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Crusader Definitive Edition Update - Custom Lords

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Come one, come all!

SHC:DE got another release (v2.6) today, bringing us the ability to customise both existing and custom lords, above all! This includes voice lines, short videos and even the small avatar displayed on the various game interfaces.

In order to prevent apparent abuse, Firefly ruled that custom Lord submissions in the Steam Workshop may only be added small avatars, however it is allowed to upload fully customised Lords in third-party sites like SHN & ModDB. As a consequence, adding custom media for lords has been made slightly difficult. An article will be added and linked here with a short summary soon.

Beyond the editable AI, some bugfixes and improvements have been brought to the Spectator mode and custom trails, as well as the CPU Editor has been updated too. Here are the most noteworthy changes:

Spectator Mode

  • Selecting units now displays the health bar of those units.
  • Game speed upper cap has been increased to 300.
  • Invisible units (assassins & ambushers) and traps (pitch ditches & killing pits) are revealed for the spectator.

AI behaviour

  • Bots no longer retarget their attack force mid-siege, if they target either the Richest or the Weakest players.
  • Pikemen, Swordsmen and Arabian Swordsmen properly occupy their rally points in the castle design.
  • Patrol groups in the siege army all properly engage the lord.
  • Unit groups that can be composed of multiple groups have been added a slider to prevent undefined behaviour - this effectively caps maximum group count at 5.
  • Custom Lords no longer cause a crash in multiplayer games.

Have fun around modifying and creating your bots. If you are interested, feel free to share your ideas or modifications here on Stronghold Nation, so that you can spread the fun! 🙂

 

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