Posted on 14th May 2026
Hello Everyone!
SHC:DE was given a small update (v2.7.1), bringing a few options to the AI department:
As always, you should update your game in order to access and play multiplayer games. Firefly Studios is clearly stepping away from active development so expectations should be set accordingly.
Have fun with the game!
Posted on 21st Apr 2026
Greetings Everyone!
The Spring Update (v2.7) has been released for SHC:DE, featuring the usual quarterly free and DLC content along with a small batch of bugfixes. The two new lords in the DLC are Baldwin & Bullseye.
Please make sure that you update to the latest version in order to access multiplayer via Steam (auto-updater)!
Refer to the following forum post for more details regarding new content:
Full patch notes:
Added 'keep enclosed' symbol for pre-built CPU Castles in Co-Op trails
Added 'keep enclosed' symbol on Skirmish briefing screen when the CPU Castle is pre-built
Added 2 new Charges for the Coat of Arms, representing CPU Lords Bullseye and Baldwin
Added some of the maps from "Realm of the Crocodile" Historical Campaign as Freebuild Maps: "Ancient River, Fractured Frontier, The Lush Strip, The Rivers Edge, Oasis by the River"
Adjusted Sentinelâs Stockpile Sell Thresholds: Stone sell threshold 50 -> 43, Ale sell threshold: 10 -> 2
The Sergeant CPU no longer uses Tunnelers
Fixed an issue causing CPUs Moat Diggers to 'glitch' and not move sometimes, leaving the moat undug
Fixed a bug where Achievement would not trigger for beating the Trail of the Cobra within the Target Time
Fixed a bug causing a Radar map click issue when UI is disabled
Fixed a bug with house placement (house cycling system now matches other buildings, like gardens)
Note: "house cycling" is the feature where selecting the design of certain buildings changes every few seconds, allowing to place a variation.