Asophix 189 Posted October 6, 2025 Firefly Studios has made an announcement on Steam that the Definitive Edition is getting its planned Autumn Update on October 14, 2025 on Steam. The update will include free content, as well as an aptly named DLC available for purchase: The Canary and the Trader The price is not yet known for the downloadable content, however if you want a notification on the day of unlock, you can wishlist it on Steam. Content: Economic Trail of 5 missions (free) Trail of the Jackal - Sands of Time Trail of 9 missions (paid DLC) New AI Lord: The Crocodile Available for free in the new update An olden battle-scarred man riddled with green outfit and trophies, envying the wealth of his lords from the safety of his marshlands. Builds a settlement full of wetlands and barely any fortifications, resembling the lifestyle of his namesake. Seen wielding the cheapest units: Slingers, Slaves, Skirmishers, along with Ambushers. New AI Lord: The Trader Available in the paid DLC A cunning and greedy merchant, whose outfit reeks higher status. Builds sprawling and massive settlements, emphasising popularity and mass production chains. Hires a mixture of Arabian and Bedouin units: Arabian bowmen, Slingers, Eunuchs, Skirmishers New AI Lord: The Canary Available in the paid DLC Sibling of the Rat, she is disease-ridden, with a little more grasp to warfare but generally still displaying similar skills. Basically constructs slightly more fleshed out, basic castles inspired by the Rat's style: using thicker walls, moat, negative Fear Factor, breweries. Seen using Spearmen and Archers, may use Ambushers. 2 Share this post Link to post Share on other sites
Asophix 189 Posted October 14, 2025 The Autumn Update (v2.0) is out and now you can access the announced contents alongside a bunch of bugfixes and improvements. Please make sure that you update to the latest version in order to access multiplayer via Steam (auto-updater). New Features Coat of Arms designer: available from the Settings, you can design your and display your own coat-of-arms in place of your Steam avatar. Random Lords can now be selected from the AI opponent selection menu, one-by-one. Randomised Skirmish Options: rolling random sets of AI, teams, maps, and so on. Co-op Multiplayer Room option, pitting players automatically versus all AI. Starting positions can be changed in Co-op missions. Additional Game Options can be individually toggled on and off for Skirmish matches, which are carry-overs from the UCP: Enhanced AI Sieges provide a new approach for the AI during sieges, mostly changing targeting enemy structures. AI opponents may start with their castles fully built in a match. Buffs for the Arabian Swordsmen, Laddermen & Spearmen, nerfs for Horse Archers. Increased free peasant cap (from 24 to max available at population cap), as well as faster peasant spawn. Fletchers skip returning to their workshops after dropping of their delivery. Healers may also heal friendly troops. Setting enemy unit hit points (2/3x, 1x, 1.5x, 2x). Additional Changes Emperor Frederick and the Marshal now buy weapons for their armies. The Healer may wander short or long ranges away from his position to seek out troops to heal, instead of being stationary, depending on its active stance. Moat can remove walkable vegetation when dug by troops (the plan can go under it). Shift-clicking a weapon type on a workshop panel will set all such workshops' production on the chosen weapon (existing feature). 3 Share this post Link to post Share on other sites