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Pauses in an Ai Castle
Stronghold Crusader for its time had a fun little Artificial Intelligence. Above all, that was - and still is - defined by a pre-defined castle template that varies per character. The AI tries to build a castle gradually, where each building has an order (1 being the first one, etc.), so the castle can be built starting with the essential buildings, with the less important ones added later. Some opponents build include a few pauses in their construction, allowing for a more gradual build-up -
Testing a Custom Legends Castle Editor
Hello Everyone! I have been developing an AI Editor for Stronghold Legends. The aim is to get as much liberty as possible over the design of an AI, making them more competent and fun to play against. I also hope that any user can have a smooth experience, while designing a dream castle! This project is a recompiled and modified variant of the original Stronghold-Knights SH2 AI Editor, adapted for Legends. Currently it knows a little bit more than its predecessor, with a few quality -
Ai-aided Historical Castle for Human Player
Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea? -
Wip Eyecandy Invasion Map
Hey folks, I haven't done any map making in years, and I quite fancied having a go again, so I'm making an invasion map, as yet unscripted, so just eyecandy for now. I do have various resources for map making in an external drive, however the usb is broken so it is inaccessible at the moment, I recall that when I enquired it was cheaper to buy a new external casing than it was to get the port repaired, so I'll see about doing that some time. Anyway, here's a stitched together panoin Stronghold 1
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Planewalker's Complete Guide to SHL Invasion Settings
Hey there, guys. Planewalker here, formerly known as Lord Tanthos. I have years of detailed user map experience in Stronghold Legends, and I'm here to give you a rundown on every component of a SHL invasion. Basics The basics of an invasion are quite straightforward. You pick what troops, how many, and what color. Below that you can choose which map marker the army will appear from. If you do have any questions about this section, I will answer those in the comments. Let's get into the meat
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