Jump to content
Asophix

Cumulative Patch Notes

Recommended Posts

CURRENT VERSION: v1.1

v1.1:

  • Raid groups functionality improved:
    • Increased number of unit slots from 2 to 8.
    • Increased catapult and fire ballista upper caps from 2 to 4.
    • Fixed a bug where an unset unit slot preceding a set slot would result in the AI not forming raid groups.
    • Base units and variance slots caps slightly tweaked.
  • Population validation rule now takes an additional 2 people in the population used category to account for the treasurer and other AIC-relevant building workers.

v1.0 - Initial Release:

This list details differences to the SHL Lord Editor v1.3:

  • Buildings are grouped into their respective categories.
  • Tooltips have been added to Lords and a few more screen elements.
    • The Legends Editor has always been a little obscure in terms of how it should be used. Moreover, a little flavour could also help give Lords a bit more character.
  • A few more lines of descriptive summaries have been added to each category's content.
  • Siege armies have their dedicated tab.
    • This is done to ensure that tabs stay well within UI real estate.
  • Validation rules have been revised:
    • Barracks units are checked whether they can properly be supplied equipment (either via production, or trade from the Market).
    • Weaponcrafter workshop productions must be selected at least one type of product.
    • A warning is issued if a blacksmith or armourer has no iron mines to supply them (thanks @ Sir Windows !).
    • Punishments requiring a torturer are checked for a Torturer's Guild being present.
    • Fighting and Warrior Monks are checked for a Monastery building built.
  • Unit types are accessible in a dropdown list instead of an autocomplete box.
    • This is a compromise to ensure that wrong data can't be input that easily.
  • Lords can buy up to 4 extra resources along with those they always attempt to buy. Buy limits are relative to the sell threshold based on the good.
  • There is only one raid group instead of 8, which can be given multiple unit types and siege engines for inclusion.

Share this post


Link to post
Share on other sites

  • Similar Topics

    • Cumulative Patch Notes

      CURRENT VERSION: v1.4 Please upgrade the Lord Editor to this version. Opening Game Rules files with earlier versions may lead to unwanted behaviour. v1.4: Buildings are grouped into their respective categories (SH2 LE). Tooltips have been added to Lords and a few more screen elements (SH2 LE). A few more lines of descriptive summaries have been added to each category's content (SH2 LE). Added Pictish Boat Warrior, Outlaw and Light Cavalry to the unit roster

      in AI Lord Editor

    • Unofficial Crusader Patch

      Hey guys, a lot of good stuff have come from Germany, especially when it comes to Stronghold Crusader, and now comes another one. I don't know if other have noticed it already, but I have noticed it now. Here's the link for the Unofficial Crusader Patch. https://github.com/Sh0wdown/UnofficialCrusaderPatch/releases#user-content-Changelog   There you may see the list of changes, and I trust everything works great. I'm not going to use it myself because of multiplayer games, but this does offer wha

      in Stronghold Crusader & Crusader Extreme

    • New Patch

      1.4 version of Stronghold Crusader has been released. http://steamcommunity.com/games/40970/announcements/detail/1330101023049338879     Now some stuff work smoother, but now I need to see how to make my game work on my other PC as well. :) Also, I haven't managed to play a multiplayer game less than an hour ago with any version of the game. I hope I'm going to make it work. Plus, it appears that the .cfg file of 1.4 is not compatible with 1.3 version. Make backups of your cfg files just in case

      in Stronghold Crusader & Crusader Extreme

    • Stronghold Legends Patch

      With the 52 Weeks challange for SHL, it is now after such a long time, that I play this game again.   The first obstacle I am hitting is, that I now have the version 1.0 installed and no idea where to find a patch. Is there one at this site? Or perhaps a link to a patch?   The next challange will be to get the additional messages to work. I found the files and exchanged the en-us.xml but that alone does not make them work. For exapmle, I have written MESSAGE_DragonNest into the Text File ID. Do

      in Stronghold Legends

×
×
  • Create New...