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Everything posted by Lord_Chris
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Welcome @Wynette! It's great to have a fellow member who is as interested in Stronghold Legends as I am. I'm up for a game anytime - it's very rare I get to play SHL online as we mainly play Stronghold 2 here. Let me know if you'd like to arrange a game sometime. :) may also be interested in a game, and [user]Aleks S. I] might as well - we three have had an occasional game before together, if I'm right.
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Welcome @Floki! There are many more SH2 challenges coming up, one in a few weeks time. There are plenty of great challenges for other games, though! Don't let that put you off :) You can stay up-to-date by subscribing to this forum, or following us on Google Plus or Facebook.
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Building and troops availability with through ranks
Lord_Chris replied to EaglePrince's topic in Stronghold 2
Oops. I meant logged out. -
Building and troops availability with through ranks
Lord_Chris replied to EaglePrince's topic in Stronghold 2
Looks like the same bug is present here as in the other forums. You can only view attachments when logged in out - this has been fixed on the next version of the problem. Thanks for the useful reference, though! -
I can certainly try it - though I won't be able to until the weekend probably. Not sure about mission 5 - I only ever tried the final mission.
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It had to be approved again - but obviously didn't tell you that. What happened when you submitted it? I take it that it did work this time? P.S. I've approved it again. ** Edit ** As an explanation - when you update the archive of your file, it needs to be reapproved.
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Try now.
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Personally, I've never been able to find a fix for the game forcing you to place a stockpile. I know this is possible, because in the War Campaign, there are several missions where no stockpile or keep is placed. In fact, there is no keep marker placed there either. It's particularly interesting if you use the map-unlocker to unlock the final mission of the war campaign, there is nothing in the map that would save instant defeat - so under the standard rules, you should lose instantly. Firefly have obviously applied some kind of special code to it. In fact, if you use that map, you can circumvent the entire problem (somehow ...)
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You know what @EaglePrince - that was exactly what I thought of the map as soon as I saw it- I thought it would be perfect for multiplayer. Regarding the map, I'll approve the current one and if there are updates needed to it, just update it.
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This article briefly explains how to use the sav-to-map trick in Stronghold 2. Actually, it needs updating. http://www.stronghold-nation.com/article/39-how-to-make-ruins
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Stronghold Crusader 2 files are archived differently. See the link above in the resources list for how to unarchive them.
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Your challenge for this week is: Reskin the spearman in Stronghold Crusader 2. This can be as simple as changing a few colours on the spearmen, taking a skin from a different unit and replacing the current skin, or you could do it from scratch! Let us all know what you can do! Useful resources http://www.stronghold-nation.com/article/167-enable-viewing-all-game-files http://www.stronghold-nation.com/article/203-editing-dds-files Note: Your entry must be attached to this topic by Midnight on Saturday to be counted in this challenge (5/3/16 23:59). If no entry is attached (via .zip. then your entry will not be counted! The results will be revealed on Sunday.. Good luck everyone!
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After very careful deliberation, Charles and I have decided to award this week's victory to . Congratulations to [user]tokamaps[/user], but well played [user]eagleprince] - you very nearly won!
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Wrong link in email notification
Lord_Chris replied to EaglePrince's topic in Site Questions and Support
When clicking on both those links, I'm not getting that. If you could post a screenshot, that would be helpful - it would also be useful to know exactly what the URL is that you're viewing when you get this error. -
Well, there is some competition here this week! @Tokamaps - 3 points @EaglePrince - 3 points @Nigel - 2 points You can view the feedback below. I posted the feedback not in order of points, but in order of how I played the maps. I downloaded them all at the same time and played them as they were automatically ordered by the Skirmish menu in the game. Note: Because both and [user]tokamaps[/user] were awarded with 3 points, I'm going to ask [user]Charles of tours] to view both those submissions as well. The winner will be the person who averages the most from our scores, or if both of you score the same from our averages, we'll take another look at them and decide together. Thank you all of you for taking part! @Tokamaps Your map was fantastic. The estates were very well planned and laid out on the map, and the sizes of them were very realistic and natural looking. I was also very impressed with the tree placement too, there was just few enough trees to make it difficult but enough to still have a good natural effect. The use of bridges was very impressive - I also liked the idea of you making it difficult to block the passage across the bridges by making them a different estate altogether. The use of sea and rivers were very effective too, because it helped make the shapes of the island look much more natural. Particularly the eastern part of the map was very impressive being enclosed and the way that the pitch was included. Personally, my favourite part of the map was the estate containing the stone, which could be used as a choke point. This would be a brilliant multiplayer or kingmaker map (as I played) and I'm delighted to award you with 3 points for this challenge! @EaglePrince This is another very good map with equally effective tree placement. I also liked the feature of including Outlaw Camps here. The numerous outlaw camps brought the game to a much higher level of combat because it was much more difficult to both take out your enemy, defend against your enemy and defend against attacking outlaws at the same time, without a sufficient supply of troops. The various choke points around the map at bridges also make it much more exciting to play. While the landscaping was not quite as good as @Tokamaps' the outlaw camps and the number of chokepoints definitely made up for this feature, and the fact that the estates were placed over many bridges meant it was very easy to ambush the enemy and kill lines of troops. My only criticism of this map is the fact that estates are squares and not more natural looking. I understand why you have done this, and it's to try and balance the map as much as possible, but it does affect how natural looking the map is. To end on a higher note, I was very impressed with the curves of the river, and the water placement. Very impressive indeed! From stones in the water to the marvellous shrub placement, it was a very tough choice to make on grading this map. After very careful deliberation, I've decided that it's my honour to award you with 3 points. Congratulations! @Nigel While the landscaping was slightly more basic, this map has equally nice features such as the mountain and the trees that created a choke point right down the middle. There was also a feature which was unique to this map that I liked very much - both the other maps were all flat, whereas your map has some height in it that allowed one of the two players to get a height advantage over both of the passages to the other estates. I was impressed with how you managed to build the mountain up so that both players had an equal chance to climb it, and I liked the numerous levels very much. And while this map did lack the large amount of open space that the other two had, it did use the space effectively to ensure that placing buildings would be a challenge, and the mountain was always a central issue to what was happening. I liked the unique and unorthodox approach of being on an island too, for the few flaws the island did have, it was a good map for action. For all these reasons, It's my pleasure to announce that you have 2 points!
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Hi @sethsr12, welcome to the site! You can find the download section here: http://www.stronghold-nation.com/downloads/ You can navigate to this on the left hand menu of the main side -> Download Central Related to the question you asked - you could probably use the same texture from Stronghold 3 and just place it on an existing unit. You may find the following tutorials interesting: Unarchiving Stronghold 3 Files Editing DDS files How to change the skin of units in Stronghold 2
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Just a last minute warning for anyone else who hasn't entered yet and would like to! Remember that the contest closes Midnight tonight and you must have your entry here before then!
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Opinions on my first mission (SHC2)
Lord_Chris replied to Andreas9541's topic in Stronghold Crusader 2
I must have forgotten about it, it was still there. I've removed it now. -
Mobile version of the forum?
Lord_Chris replied to EaglePrince's topic in Site Questions and Support
At the moment there's only the two themes. We're working on creating more, but it won't be done for some time yet. -
I'll look forward to playing both your entries :)
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If the sound icon is placed, I'd check what volume level you have sound effects on.
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Did the you see sound icon present on the map where you clicked?
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You could unlock the path of peace campaign map and use that. I believe that gives Outlaws the ability to use wooden walls.
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Well, good luck! I'm looking forward to seeing what else you can achieve on it! :)
