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Lord_Chris

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Everything posted by Lord_Chris

  1. Yeah I used to have the same problem when I did YouTube stuff back in the day.... have you tried using a program called "Action!"? This allowed me to record full screen, but sadly you only get a trial version. There's no way to run the original Stronghold Crusader game in a windowed mode to my knowledge. I have heard of this program however that may allow you to do this. I haven't done this myself so I can't vouch for whether it works, but here it is: https://sourceforge.net/projects/dxwnd/ This won't work on the new Steam version of the game, though. If you're running the Steam version, then unfortunately you can't really do anything. I did try changing the game launch options, but it appears that the game just does not have the functionality to launch in a windowed mode out of the box.
  2. Nice topic! I love all of them, but for me Stronghold 2 and Stronghold Legends are my absolute all time favourites by far so I only selected those. I had Legends before 2 actually, and I just took to it straight away. Btw @JustAVillager - I've seen you have a map in your signature. If you'd like to, you can upload it to our downloads community hub here where we have other maps, scenarios, mods etc: 🙂https://www.stronghold-nation.com/downloads/ To submit go here but make sure you're logged in first: https://www.stronghold-nation.com/downloads/submit/
  3. I've been away this weekend or I probably would've caught this thread sooner. I know it's resolved now but I just wanted to share my opinion in case it's of benefit to anyone too 🙂 Speaking purely from an English point of view, I'd probably use a word such as principally. I'm a bit like Dave on my maths 😂 I don't really see a problem with using namely but I guess maybe there's just a slightly more tailored word to what you're looking for, and that's what he might mean.
  4. Great news! It's a wonderful game I'm sure you'll enjoy it. I still need to get around to looking at the various Campaigns and getting some articles up but I've only just got my computer back again.
  5. I can't make this weekend unfortunately, but I may be able to do something next weekend possibly. I'd be up for a game at some point.
  6. I've moved this topic to the Stronghold Crusader forum for you & merged it with your new one @rubydragon 🙂 My PC is currently in for repaid but I've heard it's coming back so I'll try out your map when it comes back!
  7. Welcome to the Nation @rubydragon! So you've definitely come to the right place and hopefully we can help you 🙂 Maps for all of the Stronghold games typically go into the My Documents/*game*/maps folder. When you create new files via the Editors, they're placed in the correct folder for whatever game you're playing. When you download maps from a community like ours, they will be downloaded to your downloads folder. From there, you extract the .zip archive, and copy/paste in whatever map you downloaded into the above folder. I might do an article on this actually for new players, so thanks for pointing this out to me. We have a download section on our site which has a lot of user-generated maps, mods and other content for all the Stronghold games - you can take a look here and download some files if you'd like. And if you ever do create any of your own - feel free to upload whatever you want to our downloads section as well! 🙂 I wouldn't be too tough on yourself regarding the Editor. It takes a lot of practice, but, it is a skill which anybody can master with enough time. I used to be really bad at the terrain painting, but I eventually started to get the hang of it, although it's still not my strongest point. In regards to how you use the editor, it really depends on which game you're talking about here.. we do have articles showing you how to use the editors of almost all games I think, but I'd need to know exactly which game you're using to be able to point you to the correct one(s). We also have a lot of articles on scenario design, map scripting and virtually all aspects of creating your own maps too, so don't worry about that either. Looking forward to hearing from you soon!
  8. Hi @Cortez, this sounds like a known bug. Specifically from the 1.3.1 patch, but I believe it also happens on other patches as well. Basically what happens is that if an invasion is triggered that is using a Target Point instead of a Siege Point in the settings, then this will trigger a lazy invasion. When using these types of invasions you must ensure that the troops can access the intended invasion marker without any kind of hindrance or blockage. If buildings are placed in the way blocking their path, or walls/towers are preventing them from accessing the invasion marker where they need to go, the game will be unable to handle this and may crash or cause other kinds of errors. This is mostly an issue on the 1.3.1 version of Stronghold 2, but can happen in other versions as well. You can read more information on how to correctly setup invasions on this article. Hope this helps!
  9. I bought Warlords as soon as it came out. Unfortunately my PC broke pretty soon after so I haven't had a chance to get any content or articles done yet. But, I do have to say that I really like it. Firefly have done a great job with it, the overall theme and depth of the game is very impressive.
  10. Hi @Zalo I'm sorry for the slow reply, my computer is getting fixed at the moment so I only have limited access to the site right now. We have a downloads section here that can take uploads from SHC2 among other games. If you contact the relevant map makers above and get their permission to post the files on our site, with a credit link back to their original content, I'll download the maps through the Workshop for you and upload them to our downloads section.
  11. Feel free to upload it to our downloads section as a modded campaign if you like @Cortez! I'm sure it will be a good play and many players would be interested in seeing what you've come up with!
  12. That's a really good question! So the population limit isn't really affected by whatever Keep type you have. It's usually pretty consistent whatever Keep type you use and is mainly dependent upon each map or whatever scenario (i.e. Kingmaker) you are playing. It would be a nice feature to implement though I guess wouldn't it. But I've also updated our Stronghold 2 Keeps article and added on info about this, so thanks for asking!
  13. These are REALLY good Paul! Very impressive. The details on them are so meticulous. They must take so much effort, but I bet it’s worth it when you see them in front of you at the end knowing what you’ve achieved. Has this been a natural skill you’ve always had or have you built it up over time? I had a couple of bike rides over the weekend and takeaway on Saturday, plus currently “binge” catching up on some of the older Line of Duty series’s. Can’t wait to get started on the new one! Sent from my iPhone using Tapatalk
  14. Welcome to Stronghold Nation! You’re correct in respect of what you said about unit stats. Sadly there is no legal way of doing this. Regarding what you said about the population limit, my understanding of this is that it’s a Kingmaker specific population limit. It’s usually linked to the map type but is nearly always 104. This has probably been done for balancing reasons, ie to ensure that all Skirmish or multiplayer maps remain consistent so no player or map has any additional advantage. You may be able to find something relating to this option in the .s2m map files themselves, this is not something I have tried actually. To do this you’d probably need some hex code editor to take a look at the map file and see what if anything can be found. In newer games virtually everything is editable via the xml files but in the earlier games, and this includes various troop limits etc, a lot of things are hidden in the older games. I can’t remember seeing anything relating to the population limit offhand in any of the SH2 files, so my opinion on this is that your best bet is probably the s2m map (or maybe even .sh2 if you use the sav-to-map trick). My computer isn’t running great at the moment but I will try to get on and have a look at the SH2 files for you at some point. Sent from my iPhone using Tapatalk
  15. I used to do some model painting back in the days Paul. Some of it was done as a kid with my Granda before he died. Mostly I’ve been focussed on work lately. I work in the charity/voluntary sector so there’s always plenty to do. Plus, my boss is a total workaholic (so naturally I get on really well with her [emoji28]). I’m quite impressed with what I’ve seen of Warlords so far. After Crusader 2 I was a bit wary but I really think Firefly have turned things around this time. Warlords is an excellent game from what I’ve played of it (which isn’t a great deal so far). I also keep meaning to go over a few more campaigns from Legends again too. It was my first Stronghold game and to this day I can never understand why it was so underrated by people. There’s just not enough hours in the day! Sent from my iPhone using Tapatalk
  16. Hi @Kibou! Welcome to the Nation, and thank you for your kind words about our community! I'm pleased to hear you've solved the problem, but yes, in essence user-generated maps should be placed in your My Documents/Stronghold Warlords/Maps folder - this is also where any maps are created using the Editor are placed. When I have time, I'll add your question to our Stronghold Warlords troubleshooter for common questions and issues. It's still in a beta state in the moment but we will be announcing it properly soon. Thanks for letting us know you were having a problem with it. Hoping to see your around the site! Feel free to submit any of your maps to us if you'd like as well ☺️
  17. Hi @Neutral Thank you for asking this. Providing you obtain consent from the map maker(s), or at least inform them you are doing it and they don't object, and provide a credit link on their file here with a link back to them, I'm happy for you to upload any of their work to the site on their behalf, or whatever files you feel are appropriate for us here and we will review each one in turn ☺️
  18. I used to love sending in waves of burning carts to destroy Multiplayer castles before I sieged them 😂 My all time favourite trick was to setup Trebuchets all around a Player's castle, protected with "legions" of my Knights, and slowly & painfully decimate everything for them .....
  19. Sounds like the "Burning Carts" and "Trebuchet" rules all over again ... 😁 Plus there are Ninjas too. I'm not sure yet whether they are invisible, but they sound a bit like Assassins tbh. But maybe we could allow a small amount with a rule of "don't attack the Lord" or something.
  20. So I guess the first thing ot ask, is whether this is a disc version of the game, or the Steam one? Do you want to send your map over to me or attach it below and I will take a look to see if it's still happening in my game?
  21. I think you'll really like Warlords. We'll have to arrange some tournaments or multiplayer games at some point, because I can already tell this is going to be a fantastic game.
  22. Thanks for the kind words about the site! You should have contacted me and let me know you were having issues with your account, I could have unlocked it for you ☺️ My email is lordchris [at] strongholdnation [dot] co [dot] uk if you ever need to contact me about anything, or you can PM me with any concerns you have too. Looking forward to seeing what you've come up with! We also have a download section if you'd ever like to upload your content there ☺️
  23. Going back to what you've found on the link..... this does make sense to me actually. Earlier versions of Stronghold, such as Stronghold 2 and Stronghold Legends contained Granny Viewer files for the models, and uni files for the compiled information on each model. But since Stronghold 3, this has ceased to be the case. I explain the files in these games briefly inthis tutorial: https://www.stronghold-nation.com/article/62-adding-units-from-stronghold-legends-into-stronghold-2 I often wondered why these files changed in Stronghold 3, and now this makes sense. They've obviously changed the format from Granny to merge them all into one file. Which makes sense given how technology has advanced since 2007-8 when Legends was released. My guess is that the .model file contains all of the information previously stored by these seperate files in some format or another.
  24. Yeah I have to say this is disappointing. I do wish Firefly would change the game engine they use as I really haven't taken to it, but on the plus side Warlords is a far better game than the previous two (in my opinion). They have sorted out a lot of the mess and a lot of depth has bene put into it. This does alleviate some of the pain. Thanks for this... yeah, I have to say that this was probably my biggest concern that this would indeed turn out to be the case. Combining the file data was something deep down I kind of felt was "maybe" going on but didn't really want to acknowledge... It does make the job of modding a lot harder, certainly for me, without a deeper knowldge of C++ and game development. Hopefully you could help us out with that a bit. But, looking on the positive side, we do now have a breakthrough in at least we know the general format, even if we don't know the specifics yet. It also explains why when we've attempted to open the .model files in software specifically for that format, it just hasn't worked. So in your opinion, is this kind of format/setup "traditional"? Or has this been something completely custom made by Firefly that looks like it would only work on their system? The other good side to this is that if we do manage to crack this, then we've potentially cracked this on Stronghold 3, Crusader 2 & now Warlords as well. It would be a massive achievement. The situation kind of reminds me of the SH2 Map Unlocker & AI Castles and all the work that went into those by the fine folks over at Stronghold Knights many years ago. They found that a lot of the code could be edited, but it had to be done by building their own application to do it, so was the SH2 AI Editor born. My suspicion is that we would probably have to do something similar here, but I would be very interested in hearing your point of view on this.
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