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Lord_Chris

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Everything posted by Lord_Chris

  1. Have you tried looking at the .uni files? They contain at least from my investigations lists of all the files needed to load the model correctly. You can open them in Notepad++, or use the Granny Viewer 2 software: https://www.stronghold-nation.com/article/62-adding-units-from-stronghold-legends-into-stronghold-2
  2. Interesting thought @ Sir Windows ….. Would there be any other changes which would make your mod better? Ie other aspects of the game you’d like to customise which haven’t yet been found?
  3. This looks amazing! I definitely need to give it a try 🙂
  4. Maybe something to consider in future in case any mods become available
  5. Just seeing what interest there is on the site to play a Legends multiplayer game?
  6. A reminder to everyone that Stronghold Nation has an official YouTube Channel which has recordings from some of the games played uploaded. You can access that here at the following link: https://www.youtube.com/StrongholdNation
  7. You can set up your own Tournaments for Stronghold Warlords at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/8-stronghold-warlords/
  8. You can set up your own Tournaments for Stronghold Crusader 2 at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/7-stronghold-crusader-2/
  9. You can set up your own Tournaments for Stronghold 3 at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/6-stronghold-3/
  10. You can set up your own Tournaments for Stronghold Legends at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/1-stronghold-legends/
  11. You can set up your own Tournaments for Stronghold 2 at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/4-stronghold-2/
  12. You can set up your own Tournaments for Stronghold Crusader at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/5-stronghold-crusader/
  13. You can set up your own Tournaments for Stronghold at the following URL: https://www.stronghold-nation.com/forums/tournaments/category/2-stronghold/
  14. Members of the Mutiplayer Gaming Community are expected to behave in accordance with these rules at all times. Failure to do so or any breaches of these rules will result in you being thrown out of this subcommunity and not allowed back in again. Absolutely no personal attacks, nasty behaviour, taunting, baiting, jeering or insulting of others whatsoever either in game or on the site. Be respectful to others at all times. No cheating. Absolutely no use of trainers or other out of game cheats to gain a competitive advantage over other players or for any other reason. All players must abide by the same rules agreed beforehand on the site. Each game can set their own rules (e.g no burning carts) but all players must abide by these once playing. All discussion of the game rules must be done before the match starts. To minimise disruption and prevent potential disputes, all discussion must be done and rules made clear before playing the game. This prevents members from not knowing what they are walking into when they play. The Host has ultimate say over any settings. Members can request changes to eg starting settings, but ultimately it is the responsibility and final decision of the host to balance things out in everyone's favour. Do not expect Moderators to wade in on inter-factional disputes or police Tournaments. Unless members are clearly breaking either these rules or the site rules, or it is appropriate to do so, do not expect site Moderators to intervene in personal disputes.
  15. If you are interested in joining the Multiplayer Gaming Community and taking part in field battles with users on the site, please make sure you have read and performed the following actions before requesting to join this club. Make sure you have completed to the best of your ability the information in your user profile under the 'Multiplayer information' heading. Other users will need this information to quickly find you and connect with you via the platform you are using. Make sure you agree to the rules of multiplayer games in this forum. If you do not agree you should not join. If you sign up or play a game and do not abide by the rules you will be thrown out of this sub-community and not allowed to return again. This forum (and associated topics for each game) are ONLY to be used for directly scheduling or discussing multiplayer games with other members. Technical support for multiplayer related issues should be placed in the main forum for each game here. If you are not interested in directly playing with other members, you should not join or post in this community. Once you have scheduled a game or set this up, assuming it is appropriate to do so, you should post a Tournament in the Tournaments section. In other words, discussion around matches and games goes in this forum categorised by game, actual Tournaments and discussion thereafter go in a specific Tournament created for that event. You should discuss only that match and Tournament in that Tournament, including for instance any connection issues, wins/loses and much more. If you are looking to join or create a new Fsaction, this should be done in the Factions section of the Multiplayer forum. A minimum of 3 members are required to set up a new Faction. Factions are subject to their own creation rules.
  16. The Stronghold 2 Modders Community has also now launched! You can join at the following link:
  17. This utility was built by the former Stronghold Knights fansite. You can download this mod from the Downloads section here: https://www.stronghold-nation.com/downloads/file/40-sh2-lord-of-the-rings-mod/
  18. The Stronghold 2 Map Unlocker was hosted by Stronghold Knights, a former fansite. This can also be used on Stronghold Legends with no adjustments needed. You can download this from the Downloads section here: https://www.stronghold-nation.com/forums/forum/40-shk-map-unlocker/ Note that this forum will only be used for any changes to a Stronghold Legends version (if one is ever made). If you are looking to discuss the SH2 (current) map unlocker, or for further news please visot the following forum on the Stronghold 2 Modders Community: https://www.stronghold-nation.com/forums/forum/40-shk-map-unlocker/
  19. This utility was built by the former Stronghold Knights fansite. You can download this mod from the Downloads section here: https://www.stronghold-nation.com/downloads/file/39-sh2-ai-editor/
  20. This utility was built by the former Stronghold Knights fansite. You can download this mod from the Downloads section here: https://www.stronghold-nation.com/downloads/file/8-sh2-map-unlocker/ It also works on maps from Stronghold Legends.
  21. There’s always time to make new ones 😉 I was going to myself actually but only ever started work on an Ice Queen.
  22. This message is for @ Spy - collectively as a team I believe we have found out what the 4 map files you have found refer to. I will send you a PM with some more information over the next day or two and it would be good to work with you on this if interested.
  23. I used to love the Ice faction but ended up using evil more throughout the summer this year. The problem as @ Asophix has already described, is that Evil is just too powerful especially on Stake Hurlers and bats and there is just almost nothing you can do against them especially in groups. Bats can destroy almost any defence in seconds while stake hurlers in groups, large groups especially create choke points or make it almost impossible for any army to bypass particularly behind cats. Unless bats are used - but the one game in particular I am thinking of, did not use fantasy units so in this case it was brutal. I’ll see if I can find the recording and upload it to YouTube. I don’t find Werewolves too powerful but maybe that’s because I’ve never been on the receiving end of them in large numbers. I do tend to use them a lot myself though. Frost giants are too strong against normal units but an easy counter discovered by Asophix is to use Knights who take care of them in seconds. In numbers there is basically no stopping them. I had a game recently where as soon as PT ended, he send a bunch of Frost giants over, dismantled my two walls and got into my castle. I still won, but I could easily have lost after that. Another exploit or hack I’ve seen on ice is to recruit mass white witches, send them straight to the enemy lord and basically end the game. Percival’s power is very disproportionate too in my view causing way more damage than need be. It wipes out a whole bunch of troops at a time. The sorcerer is by far the most powerful special unit (Merlin, Ice Queen, Sorcerer) just based in his special attack. It basically destroys large swathes of armies in seconds. Arthur is useless to me or at least I never learned to play this faction well. When I was younger pretty much everything wiped it out, maybe it could be different now but I just don’t like it because the game mechanics feel off to me and there are just no fantasy troops. The other hack as well, to sure if this is related to Arthur or not but sieging towers (Lookout towers specifically here) cause troops to be thrown out of the tower. It is not fair and should not be happening. Stake hurlers can also attack troops in towers which seems like cheating because you just create a bunch of stake hurlers and take them out from afar. Trebuchets are overpowered compared to catapults and quickly cause a lot of damage from estates as an example, if you are playing on a small map with estates over a mountain for instance, it’s easy to fire trees over the mountain and wipe out all the enemy buildings with little comeback. They are a nuisance and should either be disabled or made available to all factions. I also think a new game skirmish option to this effect may be useful. One common request I see (or rather a demand) from multiplayer players is of “no fly “ - meaning no aerial units. I personally don’t have an issue with this and find it tends to be the wrong type of people who request this (ie the people who were never going to win anyway and try to stop other players having fun in the process because they don’t know how to handle aerial units). One such case was the first time I saw the white witch trick used, in retribution to a dragon attack or some other attack I made. My only concern with aerial units is bat attacks in mass because they are so difficult to defend from, although there is a hack where for some reason crossbowmen in siege towers appear more immune and more easily shoot them down. In towers this is not the case. Dragons seem ineffective on estates once you place several wells. My favourite dragon is the Ice Dragon, I personally find the others are not effective at doing anything or very little at least. The evil dragon is also useless often getting killed without inflicting damage or very little. The damage is not effective enough, though granted it is cheaper than the other two, but I’m cheaper because it is worse. My concern with Bedivere is that his ability is too wide ranging, ie it has the possibility to tackle multiple layers of wall at once which I don’t think should be the case. But compared to Percival and other units from other factions this is a minor problem. I’m currently in Edinburgh this week but I will reply properly later.
  24. For the first time ever yesterday, I played my first Capture the Flag game, but it didn’t really go to plan……. This was followed up by a second game with the same person a few minutes later. I was disappointed to say I didn’t even get a chance to use the Werewolf Launcher this time! Has anyone else ever played Capture the Flag and if so what did you think of it? Personally I found it far too easy and was disappointed it was kind of a baked down version of Deathmatch.
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