Tribes

Posted:
27th Jan 2014
Game:
Stronghold 2
Category:
Custom War
Views:
2,029
Downloads:
673
No of Estates:
5
Difficulty:
Hard
Map Type:
Balanced:
Unbalanced
Missions:
1
No of Players:
File Size:
448.25 KB
Made With:
v1.3.1

By Lord Vetka

Tribes

You have seen war come and go in this land, battles fought in distant lands against Lords and with allied Lords, as you have fought for the greater good the tribes have fought for their own greater good. Your castle has suffered and the villages you have depended upon for trade have been taken by the Tribes.

In the distant lands war has come to a slow grind now is the time to send some troops back to your castle to rebuild and regain the villages, pushing the Tribes out once and for all. The tribes know of your return and will not give up easily, they will wait until you reach your castle before returning to retake your villages from you, then they will come and try to remove you from your castle for good.

You won't need to rush there are no time limits, but you will need most of the troops and reinforcements you will get along the way, the hills are lined with archers and the siege equipment will be handy, the burning carts if placed in the right spot can burn a hole mountain top, I'm sure you will figure it all out. So get some troops to your castle, be ready to defend it and when you feel ready send your troops back out to retake your villages again so you can fill the request of 60 iron for the win.

BY Lord Vetka

This map and many more have been posted at "HeavenGames.com" under the name"Sir_Vet"

I will be posting more of these maps here as well as my Crusader maps.

ps: there is a spoiler in the zip if you need it.

ps: I have played this map many times and it all works the way it should, but there are a few spots where troops can stackup and go nowhere, they will be enemy and neutral, sorry I could not find out why. The game still runs normal though. Just save before attacking the stacked groups.

Author
Comment
6th Feb 2014

A new type of custom war map - very exciting! :) This type of campaign is one of my favourites. I absolutely love it when you are given troops then have to embark on some kind of mission. This reminds me of the one from Legends where you have Gareth and must kill the four (or five) different coloured knights.

I love the winding pathways - you know exactly how to confuse somebody and make it impossible for them to follow where they go. Maybe it's just me ;)

The amount of detail is just stunning - no-one will ever see that waterfall between the sloping pathways near the rock, yet you've added it in anyway. The use of levels were incorporated into it extremely well. If only I could create that type of realism when creating them. :o

When I first opened up the map I though it seemed to easy - until I realised that to get to the keep of The Bull you had to go to all the way around. Those are the type of maps I love - ones which are like a maze and deceive you. (Another reason I particularly like the Moria map from the LOTR mini release pack.

I liked the way you had archers in the trees, I didn't see those so got quite a shock when I was attacked by them after thinking I'd killed the guards next to the Estate. I do think that starting with a few troops near the keep or having a reinforcement point near the keep would be better though as this would stop the attacks on the keep. (Or make sure the invasion went straight to The Bull rather than stay near the keep). Maybe giving The Bull some troops at the beginning would help as well, he wouldn't be as easy to defeat then.

The landscape really is confusing! Which is excellent. It makes it so much harder not knowing where to go, with so may possibilities. Again, the textures were very well balanced, another one of your outstanding maps. I really wasn't expecting the invasion! I got such a shock because I though they were coming for my castle and I was that busy with the troops that I forgot to focus on it. (Little did I realise there were more intended for just that purpose... :) )

This type of map is probably my favourite of all maps, I'd love to see you upload more.

[Edited by Lord_Chris on 6th Feb 2014 00:00:00]

3rd Jan 2014

I don't know if I would call this a new type of map, I like to call them "adventure maps" although it is exciting! I started making these types of maps years ago, and they are fun. I will be posting my original map "A New Journey" very soon, just fixing a few things before I post it.

When I first made this map I was playing with the editor and made that path that goes down and comes back up with a little water fall, then I decided to make a map and this is what you got.

While you are playing a map you can click on the eye to the left and then on the eye again in the panel, this will bring you to a custom way of looking at the map, by rolling the mouse wheel or holding down the mouse wheel and moving the mouse will allow you to see way more of the map, whether you want to be at ground level or maybe as high as you can go and looking straight down, in this mode you can see where the paths go!

Thanks a lot it's rewarding for someone to compliment your hard work, I did make this map with the intention of uploading it so I put more effort into the details and some of the little additions, like giving you an opportunity to lite the pitch on the mountain by the pitch village burning the snipers so you can get to the road and use the ballistas on the remaining snipers on the other side of the valley.

OK, now I'm at a confusing point, you said you had to go around to get to the Bull, you should be able to go down into the path and back up right to the Bulls castle, I did play this map a bit with version 1.3.1 now and found that the troops will go around where they don't in version 1.4.1.

Now you really have me confused,( I do think that starting with a few troops near the keep or having a reinforcement point near the keep would be better though as this would stop the attacks on the keep. (Or make sure the invasion went straight to The Bull rather than stay near the keep). Maybe giving The Bull some troops at the beginning would help as well, he wouldn't be as easy to defeat then.) I'm not sure what you are referring to?

When you start you have to invade the Bulls castle, when you get to the castle he gets reinforcements coming in behind you that you need to deal with as well as killing the Bull. The troops you get are meant to be split up, some going over to the Bulls keep and some for taking the iron village, that's what the ballistas are for, the archers.

At your keep the only thing you can do is add in a few farms and such, so you can have a few more resources when you do get there, when you do get there then you can start building up your defenses, the story does tell you that you will lose the villages and be invaded when you go for your castle.

Thank You for the great review, always appreciated.

I will be posting "A New Journey" soon, then you can see what a full size map with 4 missions and 9 villages to retake and rebuild and a castle to build and defend then an enemy castle to attack will be like, while starting with your Lord and a few troops in the bottom corner of the map.

And then "Mottes Art", and then "A Bad Seed", and then...

I'm glad you like this type of map:-) Heck, I might even get back to the new adventure map I was building, but lost interest in.

Lord Vetka

11th Feb 2014

That sounds like a very good map just by the name. That's quite often how I start with maps; I start with one corner with something often completely random, and before I know what has happened I have a completed map. I never do an planning beforehand, I just do it. But somehow, if I plan it, it seems to go wrong somehow and doesn't look as good.

Just out of curiosity, do you plan anything on your maps?

OK, now I'm at a confusing point, you said you had to go around to get to the Bull, you should be able to go down into the path and back up right to the Bulls castle

I didn't actually see this until the second time I played it :) - I took the long way...

The Archers in the trees were definitely a very good addition to the map, they made it much tougher.

I did play this map a bit with version 1.3.1 now and found that the troops will go around where they don't in version 1.4.1.

There seem to be a lot of differences between the different patch versions, and from what I gather the 1.3.1 is the best due to many reasons (just my opinion of course).

I think it was very good splitting the troops up, it meant that you had to keep an eye on several areas at once and made it much harder.

I will be posting "A New Journey" soon, then you can see what a full size map with 4 missions and 9 villages to retake and rebuild and a castle to build and defend then an enemy castle to attack will be like, while starting with your Lord and a few troops in the bottom corner of the map.

I can't wait for a full size map! And four missions - this will be great :)

[Edited by Lord_Chris on 11th Feb 2014 00:00:00]

11th Feb 2014

Most of the maps I make start with a vague plan, like you said try and make a certain design and it never goes the way you want :-) The map I sent screens of was a planned map that didn't go the way I planned, but still a good map anyway.

I never liked 1.4.1 but every one went to it so I went along, 1.3.1 is the best version in my opinion, it will cause some troubles along the way using 2 versions to make maps and updates.

You liked my snipers, did you lite the mountain on fire? In case you missed it, when you clear the way up the path from the pitch village you can take your burning carts and get them through the pass and to the east is a sign post, get the cart in there to lite the mountain.

You don't have to wait, I will post "A New Adventure" today!