Black King 0 Posted January 5, 2015 I was wondering why it does not work no matter how I changed it only the other speeches XD and also is it possible to have a mounted knights as reinforcement? 0 Share this post Link to post Share on other sites
Lord_Chris 284 Posted January 5, 2015 I've used WAV files before to change sounds, and that worked fine for me. Were you using MP3? If so, change it to WAV, you can use a converter here - I'm about 90% sure that the game only accepts WAV files because that's what's coded into it. 0 Quote The fields have eyes, and the woods have ears. — Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale Useful Articles Stronghold Legends Trails & Walkthroughs Scripting Invasions & Using Invasion Markers Extracting Audio Assets from Stronghold 3 Locking/Unlocking Stronghold Crusader 2 Maps Share this post Link to post Share on other sites
Crusader1307 302 Posted January 9, 2015 Your 100% correct. I've changed WAV too. Just convert. But be aware, there are some that just won't work. (Don't know why). :blush: 0 Ego Sum Re Historica Meritissimus https://www.stronghold-nation.com/history/quiz https://www.stronghold-nation.com/history/thru-ages/ Share this post Link to post Share on other sites
Black King 0 Posted January 9, 2015 (edited) how about the mounted knights as reinforcements? I changed the mp3 sounds to wav but everything is the same. there is still no sound. This is for my minas tirith map, the only problems i would like to solve is the attacking speeches of every soldier I edited. I already submitted it on the other day and if ever I succesfully changed the attacking speeches I will update it XD Edited January 9, 2015 by Black King 0 Share this post Link to post Share on other sites
Mathew Steel 151 Posted January 9, 2015 But be aware, there are some that just won't work. (Don't know why). To @Black King I think this may answer your question. I'm not too sure why this may be unfortunately, hopefully you find a workaround :) 0 "Gofyn wyf am galon hapus, calon onest, calon l?n." Share this post Link to post Share on other sites
Lord_Chris 284 Posted January 9, 2015 I changed the mp3 sounds to wav but everything is the same. there is still no sound. I didn't officially convert mine, I used Audacity's converter to do it and it worked every time. I haven't done this in a while, but have you tried one file using that? Also note that the file names must be exactly the same, (CaSe Sensitive!) otherwise the game will not allow it to work. Regarding your other question, there is most certainly a way to do it, but I'm not sure off-hand. Perhaps @Lord Vetka could give us a answer there. 0 Quote The fields have eyes, and the woods have ears. — Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale Useful Articles Stronghold Legends Trails & Walkthroughs Scripting Invasions & Using Invasion Markers Extracting Audio Assets from Stronghold 3 Locking/Unlocking Stronghold Crusader 2 Maps Share this post Link to post Share on other sites
Lord Vetka 63 Posted January 9, 2015 I have used mounted knights on maps before, but that was a long time ago, I just did a test and the knights I scripted as reinforcements came in on foot, but the knight I placed on the map came in mounted, I could be wrong but I think if you want mounted knights on the map, it has to be done while you are making the map. You could sneak them in, maybe place the knights you want in a corner some where in a small walled section on enemy territory and use an enemy near a marker to switch the territory to you so you can ride out of the gate that now belongs to you. I have also used enemy near a marker to change ownership of a gate to you. If you use the enemy near a marker, I make the territory enemy then you are the enemy triggering the marker. I hope that helps. Play around with it and see what you can do, if you want more help, just ask! 1 Share this post Link to post Share on other sites
Mathew Steel 151 Posted January 9, 2015 Well @Lord Vetka has just helped me understand what you needed. While in map editor placing knights will result in them automatically being mounted. If using knights as reinforcements they should be mounted automatically. That's how it has always been for me, I recall making many maps where Lord Barclay would have knights in his invasions and they would be mounted. Although it has been a while and it might be different, if I am wrong, I'll try and figure it out for you once I have some more time :) 0 "Gofyn wyf am galon hapus, calon onest, calon l?n." Share this post Link to post Share on other sites
Black King 0 Posted January 11, 2015 (edited) I'm using version 1.4, are you too? when you have mounted knights as reinforcements? if yes It will be better and more easy of there is a image/video tutorial for that. XD Edited January 11, 2015 by Black King 0 Share this post Link to post Share on other sites
Lord_Chris 284 Posted January 11, 2015 Version 1.4 is unstable - you should either be using 1.3.1 or 1.4.1. The 1.4.1 update can be found in our SH2 miscellaneous downloads section. 0 Quote The fields have eyes, and the woods have ears. — Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale Useful Articles Stronghold Legends Trails & Walkthroughs Scripting Invasions & Using Invasion Markers Extracting Audio Assets from Stronghold 3 Locking/Unlocking Stronghold Crusader 2 Maps Share this post Link to post Share on other sites
Mathew Steel 151 Posted January 11, 2015 I use 1.4.1 which is the latest patch. Not many people use 1.4 so switching over to 1.4.1 might benefit you in more than one way :) 0 "Gofyn wyf am galon hapus, calon onest, calon l?n." Share this post Link to post Share on other sites
Black King 0 Posted January 11, 2015 I really wanted to switch to 1.4.1 but it's always the same. It says successful when I update it but when I play and test it byI moving a knight who's attempting to mount on a horse, the horse just stand their and the knight can't mount anymore. In my previous years playing stronghold 2 I was able to play 1.4.1 on other computer, its just now I can't find the answer why it's not working. 0 Share this post Link to post Share on other sites
Mathew Steel 151 Posted January 11, 2015 I don't understand what you mean. Can you try and explain a bit more in depth :) 0 "Gofyn wyf am galon hapus, calon onest, calon l?n." Share this post Link to post Share on other sites
Lord Vetka 63 Posted January 11, 2015 You might have corrupted game files from to many changes over time, it would be a good idea to uninstall the game completely, then reinstall and allow the game to patch up to 1.4.1, when I do a reinstall, I will reinstall the game then run it, then restart my PC then manually install the next patch and do that with each patch until I'm patched to 1.4.1, I do it that way because I find I get a good clean install that way, also if you have removed the game, then I would clean the registry of any SH2 files before reinstalling. Edit- Mathew, if you made a map and have Lord Barkley as your enemy and he is making troops then he will by default send out Mounted Knights, did you script him to send knights or is he doing it on his own? 0 Share this post Link to post Share on other sites
Mathew Steel 151 Posted January 11, 2015 I scripted an invasion where Lord Barclay was attacking, although he himself didn't have a territory. But it's worked both ways for me. 0 "Gofyn wyf am galon hapus, calon onest, calon l?n." Share this post Link to post Share on other sites
Black King 0 Posted January 16, 2015 @Mathew Steel. I mean I already updated my stronghold 2 to 1.4.1 but all the bugs that been fix in 1.4.1, I can't see any changes when I play. I think Lord Vetka is right. The game files might be corrupted because I remember some time when I was playing stronghold 2 1.4.1. The knights are mounted when i set them as reinforcement. Everyone is right and the only problem is my game files, It's corrupted. Thanks guys XD 0 Share this post Link to post Share on other sites
Mathew Steel 151 Posted January 16, 2015 Glad you fixed it :) Just a little tip, if you were referring to something I said earlier, you can quote what I said using the quote options. Simply click the button and write your message in between the 2 brackets :) 0 "Gofyn wyf am galon hapus, calon onest, calon l?n." Share this post Link to post Share on other sites
sh4d0wknight7447 8 Posted February 19, 2015 To change the attacking speeches for any soldier (assuming you have the new speeches you want to implement), navigate to your stronghold directory and find this location C:\Program Files (x86)\Firefly Studios\Stronghold 2\fx\military speech Here you will be able to see all the audio files of every military unit. If you wanted to replace, say the 11th speech of an outlaw: "Are you looking at me?!" First, remember to BACKUP YOUR FILES and then replace the file "Outlaw_S11" with the new desired speech file, giving it exactly the same name. Then you can launch your game and after about 11 tries you will be able to hear it in game. 0 "To Strive, To Seek, To Find, And Not To Yield." - Alfred Tennyson "Dulce et decorum est pro patria mori" - Wilfred Owen Share this post Link to post Share on other sites