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Everything posted by EaglePrince
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So this was my mighty castle! Well, truth to be told, it is not that mighty, but the army that was controlled from that castle was mighty indeed! Also, from this image you can see only the inner castle, while entire economy was protected by two-layer wall. I really enjoyed playing this game! Thanks Mathew for this great map. :)
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I like it very much - right now I am about to kill Hammer, I took over his northern village. Also, I wasn't expecting that huge attack after killing the Bull - I did lose two villages during those fights, but after everything I got them back. It's not that I was in danger, but that did slow down the economy for one moment, and my eastern village had to recover - it lost a lot of population. You did great job with both - map making the map itself, and with the scripting as well! I've already said it few times, like Stronghold Crusader skirmish the most, but after coming to Stronghold Nation, I saw how one can create great scenarios in Stronghold 2, and those are way more interesting in Stronghold Crusader. If we speak of that aspect of the game, Stronghold 2 is way better than Crusader, and your scenario is another one that shows that fact. :) ADDITION: I will also post picture of my castle from the game. :)
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GameRanger ID's
EaglePrince replied to EaglePrince's topic in Multiplayer Gaming Community's Introduction & Announcements
Welcome to StrongholdNation, xiiMaRcLeoN! I've added you to the list, and I hope to see you soon at some battlefield! I'd also like to say - we do not play multiplayer games only against each other - we also play games against AI lords, so if you would like to play some game like that, feel free to create a gaming event. Still, those games against AI lords were only Crusader or Crusader Extreme games, but the point is - we play whatever we like, and whatever we play, it is interesting. :) -
The map is great - I can see you put some time into this, and I like scenario. I haven't finished it yet, but I will soon - now I have finished the mission to rescue William. After I finish the scenario, I will finish the other Welsh crest you asked for, and I would write a review for the scenario. You really did a great job!
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"new items" tag missing at downloads section
EaglePrince replied to EaglePrince's topic in Site Questions and Support
That's great to hear! I'm glad you know what the problem is. For now, I am able to see if there are any new files by the date of the latest file submitted. -
"new items" tag missing at downloads section
EaglePrince replied to EaglePrince's topic in Site Questions and Support
New items were submitter, and still nothing. I went to download Mathews map, and there was no "no items" link. Just reporting. Also, that option was working to me until some moment - before a month or so. -
That's too bad, but still, I saw we can have a lot of fun even without that. :) Unfortunately, I doubt they are going to do anything new on Stronghold 2, but that thing, including our own crests to be visible to other players, would be great - if they added those. Speaking about those crests... I have decided not to use my own crests in Stronghold 2 - at least not when I play multiplayer. Those are great ideas, but still, as there will always be someone who would leave his original crests as they are - there wouldn't be much point in that. :( I guess I will use my own crest in singleplayer only, but for multiplayer I will use only the original one. Maybe I simply have to take it the way it is. :)
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We had an exciting game yesterday - it was really great. One thing crossed my mind during the game though... All the time we were chatting all together - and also I haven't noticed any option to speak only to my ally. Is that possible in Stronghold 2 multiplayer to chat with your ally only? I believe I had at least one more question, but I forgot about that. :) I guess I will remember that later. :)
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It looks good! :) I downloaded the map, and I hope I will try it soon. :)
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And I'll be the first in line to read your review. :)
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Stronghold 2, 20 September 2014
EaglePrince replied to Lord_Chris's topic in Multiplayer Gaming Community's Stronghold 2
That sounds good. :) -
I'll just wait a little, until I read some reviews, and until I hear what others think about the game. After watching those game-play videos, I don't expect much - they've put out lots of stuff, and it what is putting me away, but still - it can turn out to be a good game, although I'm skeptical. I haven't seen any maps large enough - there is one they said is huge, but it looks small to me. Also no moats, no laddermen, no siege towers, no tunnelers... Also, they don't give up 3D, even though they are not able to make some features look good in it, after what they just gave up those features. :| The units are still overlapping as wel. But who knows. Besides that, a game that costs 50 euro is an expensive game, and if I give that money, I would expect it to be perfect. Also, I don't like what they do with those shields... There are limited number of them, and they are offering some more of them only to those who pre-order the game. We know it wouldn't be a problem to make those features - to make those shields like in Stronghold 2, and also visible to others at multiplayer. If I was selling something 50 euro, it would have to be perfect, so I expect the same from them. Just to add - that thing with shields - those shields are indeed least important - what matters most is game-play and features. For what I have seen by now, the old Crusader might remain better than this new one.
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GameRanger ID's
EaglePrince replied to EaglePrince's topic in Multiplayer Gaming Community's Introduction & Announcements
Added to the list! Hope to see you soon at some battle field. :) -
Stronghold 2, 20 September 2014
EaglePrince replied to Lord_Chris's topic in Multiplayer Gaming Community's Stronghold 2
Sometimes it is better to play harder maps - with less resources, and less space for everything. Still, whatever map we choose, it will be great! -
When you start GameRanger, you should have your friends window open - on top of that windows, you can right-click your name, and choose show info. Then you should be able to see your account ID. I hope to see you at one of our Stronghold 2 or Stronghold Crusader events as well! ;) ADDITION: Also, if you want to add some friends, you don't always need their ID's. If you play with someone, before or after the game, while you are in the room, you can right-click his name, and choose add to friends. You can do similar thing when someone chats with you at GameRanger. Still, if you want to add some of us, or someone you know - but not from a game at GameRanger, then account ID is the best way to find those friends you want to have in your friends list. After that you will be able to see if each of them is online at some moment.
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Stronghold 2, 20 September 2014
EaglePrince replied to Lord_Chris's topic in Multiplayer Gaming Community's Stronghold 2
By the way, could we play Four Corners map? I mean, if we could consider this map. :) -
Stronghold 2, 20 September 2014
EaglePrince replied to Lord_Chris's topic in Multiplayer Gaming Community's Stronghold 2
Count me in. It's about time for me to join a Stronghold 2 game. :) -
It depends of players you play with. Some players are team workers, while some only look after themselves. Mostly that is not the case - mostly team mates help each other, by sending each other needed resources - especially food if it's needed, they work together when attacking, and if you besiege one of them, the other would come, and try to help him attacking your invading troops. Still, I have to admit - sometimes I was deciding to attack alone rather than waiting for my ally to join me in attack. In those situations they would tell me "pls, wait, we will attack together", but if I see that the enemy is growing stronger, I try to attack on my own, so I would at least weaken him, or not let him grow strong as would like to. :) Still, we would perform the next attack together, of course; and all that - if we are in position to attack, if we are not in position to save our lives. :) Playing against human lords can be really interesting, and sometimes, human players can really surprise you, which is really great! I'm sad how Charles is not able to play with us, as he used to be - games with him were really fun. He tends to build a small castle, and a small economy (smaller than mine), but he was using those resources in pretty good way. In a multiplayer game with him you would see the best parts of playing games with humans. :)
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The tread has been closed, and I found this tread the most suiting to reply this message. Well, after those few games we played, I got feeling how those settings: giving AI 8,000 gold, or 20,000 gold, or 40,000 gold might be the most exciting.
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Above all I prefer challenges, and both of those you said could be a challenge. For AI - it will be a good challenge if you set the game right - not to hard, and not to easy - just enough to survive invasions, and to be able to fight back. I like our fights against AI lords as well, as in those games we quite often need to support each other; especially those games where we need to kill one or two AI lords to get some important resources, like Mathew and I needed in our latest game! Also, I'd like to add that that is something that cannot be seen in battles against human opponents very much - unless in that one when we played on The Wet Land, and when we were fighting for iron. In fact, Charles team was fighting for iron, and they were exploiting it, while Alex and me fought to drive them away from those mines, as we didn't want them to grow stronger. Still, fighting against human opponents can be really interesting - more interesting than fighting against AI lords, and human opponents can change their tactics, and they also defend and attack smarter than AI lords do. Whatever game type I choose of those two, I would be having a lot of fun, and in both of those two - thanks to the fact, that you can cooperate with human ally really well, and also, when human is your opponent, he is able to turn the war just like that, which makes the game even more exciting!
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Mathew replied to my PM, so we played this game. It was fun! Also, I meant to tell how we played it, because I think this could help others to setup an exciting game. We played The Last Stand map - we picked positions so we could be close to each other, and we fought against two Caliphs and three Wazirs with Saladin by our side. We were in south-west, while Saladin was in north-west. This was a Crusader game, we we gave 8000 gold to AI lords. It was hard in beginning, and we grow stronger after killing Wazir which was positioned on the hill. After that we got more resources. Fighting against Caliphs and Wazirs was really interesting. In the end, after Mather made it to kill Wazir in north-east, Saladin was on his way to attack Wazir in south-east. What we saw then was that Saladin sent there a massive army! His army in total had more than 400 men I think. At the same moment we saw him attacking, we decided to help him in his attack - we continued to fight with that army that survived fighting against our enemies in north-east, we we're also helping in destroying Wazirs castle with our catapults, and we were also sending reinforcements. I was sending more pikemen and more horse archers. Wazir was powerful, and he had much gold, although he did attack my castle just before Saladin attacked him, so he had less swordsmen. Still, he was strong, but he did fall after that attack. This game was really fun, and mostly because of Mathews and my teamwork - we were supporting each other pretty well. And after all that - Saladin surprised us with his massive attack at Wazir, and that made the game even more fun. So, if there are two players wanting to play against AI opponents, I would suggest a game like this: Crusader game giving AI lords 8000 gold, and fight against five opponents with one ally. There are also more options, but this one turned out to be really good this time. Other options would be putting three or four strong AI's, and two or three weaker ones, so you could be able to handle attacks.
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Well, it is the fact that you cannot predict everything. ;) I know, I was late for my own gaming event last time. Also, whenever you have some obligations, those obligations should come first - then the game. Only it's fair that, if you are able, to let us know. Also, no harms was done - the only difference was that Vetka and played alone, although we would both be glad to play with you as well. Feel free to make another event. Next week I'm working in the morning, so I will mostly be able to play in the evening. You shouldn't feel bad, if this was something you we're not able to predict.
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I've just taken a look at the new version of the map. I like it, and I am sure we'll be having a lot of fun. Previous time we were fighting against Lionheart and Caliph, so we had to defend from heavy armored troops, and to watch over our castle not be set to fire. Vetkas suggestions was to play against Arabian lords today, and I agree with him. I think fighting against Wazirs will be fun, as he will be sending lots of horse archers to attack us, and he will be trying to burn our castles and economy. I'm expecting a great battle!
