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Latest News
Posted on 2nd Jun 2026
Hello Everyone!
Firefly has announced that they will be revealing a new Stronghold title at the PC Gaming Show this Sunday.
Date and Time:
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Sunday June 7th at 8pm BST / 9pm CEST / 12pm PDT / 3pm EDT
Announcement Video:
Have fun and let's see what'll be shown on Sunday!
Stronghold 4 Information & Features
General Information
Release date: 2026
Steam demo launch: 23 June 2026
Main Features
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22 mission story campaign set before the events of the original Stronghold
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Skirmish mode featuring 8 AI opponents
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Skirmish trail
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Free-build mode
Gameplay features
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Grid based construction system as seen in Stronghold Crusader 2 and Warlords
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Honour and rank system like in Stronghold 2
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Lord's kitchen and royal foods (honey, grapes, wine and four different types of meat)
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Houses provide honour and can be upgraded for increased output
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Turnips added as a new basic food type for the general population, replacing meat from previous titles
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Cheese reworked into a multi building production chain (dairy farm to produce milk and cheesemaker to turn milk into cheese)
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Daily random events
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Weather types such as rain and snow
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Stronghold & Crusader style inns rather than a Stronghold 2 ale consumption slider
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Three different religious buildings - shrine, chapel and church
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New weapon types such as short bows and war hammers
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Moats, pitch traps and killing pits
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Stone and wooden versions of the barracks
New and returning units
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Armed Peasants, men at arms, macemen, crossbowmen, pikemen, swordsmen and knights return
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Archer split into two unit types - shortbowman and longbowmen
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Shortbowmen shoot faster and can set pitch on fire
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Longbowmen have greater range but slower rate of fire and are unable to set pitch ablaze
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Sergeant unit armed with war hammers (more information to come)
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Battering rams, catapults, tower mounted ballistae and tunnellers return
Story & Characters
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Set before the events of Stronghold
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The player takes on the role of Penryn of Wethel, a shepherd who rises to become a leader during a time of calamity
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Sir Longarm, Duke de Puce (the Rat) and Duke Beauregard (the Snake) confirmed to return
Posted on 14th May 2026
Hello Everyone!
SHC:DE was given a small update (v2.7.1), bringing a few options to the AI department:
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"Aggressive AI Sieging"
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This Skirmish/Multiplayer option slightly tweaks the siege force troops aggression. When enabled, the AI will send larger forces to attack rivals, as well as stationary troops will be more likely to engage hostile buildings in their close vicinity.
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The option seems to very slightly alleviate the weakness of the siege AI, where troops waiting to be deployed naively stand around.
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Custom Lord Nicknames
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Custom Lords can be added up to 8 nicknames, which will be added in front of the lord's name each.
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The text.txt file can be added the NICKNAME<1-8> options to supply these titles.
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Custom Scribe Messages
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Baldwin & Bullseye - and presumably the final two upcoming lords - have not been provided a scribe notification about them sending a message. As a band-aid custom solution, these can be overwritten willingly.
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These files are the General_Message<53-56>.wav files (path: Stronghold Crusader Definitive Edition_Data\StreamingAssets\EnglishSpeech\Scribe).
As always, you should update your game in order to access and play multiplayer games. Firefly Studios is clearly stepping away from active development so expectations should be set accordingly.
Have fun with the game!