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EaglePrince

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Everything posted by EaglePrince

  1. That's right, my timezone is 8 hours ahead of your timezone. I can play both - HD and non-HD version. I mean, I would patch the game, if needed. Bradley, is it possible for you to install non-HD Crusader? If you have installation for HD only, maybe you could download somehow installation for non-HD Crusader, and play it by inserting your disc for HD. Yes, we would play it using GameRanger. By the way, Chris, would that be possible to enable members to insert our GameRanger ID, so it could be visible with our profile? I mean, in a way, like you made messaging section - I guess this one should be inside personal - besides email address. Also, it is not that important - we can also deal to add this ID to our signatures, or something like that. :) We haven't taught about a map yet - at least I haven't. If no one has any other suggestions, we could play The Wet Land again, but I can have a look at maps, and see if we could play some other. Right now there are four of us who could like to play - I would be happy if we could all play it together. :) EDIT That's right. Also, we might be able to play a similar game like the two us us played that day. To bring in AI lords as our allies, give them 8000 gold, and without no rush. This way those AI lords would distract the other team, and give a chance to the team which would be considered as the one with less chances to win otherwise.
  2. I'm glad you like it as well. One more thing crossed my mind today - the trick with quarries and oxes - when someone builds walls around quarries, and ox tethers near stockpile, he is able to get stone from across the map in a minute, and he avoids possibility for his oxes to be killed on the way to castle. There are also some dirty and childish trick I saw people use (very rarely), but those are not worth mentioning. :) Anyone with just a little fairness knows that those things are not right to do. Such as building woodcutters hut in front of someones gates... I have never seen someone using this one, but I will mention it: to build a woodcutters hut where I expect pitch is placed, to set it to fire, and to set the fire the pitch as well. :) It wouldn't be fair as well. :) Speaking about Stronghold 2 - it may be possible that some rules in this one will not be needed at all, but you know about that better than me. Although there is one rule I know about: no sending assassins on an enemy lord. At least I heard about that one, but I must admit, that it seems pretty tough to kill an enemy lord this way, when makes good defenses. Assassins in Stronghold Crusader don't have any armor, and they are very vulnerable to archers attacks, but I don't know about Stronghold 2. Troops act differently there. :)
  3. I hope you will make it. If you manage to do something of those, you may call me - we can test it if it works.
  4. I'm glad you like the idea. I hope other will share their opinion as well. :)
  5. I'm glad you're in, Bradley! By the way, for all members who have HD versions... Would that be possible for you to reinstall the game, and to play with non-HD version. Later you could patch it to HD. I don't know about Chris, but I believe he won't be able to play HD version. If not - not a great problem, I only meant that this way more of us could play. :)
  6. Hi, I hope you might be interesting for one Stronghold Crusader game.
  7. Hey, guys! I was writing about this before, but I am writing about it for the first time here at this forum. We get along pretty well when we play Stronghold Crusader in multiplayer - non of us does some stuff that other don't approve. (At least I hope so :) ) Still, it would be nice if some other people would join our Stronghold Crusader gaming events, but the only problem is that fact that many players out there play in a way we don't like. If we created some our rules, we could invite them to join our events without fearing are they gonna play in an "expert way" or the way we like. We could all play in their way as well, but we do not want to play in one pattern. I will write down some things that should be among these rules in my opinion. Through these rules, we would only describe other how we like to play, and how we would expect from them to play, if they wanted to play with us. The red rules are important ones, while the orange ones are mandatory. limit at number of woodcutters (30 for example) limit at number of mills (5 for example) limit at number of waterpots (5 for example) no portable shields laddermen trick forbidden (training lots of cheap laddermen only to disband them, and to create high population for taking taxes. similar can be done with any other cheap unit) trick building walls around quarries forbidden catapult firing at troops (mangonels and trebuchets are allowed to do this) no cow throwing unless they are thrown into the castle no fire, or no putting enemy castle to fire only EDIT: I have ejected those orange rules, and left only the red, mandatory, ones in order to avoid confusion. These are some of them that crossed my mind at this moment. These explanations: only in order to stop people from making large non-working population for later taxation, or recruiting massive armies. Wood is needed at the beginning, so making small limit for woodcutters wouldn't be right - they are needed not just for taxation, they are needed as working population. only in order to stop people from making large non-working population for later taxation, or recruiting massive armies. one will hardly need more than five mills. If one needs more, it should be solved by placing those closer to stockpile. only in order to stop people from making large non-working population for later taxation, or recruiting massive armies. Those guys are mostly non-working, but they are needed if someone sets your castle to fire, or part of your economy, but they are not needed in huge numbers. If one is worried that his castle my be set to fire, or something he build, my advice would be not to place building to close to each other. At least when those structures are expensive or vital for you for some reason. trick with the shields is, in my opinion, only exploit of the game, and it can provide more protection to the soldier than tower itself. If they were really that effective, no one would bother so much building castles. :) Also, we do not want to make any troops almost impossible to kill... needless to say anything. :) obvious reasons. :) catapults were designed to destroy walls, not to kill troops. Also, catapults could never be effective against troops in real life, but in Crusader they can be devastating to slowly moving troops. Also if this is allowed, the fight may become whole different - players would start building catapults to use them as cannons against troops, but that's just not the way it was. this shall be up to players to deal how to play. this shall be up to players to deal how to play. I like playing with fire, as this makes the game more interesting in my opinion. Also, if you like, you may have a look at these: alpha rules and liga rules. There you might find some ideas. But my main goal is not to lose the beauty of the game - we don't want to add to many limitations. :) Although these four I mentioned above are two rules in fact: no large non-working population, and no shields. Speaking about spamming some army types - I could say that anyone who uses large groups of one single unit can always be easily stopped - each of them have their weaknesses. Please, share your opinion, so we could find the best solution. Once more - I believe we don't need the rules for ourselves, but it would be nice to have them, for any new members... Also, I don't say we should be strict about these - after all, it will always be on us to fight with honor. :)
  8. Some maps I uploaded were not created by myself in fact. I am not the only one who plays Stronghold Crusader in my family, but I surely the only who would submit any maps created. :) Nevertheless she would be willing to upload it, but she knows I would do that. Also, I would write at each map who created the map - but speaking about those older ones, non of us remembers who exactly made each one of them. :) But for newer maps I will be writing "map created by ...", just like I wrote it at this one. I would like to add that, although I didn't create this one, I was present while she was working on it. :D And yes, it was intended to play from SW spot, but it can be interesting if you take NW spot as well. There is little space, and little resources - it might be tough. I have started one game like that, but having Lionheart as my ally right next to me. It's working pretty nicely, although I could say - maybe easier that I expected. They are all attacking Lionheart, while I defend him, and if someone wants to attack me, he has to go near my allies stronghold, where is my army defending him. That's right, I do know about that. It seems like they put a lot of work to accomplish that, but those scenarios can turn out great! I played Four Brothers when Lord of Hell suggested it to me - pretty hard mission, and I must admit - I failed to win that one (with no using of portable shields - that's my motto :D ). It is possible to create a castle that AI would repair, and everything. I don't recall details maybe, but I believe one should create the (large) castle (for more AI's) on a skirmish map. Then save the map, create castles for those AI lords in AI editor, start the skirmish game, save the game, and move the .sav file to maps folder, and change the extension to .map, and probably to change the type of map from skirmish to custom war. It seems like a lot of work, but in the end, you have one legendary scenario map :) (although one cannot play it in variety of ways like we do with those extreme maps). I would like to add that I am not certain about all details with, how to create a scenario like that, but it can be found at HG.
  9. Hi, I have just tried to submit a map to SHN downloads section. I got this error message. Regards! EDIT: Removed Server name & confidential directories.
  10. These days we we're playing extreme games against computer opponents by giving them the outposts, while we would start with more gold (4000 gold). This is challenging cause this way you need to withstand attacks of greater armies... But what those attacks were lacking was organization. For some reason they were not collecting army and making well organized sieges - they just send their troops, and their defense is not as good as it could be. This is another idea of mine. :) We can give them more gold, and give us an outpost (and also choose amount of army, and which soldiers we want to receive from the outpost - or outposts). This way, if you give them 40000 gold, you would have enough to build a good defenses - you can prepare yourself for the attacks, and also, when it comes to sieges - their castles will be better defended. I must admit, Caliph was doing quite well with defense either way, but Wolf for example - for some reason, his castle is stronger if you give him more gold. I am also submitting one extreme map right now. :) It's called Lavovi doline (Lions of the vale). That is the version without outposts. Regards!
  11. I just meant to say - I did not try to switch those files... Later I just tough it wouldn't change anything - it still wouldn't look any better. Also, Doomsword gave me this reply at Stronghold Heaven, and it just confirmed my thoughts. So I would be able to change only texture, but I wanted more - I wanted to make the moat seem more like a moat. :) I wanted the water to seem as it is on lower level than the ground, but that is not possible - at least not this way. Thanks for help! :)
  12. I will try some stuff, and I will tell what happens.
  13. Well, maybe it is still possible to do the way you suggested in the first place. I also meant to ask this one... I think that moats in Stronghold Legends look better than in Stronghold 2. I don't have Stronghold Legends on my PC, so could you tell me if I am right about that, and if I am, maybe I could try to switch these files? I just want to check if there is any easy way, before trying anything else.
  14. Thanks, I will try this one. I doubt I will manage to do anything useful for some reason, but we'll see. EDIT: Do you know of some way do edit Stronghold 2.exe? I took a look at that folder, and I saw that moat is in moat.bik file, while march for example is in march.dds file... I've god following in my mind - if I just edit this moat.bik, then I would edit how this square would look like, and it would look like that always - no matter what! I want it to be smarter, so he could "see" when there is another one nearby, so they could have common smooth edges. This moats would look like "just another type of blocky grass" - it would look more natural. I want a waterside to be between grass and water nearby grass... I hope I explained it right.
  15. This is how it looks like at both my computers... It has blocky corners, and the water seems to be at the same level as the ground (instead to be in a little bit lower level). I would like if it would be possible for moat to look a little bit more natural, if that is possible. If it looked like march (in Stronghold 2) for example (only different color), that would be great. :)
  16. Hi, I meant to ask, does there exist any fix / mod, that fixes moats in Stronghold 2? The only reason I don't like to place moats is because it looks too blocky... :( Speaking about these, it would be nice if there was some fix for pitch as well, but that is more tolerable.
  17. It is a nice idea, I really like it. I can say I am interested to take part, but I can't promise I would create something, as I have other stuff to do as well. For now, I think it would be the best if we just waited for the current contest to finish, and then to start this one again maybe.
  18. Hi, I meant to report a problem. If someone wanted to find various articles at Stronghold Nation website, and if he goes to Stronghold 2 :: StrongholdNation, after clicking at Game Information, Tutorials or Walkthroughs, he would get the 404 Page Not Found. I do know the articles are there, and I do know how to access them, but these links are not working. Regards!
  19. It's a pretty old contest, but I didn't know I could order somewhere a mouse pad to be printed the way I wanted. :) It is logical that it's possible, but still it didn't cross my mind. :) I like this idea - we could make some more contests like this. Only you missed Stronghold 1 and Stronghold Crusader. Also, I do know we already have one contest for a prize, so, I wouldn't suggest that we organize another contest for a prize like this, but we can try a similar thing later. Nevertheless, I do not want to suggest to others to spend their money - I hope shipping of these wouldn't be expensive... I mean, it's possible shipping to be more expensive that the prize. :/
  20. Hm, interesting - I copied that from Stronghole Heaven post, and the code there was changed... Thanks, it's all working now. :)
  21. Long time since I posted my latest face. Now I come with a new one. Here comes Teutonic knight - I hope you'll like it. :) I am planning to create more similar ones in future days, and I've god some more faces created after Lord of the Ring characters (movie and animated movie as well).
  22. I don't add spaces, I only tried to tell what code I am using, and it's not letting me. This is what I tried to post: Long time since I posted my latest face. Now I come with a new one. Here comes Teutonic knight - I hope you'll like it. :) [url=http://serbianwarlords.webs.com/apps/photos/photo?photoid=194246485][img=http://i1189.photobucket.com/albums/z427/samir89ns/Stronghold Crusader faces/ss006teutonicknight.jpg][/url] I am planning to create more similar ones in future days, and I've god some more faces created after Lord of the Ring characters (movie and animated movie as well). And this is the error message: [url] was opened within [img], this is not allowed
  23. Edit link is there whole time, but when I clicked it, I was given this message that I am not allowed to edit the message. Now it's working! Only I am still getting this error message for inserting code: [url= (my url) ][img= (image url) ][/url]
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