to call only several friends because of the epidemic. But better to do it like this, than to delay it further. It was delayed for several months already. :)
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Hi, I just wanted to ask how's it going with Tapatalk? I have tried to find Stronghold Nation at Tapatalk, but I didn't make it. Perhaps something additional needs to be installed in this forum. I don't want to be pushing about this, I just wanted to ask if you had a look at it? :)
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That sounds cool. I shall be patient then. :) Release date is getting closer anyway. :)
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This is very interesting! I've been busy these days, and unfortunately it's going to be like this until Friday at least. It appears I missed it (or forgot) how can we get Stronghold Warlords Demo to try it? If it is available for everyone, maybe I should download it quick, maybe it won't be available for download in August, who knows. :D From what I've seen on many videos and pictures, including your pictures right now, it's great, but I would like to see what would be the feeling of playing this game. :)
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Win a Free Copy of Stronghold Warlords Upon Release!
EaglePrince replied to Lord_Chris's topic in Competitions
I would like to playtest the map, but first I need to hear from @Lord_Chris if that is OK? Also, would that be OK for me to comment @artofmath's map? If all is fine, I'm in.😁 -
Win a Free Copy of Stronghold Warlords Upon Release!
EaglePrince replied to Lord_Chris's topic in Competitions
I mean, come on, Chris, now I feel neglected.😂 @Lord_Chris, yes, that slipped from my mind... And that is for sure the only way to do it. But sure, that's what I shall do. Just make an entry for fun, and without me being listed together with others because I could be an "unofficial competitor". Thanks, Chris. 🙂 -
Win a Free Copy of Stronghold Warlords Upon Release!
EaglePrince replied to Lord_Chris's topic in Competitions
This is great! Stronghold Warlords seams pretty interesting, and I'm just waiting to be able to try it out. This competition might give me the opportunity to get the copy of the game right way, but more than that I hope that many much more experienced and more talented Stronghold fans (than me) are going to join! And with you guys I see that it's going to be the second option. 😄 You have done some pretty nice stuff. What I mostly like to download are skirmish maps, and you @Krarilotus have some awesome maps for that. I really like your 'A Crusader's Christmas' - Christmas Calendar Skirmish Campaign. And both of you, @Krarilotus and @artofmath, have nice AI castles for Stronghold Crusader. That is one of the things which can be pretty hard to make. I've been doing some corrections to the original castle designs, but making something completely new out of the scratch - definitely not an easy thing to do! Now when we're talking about forum being alive... I think it's more alive than it seams to be, at least that's my theory. As you yourselves confirmed, you visit it now and then, pay attention to what's going on in Downloads Central, and move on. Then you don't see much activity, but we are here. 🙂 And my idea is to fix it by discussing new stuff in the forum. New maps, mods, scenarios... But that's just my opinion. True, for any map itself it is good to have discussions about it in its comments, but discussing it in the forum brings more attention to it, and it would be easier for everybody to join us in the discussions after noticing us here - talking at least anything. I'm happy to see you guys joining! -
Wow, this is awesome! I wasn't responding to your messages about this, but I was following everting you said. I was somewhat worried that this might take more time to get done, but I'm very happy with this being done quicker. I will try out Tapatalk as well, if it has started to work. :D
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Those are great news! Looking forward to see what's the game going to look like. :)
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Stronghold 2 Manager is here! Possible to play MP game with bots
EaglePrince replied to EaglePrince's topic in Stronghold 2
You are correct. That is why I am certain that this thread is going to be locked as well. Tools like this are tempting, and each of them is most likely safe, but we are not able to guarantee that it is the case with all such tools. That is the reason why it has been decided to consistently not allow discussions on these tools at all. -
Thanks for fixing it! These pictures look pretty well.
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That's great to hear! Truth to be told, I don't remember him from Stronghold Knights, but I guess it is unlikely I that I haven't met him at SHK. See how it's useful to have a memorable nickname and avatar... :) A musician... I'm an anti-talent. :D My high school teacher of music used to tell me I should join the orchestra for driving the guests away. :)
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I'm afraid I cannot see the pictures by your link, nor by the link at SHN homepage. I get an error.
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Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
Pretty strange. Also, maybe the issue is that I played your scenario with version 1.41. With that version my save file was created. -
Hey guys, a lot of good stuff have come from Germany, especially when it comes to Stronghold Crusader, and now comes another one. I don't know if other have noticed it already, but I have noticed it now. Here's the link for the Unofficial Crusader Patch. https://github.com/Sh0wdown/UnofficialCrusaderPatch/releases#user-content-Changelog There you may see the list of changes, and I trust everything works great. I'm not going to use it myself because of multiplayer games, but this does offer what I was dreaming about! One is the ability to change the starting troops in the game, so you may pick to start with crossbowmen and pikemen for example instead of with archers and spearmen. Also, in the guy from apothecary CAN HEAL INJURED UNITS. Crazy, ha? :D There are many other changes that consider gameplay, and many of them can be switched on or off. You may change everything regarding economy and popularity to be like in Stronghold 1 in one click. You may set the game so that, when the AI storms the castle with every attacking unit he has when he sees an opportunity (a breached castle). It has some new castles. I'm not sure whether they are good enough, but that change can easily be undone. Or you may choose to fix Nizar, and leave the rest of them as they are, because Nizar's castle surely is very ineffective. (In some of them workers need to walk a full circle around his castle to bring their goods, that slows his economy as hell.) They also made that AI repair their damaged towers, and even slightly damaged walls. You may set the AI to attack the closest enemy, so that his troops wouldn't get crippled by another lord while on their way to attack somebody far from their castle. AI lords can attack with much larger force too! To sum it up. God, I don't know why hasn't Firefly employed this guy! He has obviously NOTICED a lot of stuff, even like Wazir not buying bread, and he FIXED IT. You may go ahead at his Github page, some stuff are in German, but mostly in both German and English, and and see what this patch offers by reading the change logs for all versions of his patch. He has been doing this since 2018. WHAT HE HAS MADE IS PURE GOLD! EDIT: Actually, it seams it's a team, not a single developer. That's what is said at the GitHub page.
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Stronghold Warlords - The Next Stronghold Instalment
EaglePrince replied to Mathew Steel's topic in Stronghold Warlords
There has been many videos by Firefly about the new game. Here's the newest, it's about siege engines. I like three fact that they returned siege troopers towers. :) And generally, by looking at this video, and at some other also newer video, like this one: it seams that players will be able to make beautiful landscapes in the editor. The eye-candies. :) -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
The usual thing I've been suggesting to people in this situation was to make a save from the game with a strange name. And then to search for this file by the name, and see its location. However, does this help? https://github.com/Evrey/StrongholdMaps PS. There are some fine maps on that page, I'm gonna grab them fast. :D -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
Hi, sorry for a late reply. I'm sharing the save file with you. It's the castle in year 1179. Here's the file. https://1drv.ms/u/s!AtpOTZgUTcPPhcZE2wEDTXZstv_Zgg Unfortunately, in this save I had already wasted some money on pitch - I put it on a place where is was useless. One can definitely burn some troops at these areas, but that's not an efficient way to use the pitch. Why I wasted that much pitch... Well, I had no idea that "the night is dark and full of terrors". :D Still, that's just one downside, but on the other hand, there are plenty of weapons in the castle, and a lot of troops. Is that going to be enough... That depends. :D By the way, it is likely that one could actually win this by retreating all 300 crossbowmen to the keep just before the large attack. That might be a simple way to win. What could go wrong with this tactic are only some archers that could hide behind my own walls, and shoot down the crossbowmen. -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
No, I didn't mean to order them to shoot one unit. That wouldn't work for sure. :) I meant to order them to shoot the area where those slingers stand. Them they would be shooting many slingers at once. Sure, some bolts would miss, but most of them would hit them. I will share the same file here when I get to the computer. I would certainly like to know how much effective that would be. -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
I didn't know that archers pick harder targets first, that's quite interesting. However, this does mean I could have eliminated them more easily than by placing pitch. I could have ordered my crossbowmen to fire upon the area where those slingers were. This way slingers would have been obliterated very quickly. One idea which was crossing my mind were knights, but it is questionable how many of them I would be able to train, they are expensive. And also, moving more troops into the castle would help too, or making an outer layer of the wall which would prevent slingers from approaching close enough to my archers. But, if only small walls were enabled... :D High walls can, on the other hand, be used by enemy troops as a shelter. But that's just what I was thinking about, although, with what you pointed out, ordering one hundred of crossbowmen would annihilate these singers at once. Awesome! :D -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
By the way, if somebody would like to try the siege, but doesn't have the time to build economy, I could share my save file with others here. If somebody would like that, just tell. Although building the defenses and the economy is fun here too! Oasis is far away, iron and stone are downhill, and you have two dairy farms on the hill which may not be rebuilt if destroyed. Also, you start with 2000 gold, but very few other resources. -
Spotlight: maps & scenarios
EaglePrince replied to EaglePrince's topic in Stronghold Crusader & Crusader Extreme
To say the truth, I was also a little bit upset first time I tried it. Though after beating it I had no doubts others had managed it too. First I didn't read your introduction text, so I didn't know what would happen if my population goes too high, and all that had happened, with me thinking that was just supposed to happen anyway. But I was satisfied with my castle and my economy, that didn't slow me too much, and with more planning it would have slowed me even less. Then I faced Saladin with the confidence of Zapp Brannigan. :D (A Futurama reference.) He wiped the floor with me. This is my castle from the first attempt, I think it's from nine years before Saladin's attack. You succeeded in this! :D And this is the castle from my second attemp. Here I made significantly larger weapon production, while taking care not to have to many people. With these troops I fought for 10 years against Saladin. I was expecting my crossbowmen to wipe Saladin's Arabian troops (which have weaker armor) easily, but not. Then I was thinking "this is ridiculous", God knows how many troops I have to defeat here. :D Then I decided to load the game some time before Saladin's attack. Now I moved my swordsmen and pikemen on the walls, and I stockpiled some pitch. Strangely to me, slingers were pretty nasty here! So I was mostly putting them to fire when possible. If that wasn't possible, I would be sending swordsmen to go out, and eliminate them. They were doing it much more easily than crossbowmen in all that crowd, and it was giving them some relief. Still, this wasn't enough. At some moment Saladin wiped all my archers and crossbowmen from the eastern part of the fort. Then I moved everybody back to the keep. Swordsmen were getting weaker because they were on the ground with frequent plague, but they were strong enough to stop the first waves of Saladin's troops storming into the castle. In the end, I survived with 100 crosbowmen and some archers. I lost about 200 crossbowmen and more than 60 swordsmen and 30 pikemen, maybe more. This was my castle after repelling all of the attacks. I hope somebody else will give it a shot too, and share their impressions with us. :) Also, I like the fact that you disabled portable shields here, I like how you wanted the player to play and fight "the way it was supposed to be played and fought". I will have a look at these links tomorrow, I hope I will be able to fix it. -
Hey there, I thought this might be an interesting thread to have. I shall start with the latest scenario Jacob's Ford submitted by Korsfarer Mogens. Jacob's Ford was supposed to be a stronghold near Jordan river. However, it was short-lived, because Crusaders there were defeated by Saladin. Korsfarer Mogens wrote much more about the history. In this scenario you are supposed to try to finish Jacob's Ford and to defend it against Saladin. This is an interesting scenario. I tried it two times, but I failed. If you would like to give it a try, keep in mind: don't make population larger than 116. Or you can try, but then you would need to manage fire and plague. Not that it's not doable I suppose. Another thing to have in mind: you won't have any serous attack until the end. Try to focus on building your defenses for the final attack, while your four knights will be more than enough to eliminate any treat which comes before it. I apologize to Korsfarer Mogens if he thinks these are spoilers, but I hope these are more like a description of a scenario. This is not a war scenario where you fight all the time, in this scenario you prepare for one final epic battle. I tried this one two times. First time I didn't know what to expect at all, I didn't even read the intructions by Korsfarer Mogens at all. Second time I did, and I was sure I would prevail, but I didn't. Maybe I need much more troops, or maybe it would be enough to fight smarter, and at least not lose my archers and crossbowmen before the final blow. Korsfarer Mogens, has somebody managed to win this scenario? :D By the way, in my second attempt, I was defending until 1189. I managed to repel the attacks for 10 years. :) Anybody else would like to try? I didn't tell how much troops I had before the attack, but if somebody is interested to know, I would tell. UPDATE: I made it, I won! :D This time I used the stronghold from my second attempt, so it's the same number of troops. I noticed in my second attempt that Saladin was sending huge amounts of slingers together with horse archers and Arabian bowmen. In such huge numbers they were able to take down many of my defenders. Fortunately, their range is short, so I was putting pitch close to my walls, and there I was setting them to fire. This was hard to do too, because the attacks were frequent and long-lasting, so I needed to choose the right time to set it to fire. Both because it was expensive for me, and even if I had it more in the stockpile, rarely I was able to place it, almost always some enemy unit would be around. That is why I was sending about 25 swordsmen from the gate to kill those slingers and archers to relief the archers and crossbowmen. This scenario wouldn't have been as interesting if that was enough. It wasn't. Once I lost more than half of my crossbowmen and archers, I was not able to defend the stronghold from all directions properly. At this moment I moved all to the stone keep. Many more swordsmen died due to plague while fight like this, but I did it. After long fighting, Saladin lost almost all of his range units. Then came Arabian swordsmen and assassins in huge waves. This is when all of my swordsmen and pikemen fell defending their lord, but the enemy was stopped! This wasn't the end. My castle was ruined, and I still needed to complete my castle. This was yet another challenge - with frequent plagues and popularity at 0. Still, even that is no challenge compared to surviving these massive attacks by Saladin. This is a very fun scenario to play!
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That's great, I'm happy you liked the idea. :D By the way, I hope you're all doing well during these days while Europe is in mess. Take care, everybody. Though what we can take as an advantage, we actually like to spend some time with Stronghold and some other games. If somebody would like to have a multiplayer game y that would also be a nice idea. Perhaps even playtest a newly made map in multiplayer. :)
