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Planewalker

Music and Meters

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Hey there, fellas. :classic_biggrin:

I've been quietly engineering something.

If you are familiar with Stronghold Legends, then you're aware that the in-game music has some glitches.

  1. The battle music hardly ever plays outside of a campaign scenario. Even then, it often glitches and ends abruptly and starts a peacetime song after the first few seconds of the battle track.
  2. The map editor never switches over to peaceful music like it did in Stronghold 2, even though those tracks still exist in the system files.
  3. Some special tracks made specifically for SHL, like the beloved Thorns on a Rose which featured prominently in the demo, never play when they should.
  4. Certain tracks play too often, and some hardly ever, and the mood conveyed can feel somewhat random and out of sync with what's happening.

I may have sufficiently figured out the music system well enough to solve (or at least mostly resolve) all of the above problems. Testing for it so far has been great, and I think I'd like to have some other people try it out. What's cool is that it *should* be an entirely localized patch, so it should run on any game mode, including in multiplayer, without file issues from different languages or the like.

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That sounds cool.

I also saw these music files over the past month. I have been looking through the game files to find voice lines to try them out in my user maps. I found some that are complementary along with tons of unused campaign, skirmish, and multiplayer lines that aren't used.

I also noticed the odd timing of tracks and some tracks not playing. That would help so much. If you truly figured it out I can't wait to see them implemented, especially in the campaign where there was more potential to be had...also the unused  and misplaced campaign lines such as the polar bear line at the end of Ch 4 of the Arthur campaign that should have been played in Ch 5.

 

If you actually figured out a solution that would be very complementary to the game.

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I’d be interested in testing this out for you.

Let me know and I’ll take a look 🙂

Feel free to PM me the voice lines / music if you want.


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⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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This sounds great.

I've been wondering, for some time now, why there's no music during skirmish matches when playing as evil.


My Stronghold Legends custom lords

Morgan le Fay for custom skirmish 🧙‍♀️

Vlad's Enemies pack ✝️

Stronghold Lord pack 🐀🐖🐍🐺

Radu for custom skirmish 🏰

Beowulf for custom skirmish  

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On 25/04/2026 at 11:07, IgnasheunKnight said:

That sounds cool.

I also saw these music files over the past month. I have been looking through the game files to find voice lines to try them out in my user maps. I found some that are complementary along with tons of unused campaign, skirmish, and multiplayer lines that aren't used.

I also noticed the odd timing of tracks and some tracks not playing. That would help so much. If you truly figured it out I can't wait to see them implemented, especially in the campaign where there was more potential to be had...also the unused  and misplaced campaign lines such as the polar bear line at the end of Ch 4 of the Arthur campaign that should have been played in Ch 5.

 

If you actually figured out a solution that would be very complementary to the game.

Hey, while you're in there among the voice lines, would you be able to poke around and make a list of unused campaign lines? I hadn't thought about that and I should look into it further. I probably can fix that too.

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On 25/04/2026 at 18:25, Planewalker said:

Hey there, fellas. :classic_biggrin:

I've been quietly engineering something.

If you are familiar with Stronghold Legends, then you're aware that the in-game music has some glitches.

  1. The battle music hardly ever plays outside of a campaign scenario. Even then, it often glitches and ends abruptly and starts a peacetime song after the first few seconds of the battle track.
  2. The map editor never switches over to peaceful music like it did in Stronghold 2, even though those tracks still exist in the system files.
  3. Some special tracks made specifically for SHL, like the beloved Thorns on a Rose which featured prominently in the demo, never play when they should.
  4. Certain tracks play too often, and some hardly ever, and the mood conveyed can feel somewhat random and out of sync with what's happening.

I may have sufficiently figured out the music system well enough to solve (or at least mostly resolve) all of the above problems. Testing for it so far has been great, and I think I'd like to have some other people try it out. What's cool is that it *should* be an entirely localized patch, so it should run on any game mode, including in multiplayer, without file issues from different languages or the like.

Sounds really good! 😄 

Have you been thinking about a fixed tracklist? I'm not sure if the triggers can be manipulated well enough, but even if there are improvements over the original one, I'll be more than happy.

Would you also mind documenting your findings?

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