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Everything posted by Lord_Chris
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Stronghold 2 - 1, 3 July
Lord_Chris replied to Lord_Chris's topic in Multiplayer Gaming Community's Stronghold 2
OK, we'll play 1.4.1 then. Edited in main post. -
There's nothing else you can do then - you'll have to contact take2 for a replacement. You do have the official copy, so it should get replaced. How long has this error been going on for that you remember? They will still replace it probably as it's still supported by them. I've just bought a new copy (not from them though), so hopefully they'll just send a replacement out soon. P.S. Double Posting makes it more complicated to read topics - I've merged your other three posts above, but for future reference, could you edit rather than post again?
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Stronghold 2 - 1, 3 July
Lord_Chris replied to Lord_Chris's topic in Multiplayer Gaming Community's Stronghold 2
July :D Edited in main post - thanks. -
Stronghold 2 and Stronghold Legends at GameRanger
Lord_Chris replied to EaglePrince's topic in Stronghold 2
I have to agree there, and in some ways, it's better than just the in-game multiplayer setup as if the game suddenly crashed you won't lose players. -
Yes, time for another attempt with SH2 multiplayer. The version we play with can be decided later.
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The winner for this month is Charles of Tours - congrats Charles!
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1.4.1 is still the only option as far as I know - but maybe you can play with other versions now GameRanger is used. You would have to keep the following in mind by doing so though: The 1.4.1 maps will not be playable on the 1.3.1 version and the same for 1.4 Playing with different versions could result in something like what happened when we attempted to play SHC (or worse) All the list of updates (show below) wouldn't be there and issues such as the Knight not mounting a horse while moving would still be present ** Updates ** These are only updates for the 1.4.1 version Blank games and duplicate games no longer appear in the multiplayer lobby. Disbanded troops now appear from the player's hovels. If no hovels are placed peasants will appear outside the keep. Troops placed in stockpiles can now be targeted by enemy players. Stone quarries can now be placed on both Island Hopping and Rocky Island free build maps. A player can no longer open and close their gatehouse once it has been captured by the enemy. Sally ports now appear hidden to enemy players. Fixed issue when dismounting units so that the animation only plays once, preventing them from crossing inaccessible terrain. Fixed issue so that the Lord can no longer attack buildings from a distance using the ?Return to Civic Duties? button in the keep interface panel. Archers can no longer use braziers when standing on level ground next to a wall with a brazier. Fixed issue with knights being unable to mount horse if they moved while the horse was en route. Fixed issue in which wrong weapons were selected when going to the weapons panel in the market by clicking on the Armoury interface panel. Fixed issue in which monks would not go to the monastery when it was placed in certain rotations. Fixed a multiplayer issue in which turning off food consumption would cause the game to go out-of-sync. Fixed a multiplayer issue in which Herons could cause an out of sync. Great Britain map has been re-balanced We would have to make sure that all players had the same version which we'll probably end up doing anyway...
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Sounds like a really big challenge to get one of your maps right - I know just how hard it is to copy other castles, I once attempted to copy Helm's Deep in Stronghold 2... never again. It's impossibly hard, and requires a lot of patience as well as skill in the editor. Looking forward to see what you still have in store for us! :)
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Moving to "Site Questions and Support" as this forum is just for scheduling gaming events :) That's a good idea. I think the first two will work, but the last one may be just duplicating posts unnecessarily. Maybe you could make a template post for organising gaming events and I'll stick it in the gaming events forum?
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Welcome a'board! We can be certain you put a lot of effort into your maps then, as well as the historical knowledge you must have in order to get it correct :) How long does a map take you on average?
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