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Economic Game: Calanais
Hey folks, I've just completed the stand-alone economic mission, Calanais! It's something of a grind - you cannot grow or buy food apart from hops and ale, and there are no trees. You are constantly assailed by bandits. Your only economic recourse is to sell stone, keep your peasants drunk and religious, and tax them. The aim is to gain (and maintain for a period) a large population (118 at normal difficulty). The early stages of the game in particular are tricky. The bandits willin Stronghold 1
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"The Contract" An economic custom map by Mathew Steel
I wanted to make this map using the smallest map size, I feel it really tests my map making abilities and I managed to make a quick fun map within 20 minutes. I feel the map is well designed for such a small map. Using a river and some mountains I managed to make a neat map. At first I thought of the name "Encaged" as you are closed in and there is nowhere to go. But after writing the story, I decided to change it to "The Contract". The map has been submitted and is awaiting upload. I'll l -
Freebuild Economic Missions
According to the Stronghold Knights archive, there used to be a bug that let you add invasions to non-invasion maps via the [ALT]+[COMMA] trick. This bug (or perhaps you could consider it a feature ;) ) has since been fixed, however, it is still possible to add preplanned events and objectives to a free-build map (messages too!) This post will show you how to create an economic mission that can use the [F1] Free-build editor to change the course of the mission. Creating a Free-build Economicin Stronghold 1
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