Jump to content
Lord_Chris

Week #3 - Stronghold 3

Recommended Posts

Your task for this week is:

 

Create a fortress in the Stronghold 3 editor, along with some exciting river effects and a bandit camp. The map should be scripted so that the bandits attack and you must destroy the camp to win. Upload to our download section when completed.

 

The map can be as simple as down to the very basic landscape with a keep marker and a outlaw camp - or you could ramp it up a bit and add a few additional extras! You can make any size of map, with any kind of landscape, and anything you see fit in-between!

 

Useful resources

 

 

Note: Your entry must be [colour=red]uploaded to our download central[/colour] by (23/1/16 23:59). If no entry is uploaded (via .zip. then your entry will not be counted! The results will be revealed on Sunday.

 

Good luck everyone!


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

This sounds good; count me in.

 

One question for clarification:

 

Does "Stronghold 3 editor" refer to both, Stronghold 3 and Crusader 2? After all, both games use more or less the same game engine / editor. Or does it explicitly have to be a Stronghold 3 game?

 

 

By the way, I would not be worried that no one took up the last challange. 52 are a lot of challanges and 1 year is a long time. I think it is quite normal that from time to time there will be a challange that does not find any takers.

Share this post


Link to post
Share on other sites

Great news @Nigel! We're looking forward to see what you can come up with!

 

It's explicitly the Stronghold 3 editor - while both editors are similar, if you check our editor guide (above) you'll find there are some major differences in them too.


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

I have just uploaded my file : A Hunting Party

 

To make it easy for everyone I also put a description of the mission here.

 

 

 

 

A Hunting Party

 

You go on a hunting trip with 5 friends, knights of your retinue. The knights leave their armour at home and only wear light ranger's clothes - but their swords, symbols of their status, they take with them.

 

As the times are peaceful, you only take a few men-at-arms as body guards with you. In addtion to that your company is made up of fife huntsmen, two smiths who tend your equippment and a cook who bakes those delicious pastries that you like so much.

 

When you come close to a mining village that belongs to one of your estates, you discover a bandit hideout nearby which is threatening the area. Quickly you turn your camp into a makeshift "fortress" to have a base for your adventure. Now your knigts sorely regret that they did not bring their armour, especially as the local traders have no weapons to sell. It cannot be helped - you have to find a way to defeat the bandits.

 

If you manage to destroy the bandit camp you can say a prayer of thanks at the old cross in the mountain.

 

 

 

This is a short scenario and not too difficult, but it does have a few hurdles.

The hint here may help you if you are stuck.

 

 

An old saying in the art of war: knowing when to attack and when to retreat can be the key to victory.

 

 

 

As a technical note: the cross in the mountains is needed to allow the game to end with a victory screen as there is no trigger for destroying a bandit camp. But you will need to destroy the camp to get to the cross.

 

 

 

Hope you will enjoy it :)

Edited by Nigel

Share this post


Link to post
Share on other sites

Thank you Nigel, the map has been approved!

 

The points are as follows:

 

 

Feedback

 

The map was very well constructed, and the landscape was very cleverly put together - I particularly like the waterfall and the water that can be walked over. The idea of having the iron transported over the water to your village is a really good idea. It was a very tough map with the starting number of troops which you received. It required you to use them very effectively and it took me several attempts to actually complete the mission. The landscaping was very well detailed and the numerous cliff heights looked very impressive.

 

It was a very good map - congratulations on being entered into the draw!


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Topics

    • Stronghold 2 Unofficial Patch Worked on by B1naryvision

      https://github.com/B1naryVision/sh2-unofficial-patch So this is something new, i was talking on Discord to Kyr0sus about his own mod working to fix a few things about multiplayer as well as AI, but i have also come across this. Ive begun playing around with the above but i am having some major performance issues with it [seems im being silly, Windows is making the game use my Igpu lol], so i might try to talk to B1nary over on Github [or if it happens that they have a profile here or discor

      in Stronghold 2

    • Stronghold 4 Information Megathread

      Greetings to all! Firefly Studios started teasing the upcoming SH4 game with bits of information in a Q&A video. As time goes by, we obtain more and more information that we eventually are going to administer in the on-site wiki. Until then, the SHN staff pleasantly summarises you the points we find most worthy to know about Stronghold 4's lifecycle, release date and other features, in this thread. :-] We ask you however to kindly discuss SH4 in the dedicated forum rather tha

      in Stronghold 4

    • A Brand New Stronghold Reveal Is Coming This Week!

      Hello Everyone! Firefly has announced that they will be revealing a new Stronghold title at the PC Gaming Show this Sunday. Date and Time:  Sunday June 7th at 8pm BST / 9pm CEST / 12pm PDT / 3pm EDT Announcement Video: Have fun and let's see what'll be shown on Sunday!   Stronghold 4 Information & Features General Information Release date: 2026 Steam demo launch: 23 June 2026 Main Features 22 mission story campaign set bef

      in The Town Crier

    • Stronghold 4 Demo Released

      Ahoy Sirs and Ladies! A playable demo for Stronghold 4 has been released on Steam (https://store.steampowered.com/app/2153760/Stronghold_4/, 10.53 GB size).   This alpha version gives a glimpse into the story of Penryn of Wethel, situated prior to the events of Stronghold 1. SH4 Alpha allows you to play one economic and one military invasion mission, akin to the classic Stronghold 1 presentation with some inspired mechanics from Stronghold 3.   The demo is scheduled to b

      in The Town Crier

    • Sarum Castle: Sharing Ideas on a Medieval Stronghold I Have Researched and Built

      Years ago, with some realism, I have imagined and documented Sarum Castle — a formidable fortress along the North Norfolk Coast in England during the early 1400s fully sustained by its household and town. Key features which you can consider for your own castle: Concentric design: Two defensive layers around the keep, with moats, drawbridges and barbicans. Defensive tricks: Trebuchets, mangonels, ballistas, rolling logs, oil and stone tippers along different hidden traps and k

      in Stronghold 2

×
×
  • Create New...