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EaglePrince

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Everything posted by EaglePrince

  1. Wow, this is great! I usually don't like Colosseum type of maps, but this is great. Would that be possible to make a large map like this? I fear it is not, but even it is not the case - it works great, and I believe it could work well with up to four players. Plus, you made it with awesome landscape! Maybe some more stuff could be done, such as being able to produce weapons in villages or something like that. I believe that on this type of map in the end we will all turn to mercenary units mostly. Of course, I would love to play games like this even this way, it seams awesome!
  2. Well, now I saw your time, you made it in 1226, so our times are pretty similar, you did great too. :) Another thing I used, and it seems that you did not, are war dogs. They were really efficient against crossbowmen which would be way harder to kill otherwise. Only, as far as I remember, after war dogs are used the player needs to kill the dogs on their own as they would go on attacking villagers. At least that's how I think it works in skirmish games if I am not mistaken? In this scenario they worked differently - after the attackers are killed they come back into their cages, and there they stay until the next attack. This way they seem way more useful. Did you know about this?
  3. This sounds like really interesting challenge, I'd love to give it a try. Now I feel sorry I didn't bring a laptop with me with Stronghold Crusader installed on it. Still, I'm coming back from Greece on Friday, and on Saturday I should be home, and have some time to give it a try. It would be better if I could stay here some time longer, but what the heck, I should be able to answer on this challenge, so I've got that going for me. :-)
  4. I agree, it should be putting the "/" together with the rest of the link within url tag. I just meant to let you know - in case you could implement some kind of forwarding. (I don't imply you should do it, but we could expect that issue like this appears somewhere else too.) I have similar issue with Outlook mail client for Windows 10. Regarding Outlook, I will write a feedback to Microsoft about that, this app it's still being developed, so it might be fixed.
  5. For example, if you simply copy and paste a link for a map submitted to Stronghold Nation at Stronghold Heaven forum (that is without using the url bbcode tags), and if you later click on the posted link there, the visitor would get error 404 - the same one as you could see if you click on the link above without "/" symbol. Obviously it's not just me, It happened to PCdania at Stronghold Heaven as well in a tread for off topic stuff. Only I fixed the link yesterday. It was in this tread. http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=ct&f=5,3944,,10 Btw, it happens in different browsers like Edge, Firefox, Chrome...
  6. Hi, I have seen before that I have some issues with Stronghold Nation links, but I wasn't sure was it about SHN or about the browser or email client. Now I figured out what was the issue. When you give us a link like this: www.stronghold-nation.com/downloads/file/367-a-kings-game/ sometimes it loads the link without "/" at the end (like this: www.stronghold-nation.com/downloads/file/367-a-kings-game ). When the page loads without the "/" symbol, error 404 shows up. I still don't know if this is something that needs to be solved at Stronghold Nation, but I'm just letting you know. :)
  7. Unfortunately, I have been too busy this week, I haven't managed to make anything, and I still have t finish something, so I won't be able to submit any entry. :( On the good side, I passed my ninth exam this week (of twelve).
  8. It is going to be an interesting kingmaker map. I'm not sure though how would it work in multiplayer, as there are four castle estates, and several of them are bordering. Still, we could make it if we all agree not to build castle structures too close an enemy borders. Then it would be interesting in multiplayer as well. :)
  9. Thanks, Chris! :) And, yes, Nigel, it would have been more interesting if you were taking part as well, but yes, hopefully there will be many other interesting missions such as this one. Chris, I hope you could give us a mission to defeat William (or Williams) using only archers, swordsmen, and laddermen. :) William should be with fixed castle made by myself and by Doomsword, and it could be another combination, such as pikemen instead of swordsmen, etc...
  10. It looks really nice. Can we see the minimap before it's approved? We could play it during next week if others are going to be able to. :)
  11. I almost forgot to submit my victory. :P I won it few days ago. I hope there will be others who also tried to win this one, it was pretty interesting indeed! I hope to see some other changes like this - you could do similar in Stronghold 2 as well! Only I would suggest for this to be done a little bit differently - you could provide us a save file, and we would just load it, restart it, and we would all go through same issues. I mean, in general, it does matter which strongholds AI lords build. :) Only in this particular case it was almost the same, and of course - even if you make an invasion scenario, it's not the same after each restart - for example, invading armies could once attack from north at some moment, and after a restart it may attack in that same particular moment from south. This doesn't make anything harder, only less predictable. EaglePrince 1.sav
  12. Well, yeah, I forgot about that - you can see number of trained troops, number of troops killed by your enemy, and number of players troops in the moment when the last enemy is dead, so you would be able to notice if there was a group of units which was used and disbanded at some point.
  13. This is bad, because AI lords wouldn't build the same castles after each restart, so not all of us would fight under same conditions. Also, you didn't say what settings should we choose - give them 8,000 gold, or..? Maybe it would be better to pick a Crusader Trail mission, but even then you don't know if the player wasn't using any other types of troops. Still, regarding my last statement, I do not expect from anyone from here to do something dishonorable like that.
  14. Thanks Charles for that info, I just tried it, and it works great! All hail Gaben! :D By the way, I spoke to Charles a minute ago, he also told me that Steam overlay doesn't work in multiplayer unless the player has Steam version of the game. Still, this is very useful for multiplayer games. I am thinking about installing Steam version on my PC now, though the only thing which could stop me from that is if I may not be able to use AI manager with the Steam version.
  15. This has become even more interested, I'm subscribing to this topic, and I shall wait for the answer. :D
  16. You and your ally did a good job there. By the way, he (or she) picked interesting name in the game, and something tells me it's not Little Finger, but some other Finger, since you blurred it. :P
  17. That's interesting, I thought knowing Latin could help you in learning Russian (or any other Slavic language). I mean, the languages are far from similar, but what is really interesting to me - grammars of the two languages have a lot of that in common.
  18. Well, yeah, we also have similar rules, and it would be really a mess for someone who tries to learn it. We have seven cases of nous, and it works similar as in Latin language. I suppose in many cases it is easy to learn, but we have rules about changing voices while changing a noun through cases. Sometimes we skip some letters, and sometimes we change some voices, such as when D switches to T. Even I make a mistake now and then, and my girlfriend corrects me. :D But if you want to learn such a language, you can easily learn it enough so we could understand you, and so you could understand us as well, while by the time you would learn it better. I'd say that compared to our languages, English is a paradise - like it was invented to be learned easily. :)
  19. I hope that it won't come to that, as whatever people thought, not allowing kids to learn in their native language would be against their civil right (or however you call it). Here where I live there are many schools in which minorities learn in their native languages.
  20. Well, yeah, I agree it would be bad to split any country, and so it applies in this case with Wales and UK. Regarding Welsh language, maybe Welsh being independent could change that. Actually, that could be changed anyway - with education. I think you should be proud of your language, you are one of the original Britons, and this is the language which was spoken before Saxons landed on Britain. One could say "it's history, it means nothing", but it is a lot - you are "the true descendants of King Arthur", not those who speak English as their native language. You are what is left of Celts! I could keep numbering reasons why people in your country should proudly speak their language, but I guess I could stop here. I'm sad that it's the current state in your country. I hope it will get better. For some reason people nowadays appreciate what is modern and "what is cool", but in my opinion it is mostly a matter of educations.
  21. I hope not, but I could just say that I believe that once people have their occupation (their work), and when they can live well, they will not care about religion. If you go around destroying countries, you can only expect from them to fight you back the only way they can, and that would not be the way you would prefer. Look at all those countries in Near East - they were better with their dictators then it is now. Those were countries of educated and well living people, just look at Libya. Now there is chaos, and what is more - this is effecting Europe as well.
  22. That would be great, I will make a gaming event as soon as I find some time for that, and that could be in less than a week, or during the next week.
  23. I don't think that is a problem. In fact, you could make it like this to make it more interesting: the two players have two cities next to each other. City of player 1 declares war to a city of player 2. Then both of players can lose their cities, and in case of stalemate none of them loses their cities. This would make it somewhat more realistic as well. Indeed, if you attack, and the opponent cripples your troops in the battlefield, there's nothing to stop the attacked player to march into counter attack and take what over some of the attacker cities. Only in our case that could be only one city from which the attack was launched. In our interpretations we could say that the attacked one cannot easily go further, because other cities are garrisoned.
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