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Lost King Campaign Part IV

Posted:
8th Oct 2025
Game:
Stronghold Legends
Category:
Custom War
Views:
427
Downloads:
22
No of Estates:
N/A
Difficulty:
Hard
Map Type:
N/A
Balanced:
N/A
Missions:
4
No of Players:
N/A
File Size:
1.06 MB
Made With:
v1.3 Steam
Updated:
22nd Nov 2025 05:55
Updated by:

By IgnasheunKnight

After almost 2 months the Lost King Campaign is finally finished.

Ch 10: Siege of Tyrol

Vlad informed me we ride tonight for Virginal's castle. He suggested I deal with the Queen, whilst Mordred teleports throughout Europe with Morgan's help putting out fires I have lit. I informed him that before the two lovers left the witch's tongue let slip that she was holding Arthur. If we make haste, we may catch him before the coward starts running again...

Ch 11:Treachery

Mordred was frustrated by the fact we did not know King Arthur's whereabouts. Vlad simply stated he would eventually be found. He then looked at me and stated I was too weak for the job... Vlad suggested I gain to secrets to Joyous Garde, which previously was a cornerstone of demonic power.

I recognized the name to be Lancelot's castle. After deep consideration I dismissively told him: "Fine", and rode off to Lancelot's lands...

Ch 12: To Capture A King

My destiny is at hand. I have an entire legion of demonic entities at my beck and call; the gold, the honor, the equipment. There is just one thing missing: the authenticity.

The only acceptable outcome from today's fight is my coronation. My crowning achievement. We have found him on the remote island of Sardinia, a far ways from England. Once the king falls, the Sorcerer will blast away the ice blockade. The first lord to reach the council will be legitimized and will have all the power in the world!...

Author's Note: Thank you all for playing the Lost King campaign: Legends Edition. It was a blast to do a remake of the Stronghold 2 campaign in Legends style. Crafting the story and fitting in the Legends cast into 2's storyline along with experimenting with all the factions kept things really fresh, as I kept developing the campaign.

And special thanks to @Asophix for helping me playtest the campaign and regularly giving me feedback to improve each design! Whilst there were some setbacks along the way, with his help I was able to not only improve what would have been an easy and superficial campaign to a campaign where I got pushed to put far more detail into the maps than I usually do.

I really hope you enjoy the campaign. It took me almost exactly 2 months to complete it!