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Cumulative Patch Notes

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CURRENT VERSION: v1.4

Please upgrade the Lord Editor to this version. Opening Game Rules files with earlier versions may lead to unwanted behaviour.

v1.4:

  • Buildings are grouped into their respective categories (SH2 LE).
  • Tooltips have been added to Lords and a few more screen elements (SH2 LE).
  • A few more lines of descriptive summaries have been added to each category's content (SH2 LE).
  • Added Pictish Boat Warrior, Outlaw and Light Cavalry to the unit rosters.
    • These units bring much flavour to the gameplay and it can also open some creative avenues for custom lords.
  • Unique units - Dragons and Magicians - can no longer be set as Siege Army group types.
    • I felt that dragons and casters have no place in a proper siege army. It is possible that e.g. a Merlin accompanying a siege formation could fit well, so upon request I may re-add the casters to the sieges.
  • Validation rules have been revised. Complete list:
    • Weaponcrafter workshop productions must be selected at least one type of product.
    • Army groups consisting a unique unit must be given a maximum count of 1.
    • The Siege Army groups' total size must not be less than the Siege Army base size.
    • An error is thrown if Hovels cannot support the required number for running the economy.
    • An error is issued if a blacksmith or armourer has no iron mines to supply them (thanks @ Sir Windows !).
    • A warning is issued if Fantasy Units have no Special Recruitment Building, or vice versa.
    • A warning is issued if there is no Pantry for supplying Royal Food, or vice versa.
  • Overall run-time memory footprint decreased via code refactor.
  • Attempts to save fail silently while validation errors are present (SH2 LE).
  • About Window opacity slightly decreased for a more pleasant experience (SH2 LE).

v1.3:

  • New validation error rule: unit groups with a unique unit - e.g. Merlin - as type must have a quantity of 1.
  • Replaced auto-complete boxes with combo boxes for unit types.
    • This change is necessary to avoid inconsistencies in the background.
  • Removed Ranged Pool unit type selector, as the Ranged Defense group dictates its type.
  • Streamlined validation check logic.

v1.2:

  • The Editor now checks for issues more consistently after a change.
  • Existing rule checks have been fixed.
  • A definition is no longer saved when there are errors in the profiles (indicated by red messages).
  • Lord profiles are now unloaded upon returning to the Main Menu.
  • The Royal Table knights are now addressed "Sir" everywhere, to properly address their high status. 🙂
  • Greatly reworded the manual to be more understandable.

v1.1:

  • Added the Enchanted Orb and the Fire Ballista to the unit roster.

v1.0 - Initial Release:

  • The Lord Editor can be used to view and edit Stronghold Legends lord definitions (named "gameRules.dat").
  • When a Lord's definition is loaded:
    • Clicking a Lord's avatar will bring up his panel, where his various aspects can be sorted through and edited. This also changes the background based on the Lord's faction.
    • Auto-Save: when toggled on, editing a lord's panel automatically saves the currently opened definition on the file system.
    • To-Do List: inconsistencies and errors are marked in the bottom left corner.
      • Warnings are minor errors that may cause inconsistency issues in certain cases.
      • Errors are faults that may potentially break a lord during game, such as having way too many buildings for the population.
    • Exiting the app / leaving the editor pane discards unsaved changes without warning.

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