Jump to content

EaglePrince

Global Moderators
  • Content Count

    1,865
  • Joined

  • Last visited

  • Days Won

    124

Everything posted by EaglePrince

  1. Well, as soon as you are able to play, you just make an event, and hopefully we would all be able to play. :)
  2. I have played that map too, and it was with you guys. I think it was once or twice. It is also a good map, only I prefer three mans land, because it is more open. Nevertheless, both maps are great, and I would gladly play on any of those two. Actually I think we didn't mention playing another game, but I think that we should! I would gladly march into another war, to avenge my lords death! By the way, I like how you made the Downloads section now, it looks way better now, and it completely fits with the rest of the website. Thumbs up!
  3. Well, considering how much gold and weapons you say you had, we can say that it was justified that we were attacking you almost all the time. :) I mean, if we stopped out attacks for a little while, you would come back to power, and everything would be just as it was before. Also, now I am getting one more thing - if I want to cripple an opponent, it is not sufficient only to destroy his economy in the villages - it is necessary to destroy armory as well, if it is possible, and destroying he granary would be welcome as well. :) Only I believe that it would be even more interesting game - especially for you, if Mathew and I were spending some more time looking at each other. This way I wasn't looking carefully to that front, which I should have. If I was looking a little bit more carefully, I would be able to send less troops on you, but my castle would be safer, and it would be more interesting to you as well. One more thing I will have to do is to build the wall around my entire estate. I am sure that next time it will be more fun! I also meant to say that I am glad that we were playing this map, which is more open. It is more interesting to me this way. Perhaps we could create a similar 4-player or 6-player map which would be an open such as this one. I mean, an enemy is able to attack your castle from all directions, while you can have the villages all around you. One more thing could have been done with this map... It make some villages to produce some specific goods, such as stone, iron, cloth, candles, etc... This would be pretty interesting, as when one buys a village, he gets all the iron, stone, or any other goods as well - instantly! Only he would need to transport it. Also, if it would be a six player map, each player would have his own iron village, his own stone village, etc... What do you think about this idea?
  4. Today we fought another one, and I felt like I should say few words about it as well. We were playing Three mans land map by Bradley - it was Chris, Mathew, and me. Chris started pretty well, and he was the most powerful. I started better then I normally would - I am still getting better in Stronghold 2, as all my games in past were against AI lords; and Mathew started pretty well too, although he was a little bit slower. I'm only not sure if this was his tactic, because I am sure that he was able to get promoted to Duke, but he didn't want to - to buy himself some more time. Chris said he wouldn't attack anyone until someone attacks him, so I decided to take my move first. I attacked him crossing the bridge that was within the range of one of his towers. I was trying to take down the tower as well, but no success there. He had plenty of resources, and he was repairing the tower, and he came with group of his knights. By the time he fortified that part of the castle even better, so I decided to retreat. Then I decided not to attack his castle, I decided to do something less challenging. I decided to raid his villages, and this way to weaken him. For this reason I again attacked the same village, but this time I crossed another bridge, and I took down some of his stone buildings which he built for fortify the entrance to the village. I defeated his army there easily, but then we were engaged in more serious battles. I send some of my knights forward to raid the village - he had lots of fletchers workshops in the village, so Chrises knights reacted. Then I moved my knight back closer to my crossbowmen, so I could fight with their support. I won that battle, and after that I took over the village. He was trying to retake it, but he failed. Then I fortified the village, removed the fletchers workshops, as I didn't want Chris to retake them, and I brought some more knight to join the battle. I sent those knight into the next village, and in front of the castle to destroy Chrises economy. I felt like I was winning the war. During those battles Mathew wasn't attacking me much, he was also attacking Chris, although he was sending some burning carts to destroy some of my buildings. In the moment I was in front of Chrises castle I saw a group of Mathew's knight riding into my country, although I didn't count them as a large treat. I should have... Mathew noticed that my church was outside my castle, and my lord was walking to the church. This way he managed to intercept my lord outside my castle, and he killed him. Now I know - never feel too confident, always protect all my borders, and - build the church within my castle walls. After my lords death Chris and Mathew continued the war. Chris was trying to get back on his feet, to get back his old territories, and those that were mine, but it turned out it was too late. His castle was damaged, and his economy was crippled. Despite this hard situation, he was resisting really well, he still had his troops, he had weapons, honor, and gold - I just don't know how much gold and weapons exactly. Still, all this wasn't enough to repel Mathews attacks. Lord Chris fell as well. It was a great and an exciting war!
  5. I agree with Chris on this! After our game today we spent few more minutes about this, and I agree this way we would have more fun. So, just to add this - this is for free for all games, or for games with three or more teams. Also one can attack one specific player as long as he has a specific reason for this, just as, taking over one of the villages where lie some valuable resources, or something like that. Also, one may want to push away his opponent further from his castle... We only want to avoid situations where all players attack one, because this one is the most powerful lord in the game, or because he simply wants to put down this specific lord.
  6. I meant to say the same thing as Mathew, and I wrote it, but it appears that I didn't hit the "submit" button. :D
  7. This indeed sounds like a great battle! I enjoyed reading the story! Mathew may have lost one battle, but the war is far from over. You two are going to meet again, but this time one more lord is riding towards you - I am coming as well. I am hoping that the next one will be even more exciting, and I am suggesting us to play a free for all game. What I learned from playing this type of game from Crusader 1 and Stronghold 1, but from Age of Empires 3 as well, is that in free for all games it is less likely the most powerful lord to win the day. Of course, he does have advantage, but I believe in victory! :)
  8. I am glad to see you would like to play Stronghold 2. Did you play the game today? If not, we could meet on the battlefield tomorrow - similar time!
  9. Thanks for sharing this here! It will be helpful for anyone interesting to make his own videos, and all other stuff, in the game. :)
  10. Like I said at Steam Discussions, I really like how it sounds. I am not sure if I am going to be able to try it soon, but this sounds just what players were asking for - to have a harder difficulty level.
  11. This seems interesting glad to see some new maps coming. :) It's getting late here, and I need to go to sleep, but I will read the whole story tomorrow. From the minimap, it seems really good, although Stronghold 2 maps can't be judged by the minimap - there are too many details we don't see this way. :)
  12. I like someone made a tread like this here. There is a similar one at Crusader 1 or Stronghold 1 forum, but we do have lots of good memories from Stronghold 2 as well. Sadly, I don't have so much great memories from Campaign, as I let my brother win those - I was fighting economic missions, while he was dealing with enemies when he has an army - an army from the scenario, or an army I created. :) Still, those are good memories - trying to prevail during massive enemy invasions and to build up an economy, and I remember playing many skirmish maps. I specially remember Baltic map, the position in south-west was my favorite in the beginning, while after some time I enjoyed the one in south-east as well, as one can find a lot of space in that estate. :) God, if I just had some more maps like those ones I found later on internet. :D
  13. And my PC is back to life, it has a new graphic card now. :) Still, it is an old PC, so I got an used graphic card, but this one is somewhat better. Also, even though it is an old PC, it is the one I enjoy writing from. An old friend has been cured. :)
  14. It was a great battle indeed! Nigel fought really well, and although I besieged his castle carefully, he did make it to surprise me with small bands of his troops to destroy some of my siege equipment. His macemen show to be pretty useful as well! Luckily, that happened after those equipment finished their main tasks. I don't know what defensive systems are we going to have to defeat next time, but perhaps giving Nigels some mounted knights, or only few stables in addition to the knights he already has. This could give him more options, in his attempts to surprise the enemy. I look forward on continuing this war after we heal those wounds and rest.
  15. Thanks, it is always precious to hear others thoughts about this matter.
  16. "I have fallen in battle, you must now lead the fight, my Lord! " Until I get my PC fixed. :) Luckily, I do have two of them, and the one I can play Stronghold Crusader 2 on, is working, so I will be able to face Nigel again at the tournament. :) Only this one that has failed me is the one I spend most time on, and so for that reason I don't write much these few days.
  17. Mathew, you should keep in mind that no matter what you will always be our brother in arms. :)
  18. Thanks, Nigel! You fought really well too! :) It was indeed an interesting battle! I do have some ideas how I could win this game. Perhaps a little bit better timing, and slightly different troops choice.
  19. I agree, none of those games is a castle simulation - in each of those one builds his base, but not a stronghold. Perhaps it would be the best to have something like this, but completely in Europe, so there would be English, French, Byzantines, Saracens (from Spain), Hungarians, Russians, Mongols, Germans, Vikings, etc... Turks could fit there as well. But it would be important for each of them to build some kind of castle - some would build wooden one, and they would be capable to early attack, and they should be great at raiding, while others should be the ones with more expensive army, but better defenders. If someone here played Travian, then I could tell him - it would be something like Romans and Teutons in Travian. Still, in that case, the developer should put enough effort to make it well balanced - like in Travian, and like in Age of Empires, where one can play with his/her favorite people, and no nation would be inferior to others.
  20. I also agree it would be really interesting to have a game like this. I would only like to say that longbows didn't exist at the time of Crusaders - they were invented during Hundred Years War... Or, they may have been invented earlier, but that's the time when they began to be widely used by the English. Or at least I think so... Regarding Empires Down of Modern World, it is indeed a great game, only it is, like you later said, different from Stronghold - it's more like Age of Empire, or Empire Earth, or etc... Still, I also need to tell that I do like this thing with Stronghold - that Crusaders don't build those gray walls in the desert; they build the same walls as Arabians do. Also, it wouldn't be possible for them to build something different, as they don't have the same materials as they do in Europe. For this reason I wouldn't like to see a lot different buildings types such as in Rise of Nations, but some smaller variations would be really nice.
  21. Now I see I haven't replied here, although I did write down the reply, but I didn't hit the Submit button. :) Thanks, Lord Dubious, that's exactly what he needed! Also, it may be possible that this thing with scripting could make a problem, and that I wouldn't realize what's the source of it; so thanks for that too, guys. Thank you Isaiah as well, that's something I wouldn't expect. I also assume that removing the scripting like Lord Dubious described should work, but either way - it is possible, and it's not complicated. Thanks for your help, guys! :) Also, off topic, I'm glad to see you here - with your avatar, this places reminds me even more on Stronghold Knights, which is a good thing. :)
  22. Thanks for your help guys, although I fear this doesn't answer what I was wondering... Perhaps I didn't express myself well. What my brother wants to do is to build his castle, and to script invasions, so he could see how tough his castle is; and after that, he wants to besiege his own castle - he wants to switch the sides. Is that possible? I also know about this trick with .sav and .map file extensions, but I can't see how that would help me. :(
  23. Hi! I just meant to ask if it is possible to make an invasion map (in which one defends a castle), and after that to convert the map into siege that map, so human player could attack this same castle. Is that possible? Thanks in advance! Regards. :)
  24. Congratulations Crusader, you indeed deserved it! :)
×
×
  • Create New...