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Lord_Chris

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Everything posted by Lord_Chris

  1. You're welcome :) It's only recently been added in - the reason it's called "saved games" and not "walkthroughs" like in Stronghold Heaven is because Lord Vetka and I decided it would be a good idea to allow people to upload general saves, not necessarily mission related that could help to give other people ideas as to how they build their castles and is interesting to see how other users play the games.
  2. That's very kind of you indeed! Maybe you'd consider uploading it to our saved games downloads section as a walkthrough for SHC as well?
  3. Horse Archers provide a good way of killing opponents with little damage to your own army - and are particularly useful for taking out Archers on Stone Walls. I always use archers, especially near the start of a game - I place loads of fletcher's workshops and let them mass produce before moving on - in fact, the other day when we were playing multiplayer, I got to the stage where I was having to sell bows as I had far too many! (over 200 at one point) I build a couple of towers and leave the archers stationed in them - even when I go out and siege I still often leave the archers there, I hardly ever take them out. I can mass produce them but mainly rely on some of the stronger units (i.e. knights) When attacking I use more crossbowmen and knights than anything else, occasionally I use a squad or two of pikemen to attack alongside the rest, but not often.
  4. I saw this on the firefly website and thought it would be useful for anyone who needed quick advice on CivCity Rome. http://archive.fireflyworlds.com/index.php?option=com_content&task=view&id=169&Itemid=245
  5. I never ever use wheat and bread, I don't think that's something I've ever used really in any game, just not part of my strategy. I think this map works, it certainly looks fairly good and there is enough building space to *just* get somewhere with it. Take it now Dirvene has been posted you'd like a link to it: http://www.stronghold-nation.com/downloads/file/128-dirvene/ :)
  6. @EaglePrince: We've just finished, so if you want to play any time from now on just let me know.
  7. Sounds like you've has a problem there, glad it's solved (at least partially for the moment until your new router comes) I'll see you there :)
  8. That's fine, it will just be a 1v1 game this time then, we'll look forward to playing you next time. If you do manage to get them done in time, just let us know.
  9. Thank you! I must say, I think I'm finally starting to get the hang of this now :) My attempts have been getting better and better, and personally, I think this is my best yet.
  10. You could go into GameRanger and join a random game, or attempt to host a game - if you can do that, then all is well.
  11. I've been recently working on the site to update it in the past couple of weeks and I thought I'd share some of the updates with you to keep you from guessing from what is going on. Reputation: As many of you will now know, our forum uses a reputation system, and you can give reputation to a user by clicking the green button at the end of their post, giving them one rep point. You can remove one rep point by clicking the red button. We encourage you to use the reputation system on posts that are helpful to you, or that help other users, generally, helpful posts as a means of acknowledgement to the user that their post was helpful. Recently, I have updated this, and page loading should have significantly increased when viewing other users reputation (both given and received) and while viewing threads. This also uses AJAX now, as such, this means you don't need to refresh the page when giving reputation. This brings me on to another area: Page Loading: I have been working hard to make sure that pages load in the minimum amount of time possible, you should be able to see a large difference when viewing threads, the forum index (and also your profile). - but most of all, the main site's homepage The same goes for our download central. I have recently added several new features and intend to incorporate more. For example, the latest file in each download section is displayed on the downloads index, and I recommend you clearing your browser cache before using the downloads system again due to the fact several URLs have changed and you may receive 404 errors. I also intend to add a statistics page where you can view statistics about the entire download central. Currently, we have had over 3, 700 downloads in total! Emails: Emails are now sent (some, I'm working on the rest) in nice HTML instead of plain white for reply notifications for threads and I'm working on the PM now. Warnings: A new warning system has been installed. You can view the warning types here: http://forums.stronghold-nation.com/warnings/ Let me know what you all think! Thanks.
  12. I've added your crest into my game. Do you want a custom crest in Lord Vetka?
  13. Well spotted. I just copied it from the last one. I've fixed it know, thanks for pointing that out. :) Great! Added you to the list ^^ Yes, I like the sound of that: however, there is one limitation (which is that you've already stated). We would need to decide now who was which player - I'm obviously player one as I'm hosting, but it depends on who gets SH2 loaded the quickest from GameRanger & into the lobby as to who will be the next player - not who gets into GameRanger first. So we would have to decide now who would go in second and it may over-complicate things - but certainly worth a try! I've added you to the list in order of who replied to the thread first, so I'll add your crest as player three's on my game. My crest: http://cdn.stronghold-nation.com/article_images/sh2_crest.png
  14. No it's on the 19th, not today - unless you were meaning you couldn't make it because you haven't installed XP yet?
  15. To make all matches of stronghold 2 fair, we have decided to come up with these multiplayer rules. Any users who continuously ignore these may be banned from taking part in further multiplayer matches. This list may get updated at any time. No Assassins. They can't be seen by other players, and as such are a sly underhand means of winning. Thieves can be used, however, not in mass to attack an enemy lord. Siege equipment: You cannot use Fire Ballistas in excess - limit them to five or ten on the map at one time. The same goes for Trebuchets - please limit them to ten on a map. You are not allowed to place buildings around a village flagpole in an attempt to block players from taking over villages. Blocking pathways to the village is fine, but not the actual flagpole itself. No intentional, consistent use of burning carts No placing siege camps next to enemy units intentionally and for destructive purposes of those enemy units No repeated victimisation of certain players No discussion of forming teams or alliances during the game
  16. That is one very good signature - the best of luck. I'll try and enter shortly too.
  17. Nice idea. If we get a few more threads in this forum I'll consider a sticky for it. :)
  18. Nothing definite yet, that is just a possibility. If anything is decided, then you'll be able to see it in the announcements (or competitions) forum.
  19. I try to make villages my main source of industry, and each village is responsible for a particular area - but doesn't always work if there aren't many estates so I end up using my own estate - but this is very useful considering the lower limit of 108 (I think) of workers in SH2 compared to 128 (or something similar) in SHL.
  20. I wouldn't say straight away, it will probably take a while. But who knows - the site may offer one for free in a contest at some point! You sound much more tolerable than me - I uninstall steam when not using SH3 - that's how much I hate it. I can't bear to have it hogging resource usage on my PC.
  21. That's brilliant. I've cleaned up the test threads to avoid it from blocking up the forum for actual reports - the good news is that id hasn't come off your post count though! Thanks for helping :)
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