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Everything posted by Lord_Chris
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That tutorial is our Bridges over Canyons Tutorial. You probably already know everything, but here is the link to it again in case you'd like to refresh yourself (and for the benefit of other users) : https://www.stronghold-nation.com/article/65-bridges-over-canyons - recently rewritten and better than ever! Once the map is saved, and you exit the editor, you can no longer edit underneath that bridge. That's the only opportunity you have. However, you should be able to get units to walk underneath the bridge, if I remember correctly (may be wrong on that point but I think I can remember I have managed it in the past). But to do that, it has to be done the first time you edit the map, whenever that is. Also, it depends on what version you used to build it originally. 1.4 is unstable, we all know that, which only really leaves 1.3.1 that is any real use for building these as the traditional trick doesn't work at all in 1.4.1 (small workaround shown in the above article). And because you can't port a map backwards to another version, this map must have been built in 1.3.1 for it to work properly. As I can see from your file there, this map was made on 1.4.1 which may be why it's not working.
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Welcome @Azibeel! We regularly run our own tournaments and events in our Gaming Events section, but you can post your own topics in any specific game-related forum if you'd like to host tournaments .etc.
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Very sorry to hear you think this, and if you'd like we can discuss this more in a new topic. But the last reply to this topic was 3 years ago. Please do not necro post unnecessarily. Closed.
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In light of the recent upload by @Mezzy Chizra to the Crusader 2 downloads section, it is simply impossible to ignore the vast amount of effort which has been put into The Viking Crusade campaign. Therefore, we have decided to promote @Mezzy Chizra to the rank of Contributor with immediate effect! Congratulations @Mezzy Chizra, and I hope as many of you as possible take the time to play the very well created campaign that has been created. We've also decided to promote to the rank of Global Moderator for his outstanding work in the History section and Open Castle Inn - but also site-wide. [user]crusader1307] is one of the most active members by far, even more than myself sometimes, and this is a very well-deserved and overdue promotion for hours and hours of hard work and dedication, which our gratitude and thanks cannot possibly put into terms. To both of you - thank you very much for making the site the place it is today!! Your contributions cannot possibly be put into terms. A big thank you from everyone, and enjoy your new promotions! :)
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What happens if there is a gap in at least one tile in the moat (somewhere) so that they can at least reach the wall in one location?
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Hmm. What game version do you use?
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"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
If you scroll down to this post it changes the player colour. -
Is this in a custom map or Kingmaker? If it's in a custom map, I've had a similar problem where the game would crash if the AI couldn't reach my keep, this was due to the invasions. I changed the settings on the invasions and this then worked flawlessly. Is this an invasion or a siege by Barclay?
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Congrats! There's a whole new world waiting out there for you now. :)
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Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
Ah, I see. My version of this game is 1.2, and I do not have a steam version of it. What does the map look like straight after you start the game? Do the swordsmen appear straight away or take some time to appear, even just a minute or two? In your case, I would purchase a number of werewolves to launch over the castle wall, it may take slightly longer than you wish but it's certainly the safer option. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Hi @Cortez, I have managed to fix this issue, although I can't remember off-hand how I did it. It was a case that the game uses a seperate file for objects which are zommed in opposed to those that are zoomed out, but off-hand I can't remember the name of these files. You can change it to the exact same file you have for your weapont though, to make it work. If you look very carefully in the weapons directoty you should be able to find the file you need. Unfortunately I'm not on ym home PC right now so I'm unable to check, although I will when I write up the article later this week. There is a tutorial available in this thread which shows you how to change your colour, but I personally haven't had a chance to try this yet. It may or may not prove useful to you. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Lord and troop weapons are definitely able to be added into Stronghold 2, and easily as well. I will write a tutorial on this within the next week and let you know here when it's done. That's as simple as swapping two files, if I remember correctly. But there are definitely no restrictions on swapping weapons. In the new updated version of this tutorial, I will focus on Dietrich specifically (as well as Mordred) if I can do so. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
Almost every unit other than the Lords can be transferred, I've even had Polar Bears replacing the Horses for the 'Light Cavalry' unit before. Though looking back on that tutorial, it is very badly in need of an update. When I wrote that tutorial it was true that for some reason Vlad, Dietrich and Arthur couldn't be fully transferred, though I definitely remember eventually porting Arthur across because I remember seeing that the glow on his Sword wasn't present anymore. Vlad, I remember seeing the "sharpened pole" he has in Stronghold 2. Whether I did eventually manage to transfer Vlad himself though, or whether I just transferred his Weapon I'm afraid I can't remember. I'm not sure when I will have time, but I will definitely have this updated within the next week which should make this tutorial a lot clearer. Until that time, questions can still be asked on the forum though and I will do my best to answer them. -
A couple of things which stand out to me: "Take enemy's Castle" - can you show me everything you have setup for this event? Set Allies - can you screenshot this event for me Building sites - can you also screenshot this Other than this, as far as I can tell, it's simply a case of correct invasion markers. Can you also confirm though, what the exact setup is once you've started the second mission? (e.g. Does the estate still fall under the control of the deceased Edwin, is it Neutral, does it belong to you .etc.) Could you also confirm the ownership of any other estates which are on the map, both before and after you've started mission 2.
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"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
It is possible, as disappointing as it may be, that these files are just not loaded in Stronghold 2 because they aren't used for the standard Lord. I've checked and I can't see anything else that needs to be copied across. It sounds like the game is just not loading these files for some reason. Have you tried on a lord/unit which uses a shield instead? While for practical use this isn't what you want, it will let you know if it's because the Lord unit doesn't use a shield in Stronghold 2 or not and it's simply not loading the resources you added in, or whether it's another underlying issue. -
Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
That is a restriction on members with less than 5 posts to prevent spam. But I've promoted you now, you can now post links. :) I've gone ahead and as promised I replayed Transylvania today. Turns out, it wasn't even the one I remember. I thought it was the map from The Long March Mission 4 - you couldn't be mistaking it for this at all, could you? Based on your original description I'd say it is possible as I didn't see any Swordsmen at all in the Transylvania that I played. I managed to beat all 3 AI Opponents in Transylvania in about 5 minutes, as they are so lightly defended. First of all, I purchased about 12 Werewolves, selling anything I needed to in order to get that number. I then sent few Vampiric Creepers up onto the Gatehouse of the opponent to my rear, and converted a few units while I was at it. Then, I sent my Werewolves flooding through the gates and killed that Lord easily. I did of course destroy his Granary first as I can't resist causing a bit of havoc. :D I then turned my attention to the lord on the north-east of the map. I sent a few remaining Vampiric Creepers to capture that gatehouse, converted units, and sent my Werewolves flooding through the gates again. I did purchase a few additional werewolves before proceeding. Finally, the lord to the north-west of the map has one or two Archers in the Engine Tower nearest your castle by this point, so I sent in a Giant Demonic Bat to destroy them. I then sent in my Vampiric Creepers to capture the gatehouse and sent my werewolves (and now the rest of my force) through the gates, flooding up to the keep. -
"How do I add units from Stronghold Legends into Stronghold 2?"
Lord_Chris replied to Lord_Chris's topic in Stronghold 2
That sounds like you've only partially managed to transfer him across to me. Adding units from Stronghold Legends is a difficult process because of all the animations and movements of each individual character. Would you be able to list the exact files you copied into the Stronghold 2 folders? My instinct is that you've missed some skins or other files across, potentially even for his weapons. The UNI setup and the Granny Viewer files are for all sorts of things, including weapons. There are also a few additional files called normalmap's which tell the game how the light should react to specific things. If I remember correctly, Lancelot is one of those units which uses that file, in at least one place, possibly his shield but I also believe (from memory) his Sword as well. -
You can use an external service (e.g. postimg) and then paste the link in here for us to view. Or, another alternative is to post them directly here on the forum. As a general rule you need 5 posts on the forum to post attachments, but I've promoted you so you can now upload them directly with your post if it's any easier. Note though that you can only upload one image at a time so should edit your post to add any more screenshots.
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Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
Could you provide screenshots of each one so that I can see what differences you mean? I've also set aside some time tomorrow which I will try this mission again myself to see if I can provide any further tips that might help you. -
Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
That's a tactic I use a lot. It can cause catastrophic damage of buildings inside - and at the very worst, it only causes disruption for the defenders helping my main force get in/over the wall ;) -
Could you screenshot a list of all the current events into the forum for me (Map Editor -> click on individual mission -> screenshot)? You can follow this tutorial for taking a screenshot inside Stronghold 2. So if I understand this correctly, this phenomena only occurs after the take enemy castle event? If so that to me sounds like you're gaining any gold or honour which the AI had before the event happened. Yeah, unfortunately there is no way to actually do this that I'm aware of. I would be very surprised if there isn't some way, but it's likely to be very complicated and will require the editing of a lot of different files to do so. The only way I can think of is to follow the trail of everything relating to existing lords and attempt to add in the ones for (e.g. Hugo Blanc) using the same naming conventions that already exist. We may get lucky. It is obvious to me that when the skin of a lord does not exist, or there is some for of issue, it falls back on Matthew Steele instead. This could potentially be the explanation, which is why adding in this may work. Yes, unfortunately this is the case. Language changes only affect your version of the game. While it is possible to create a portable application which can both install and uninstall any changes such as these inside the language files, this is very probably too complicated for most modders and so simply uploading the updated XML file is a better way.
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Alternate Transylvania? (and other alternate campaign maps?)
Lord_Chris replied to Jimb011's topic in Stronghold Legends
Hi @Jimb011, welcome to the community! We have complete and extensive walkthroughs for all missions and campaigns of Stronghold Legends, including saved games. Does this walkthrough help you at all? In terms of what you've already said, the main problem I have when using Vampiric Creepers is that they are far too costly and very easily killed by Swordsmen and other armoured troops by the enemy. I generally only use them when I absolutely have to because I prefer more conventional troops, such as Werewolves, who are fast and can be catapulted over enemy walls. I also use a lot of Saxon Warriors and Demons, who can climb walls with a trail of fire. -
Welcome to the Nation @Cortez! This does sometimes happen, although these are only present in the editor, and can have things painted over the top of them. In short, although the graphic model still exists, just ignore it as it only exists in the editor as a model. You can add trees, rivers .etc. over the top and the game treats them as if they don't exist. As far as I'm aware, unfortunately not. I don't think there is any way to get invading knights to use a horse unless they are modified from a campaign chapter which does. Though I am astonished that this functionality isn't added into the game editor. Could you describe exactly how you're doing this, what process you're following and all details such as event markers and estate colours so we can try to replicate this? I'm not entirely sure what you mean by this. Is it that you don't want this? This is a known bug, unfortunately. Sometimes it changes straight away, sometimes it takes a while and sometimes it doesn't change at all. Unfortunately, in some cases, such as custom messages and other things in the Peace Campaign, there is no way to create this in the game. You can only use existing campaign maps and unlock them to use their events instead. This is a pain, but unfortunately there is no other way of doing this that I'm aware of. If the lord is a built-in Lord (e.g. Olaf) then you can change their appearance by renaming the .uni files. If the lord is not a built-in lord, such as Duke de Montparnasse, you must edit the appearance of your own lord which will also change them. There is no other way to do that. In terms of renaming lords, all game text is found in the file C:\Program Files (x86)\Firefly Studios\Stronghold 2\i18n\en.xml. All Lord names are also in there, so you can change them from there. I'm sorry to say that we don't currently have a tutorial on doing that, but you simply edit the XML file and run the game again, which should show the new text. Though if you have any questions, I'm more than happy to answer them.
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Scheduled downtime - 11/2/2017 to 12/2/2017
Lord_Chris replied to Lord_Chris's topic in The Town Crier
A few updates: We now have an SSL certificate on the main site (https) and I'm working on getting this on the forums too. I've removed the banner for the 52 Weeks challenge on the main site and refactored the sidebar menus. The gallery section has been moved to the left menu. I'm also working on the problem with downloads. I'll give an update when that has been fixed. -
Scheduled downtime - 11/2/2017 to 12/2/2017
Lord_Chris replied to Lord_Chris's topic in The Town Crier
Just started to generate the backup. While you can still post, it will make things more difficult to transfer over. Tomorrow I'll generate another backup if content has changed, and the transfer will start at 9 AM! We'll keep you fully up to date on Facebook: https://www.facebook.com/StrongholdNationCoUk
