Thank you very much for hosting the contest.
I am glad you enjoyed the sieges. I ahve to admit, i'ts not easy to do these kind of scenarios with just the vanilla base-game, as the balance was one of the harder things to do. I also tried to recolour the AI's but i must have missed something when placing the playerkeeps in the original map, and i couldn't really wrap my head around, it. The tutorial for it did only work for Crusader v1.1 it seemed but the colour kept changing for v1.41. Maybe if i figure it out, i could create a new tutorial about changing player colours with the hex editor in the future with the newer Stronghold Crusader versions.
Anyways, i am greatfull for winning the contest, and i hope to submit more of my content to the site in the future 🙂
It could be though, that it would have to do more with modifications based on the Unofficial Crusader Patch 😄
Also congratulations to @artofmath and @Andreas9541 for winning 2nd and 3rd prize. I also enjoyed artofmaths map and i found the creation to be really well thought out.
I hope you guys had not too much trouble in beating my map on normal difficulty. If you enjoyed it however, i can recommend trying hard and expert out anyways, as they are not only more difficult via a rebalance in troops, but also come with a few more limitations. For example you will not be able to buy or recruit archers anymore, and you would micro manage your horse archers even more, and use your mongolian horse armies to their fullest potential! @Lord_Chris thank you also for your additional feedback. I was considering turning the view of the map around, so you would be able to drag over your full army right from the start, but i have decided against it, simply so that the directions north, east, south and west stay true to their original, to be top, right, bottom and left. Unfortuantely it wasn't possible to get the initial camera position to your army, but i figuered, that you would also not worry too much, as this also gives you the advantage of seing that you have a keep on the map yourself, where the view always starts. You can then turn the map around yourself to select the whole army by simply pressing ctrl + <- or ctrl + ->.
Hope that helps for future map playthroughs 😄 @EaglePrince as for the vietnamese troops, yeah i didn't really have a choice. This scenario however is based on a far later period of what will be eventually in the final Stronghold Warlords product. I chose it that way, because i didn't want to create a scenario, that eventually would be done better with what comes out. This way i can ensure that the content will still be fresh and enjoyable. This also means, that the vietnamese soldiers, which were also known for their well trained armoured rangers, would be well represented with those crossbowmen. They also had still a lot of light weight troops, as every person would be mobilized in a case of war to fight for their country, as represented by the snake and rat castles.
The King, here represented by the Wolf, actually fled. He got beaten mostly due to his war elephants getting used agaisnt him with fire ammunition in the fight that took place right before this scenario comes into play. I first considered to do that fith too, but i just wasn't able to pull it off, as there is not really anything that can emulate war elephants in the way they should have played a role there. The king tho retreated to the Wolfs position here then retreated further. Unfortunately you can't really make the lord retreat and still win a scenario game, so i had to make him stay and die 😕
Unfortuantely i didn't really have the option to make a sneaky assault on the players forces, when it would be time to leave the capital. It would be great, if skirmish games would be combineable with other map triggers, but i didn't have the solo powers to mod those triggers into the map, as there is currently only a single switch that decides between a map having those properties or not, which is the switch that decides if it is a skirmish map or a scenario map. Otherwise i would have added something like: "collect this many resyources, then leave to this location" to be more historically accurate. but i did what i could and i am thankfull for it paying off.
I hope you also did notice, that the Pig's lord was invisible, next to the tower on the river. He was the one, that ended the Scenario. In case your were wondering, i used a gatehouse and walked him through then stopped him on the tile right in front of the gate to make him invisible.
My Vietnames girlfriend didn't really approve of how i butchered the story due to game limitations, but at least i got her satified with taking part with a vietnamese historical Scenario ^^
Let's hope she will play Stronghold Warlords through with me when the game releases 😄