-
Content Count
2,478 -
Joined
-
Last visited
-
Days Won
129
Everything posted by Lord_Chris
-
Split thread and moved to Site Questions/Support. The Gaming Events forum is only for organising events.
-
Unfortunately as Piracy is against the site rules we are unable to help you and ask that you do not bring this up again here. You have been warned about your conduct before numerous times in relation to piracy. As always, if you have any issues with the site rules feel free to shoot myself or another team member a PM.
-
Each game is setup differently so it depends on which game you're using. I know it does apparently work for SH2, although I've never tried it myself. Networking isn't really my forte but I would suspect that you've incorrectly configured something, from what you've described there. It would help if you were more detailed in your explanation of what you've done. Also keep in mind that for years Stronghold 2 and other games used to rely on GameSpy for running online games and would work within the game itself. That has no longer been the case since 2016, where GameRanger have taken over in its place and you now much launch the game externally from GameRanger to play online. Depending on where you heard this information and the date of when it was posted could also be a factor as to why it may not be working.
-
No, if it was Firewall or Router related issues, they wouldn't start halfway through the game. Those kind of issues would be there right from the start, maybe not even letting you connect with each other at all.
-
Yes! This is exactly the kind of thing I have in mind. I don't know whether you played the Settlers, Heritage of Kings back in the day, but especially things like frozen water happened in Winter seasons. I'd love to see something like this done. I'd try to include it myself if the SH2 code were open source. The thing that I imagine for randomly generated maps is that you'd have the choice. So you'd still have all your maps as normal, but there would be an additional option of "randomly generated" in the Skirmish screen. You'd click on this, it would open a new window to select a specific map type, e.g. Continental, Hilly, Plains, Mediterranean etc.. you'd select one type from that, and it would randomly generate a terrain for you based on that map type for the number of lords playing. It's a pretty advanced technique but it was used incredibly well in Empires, Dawn of the Modern World by Activision- right back in 2003. Things have massively moved forward since then, so it should be a lot easier now.
-
As long as there are no estate buildings such as a Keep or estate marker, or there's enough space for those buildings to be placed into an estate, or any production buildings (e.g. an outlaw camp which will spew out Outlaws) that are placed before you play the game to create the ruins, then yes, it should work. But it does pose a problem the more that you add as in buildings, especially units .etc., before you create the ruins. Like I said in the tutorial, Stronghold 2 doesn't like this trick as much as games earlier in the series does, and it can become unpredictable with buildings that are placed then go through this process. I haven't seen your map so I'm not aware of what you have placed, but if you feel that strongly that buildings/units need to be placed in certain locations, why not try marking their boundaries out in a different shade of terrain colour? Once you've gone through the whole process you can change the terrain colour again back to normal, and then place your units/buildings. Terrain is ok, but I honestly would recommend you keep everything placed to an absolute minimal, only to what you need, because it can seriously cause instability and unpredictability if things are left. I've even opened maps where in the editor, the Keeps were placed and Peasants .etc. were spawning in the editor, as an example of how messed up things can get.
-
That would be interesting, @EaglePrince. The two things which I've like to see and have personally been calling for a very long time now, are seasons in the game, where the map reflects a specific season at a time, and buildings .etc. do as well, and also, the ability to use randomly generated terrain maps for Skirmish along with other user-made ones. That would take the game to a whole new level.
-
That isn't possible in Stronghold Legends, as it's all automatic connection. Are you all on the latest disk version of the patch (1.2)? I've noticed that GameRanger doesn't really care what version of the game you use at all, so this could well be the cause of your problems. Assuming all copies of the game are genuine, that it the most likely reason. See this article for more information on the Stronghold Legends patches.
-
Yes, unfortunately this is the issue. I'm not sure whether it was our tutorial which you used to create your ruins, but it does touch slightly on that issue. I perhaps should edit it, and add in a more specific note not to allow estates to be formed. Unfortunately there's no remedy for this that I have found, other than entirely starting from scratch or reverting to an earlier version of the map. I'm sorry.
-
I've posted several CivCity Rome screenshots I've found to our Gallery, here are one or two below. You can grab the map here from the first one underneath. Enjoy!
-
If you're booted to the main menu then that (at least from what I have gathered) means there's a serious connection/multiplayer synchronicity issue of some kind where multiplayer can't continue, so to avoid the whole game just crashing it boots you to the main menu. Could be that certain people have modified the game, or down to internet speed, lag ...... What you could do to try and see whether this is the problem, and I know this is only a trial by error, but try having a play about with who is joining the game. Notice if there's any patterns, e.g. that when one or two specific people join the game it crashes. Unfortunately there's no real "fix" for this issue, but you could try playing around to see what the problem is. The most common cause I'd say is that it's the connection between two specific people that causes some kind of tension. If even one of those didn't join it may change.
-
Hi @kian, it's been a while! Welcome back! :) From my experience, when the game crashes it tends to be because of instability somehow in the game files. First of all, is everyone using the non-Steam version of the game? And also, can you confirm everyone is using the 1.4.1 version of the game as well?
-
Thanks. I'll try and get some templates to you today or tomorrow. :)
-
I've restructured the site navigation menu and I've corrected all the links on the site from http to https (secure). I'm going to look into the editor next and try to fix the mess when posting sometimes. You could definitely help to make a better template if you like, but the problem with that is that at the moment this template is still slightly outdated when you compare it to the version of the forum this is running. I'll try and find some time to get a proper template to you soon that you can modify- is your email still the same?
-
The page on the site only shows the current day (for now) because the facts are randomly chosen from a database for each day. They're replaced again the following day. I'll look for some way of maybe allowing people to see previous facts, but for now the priority is getting all the information in there, I think. Yeah I removed the other forum template because it was too old and too buggy, I will be replacing it eventually (though as we all know, big things like that turn slowly here ;) ) so it could be a while yet. ** Edit ** Forgot about your last point. The navigation menu will be rewritten soon, until then I won't be adding it in.
-
I've recently re-coded the main site, and although there aren't any design changes, you should notice it's running faster. I've added a new menu item when you're logged in which is a link to submit to the gallery. I've also removed and combined several redundant pages. I'm also excited to announce that there is a new feature on the site: from now on we have a page here which will show historical events and facts for whatever the current day is. As our expert historian, @Crusader1307 will be posting awesome facts which will be available here for everyone! We have a new "Castle of the Week" feature coming soon as well! Make sure you keep checking guys!
-
That's a very neat way of solving this problem, I like it a lot! I'm really pleased your problem has been solved now :) You may wish to upload your completed map to our downloads section as well :)
-
Unfortunately you're not able to do that. An invading army will always invade whenever it arrives on the map, there's no way to delay or water that behaviour down in any way. I'm not actually 100% sure what the date button does. I think it's the equivalent of delaying the event until January of the next year too, but I'm not confident about that. There are no records of what that does anywhere and I've never used it.
-
Hi @Kronoxus, welcome to StrongholdNation! I've fixed your post formatting issues. Apologies for that. This is next on my list of things to fix on the site. Thanks for writing into us, I've taken a look at your map. The problem was you were setting the "date" option to +1, which should have been at 0 (circled in red below). You are looking for the delay invasion option (circled in blue). The delay option will delay the event by the amount of months you specify, but you were also adding in the "date" option, which was why you were getting the result you were. I set the event of months to +1 and it successfully delayed the invasion by one month. :)
-
Have you tried changing the Saxon Warlord to another unit in Stronghold 2 to see if it works properly for that unit?
-
Hi @GOGHacker Thanks for your information, but please don't double post as per the site rules. I've also removed your other spam topic, please see this doesn't happen again. As always, feel free to shoot myself or another team member a PM directly if you have any issues with the rules.
-
Hi @MSTVD, welcome to the site! That download is very old and was done several years ago. I've since written the official tutorial for transferring over Stronghold Legends units into Stronghold 2. Like @Mathew Steel said, it may not be compatible with the newer versions of the game. Have you taken a look through this to see if you can find the missing files, though?
-
Excellent "slogan" there at the end @EaglePrince, really made me chuckle a bit :lol:
-
Hi @Bronthion, welcome to StrongholdNation! If you transfer a model across to the other game, all previous animations that model had will no longer be played in the game. This is because when you are changing the uni file, you're overwriting any resources loaded for that unit. It also wouldn't work because you would need to alter that animation and change it to match your new unit. What you could try, however, is to rename some of the Ice Queen animation files to that of the lady. But I do not believe this would work for the reasons I outlined above.
-
It?s fantastic to see everyone so passionate about the site! We?re certainly going to achieve something fabulous and it?s great to have you on board! Long live the nation! :)