Jump to content
HorusXCV

Stronghold 2 Ideas and Suggestions

Recommended Posts

Hello everyone!

I'm new to the nation and it's nice to be here

Everytime I look at SH2 I just see a wasted potential and a shadow of something that could've been great

I would like to revisit the game and hear some ideas and discuss with modders whether we can achieve something together and fix the game or not

some of things I hate about the game are:

- The game is too focused on castle building

- The game neglects skirmishes and combat

- There's almost no variety of troops for the lords they all make the same troops

- Rats, gong, crime, honor and lord's kitchen are a waste of time and resources and disrupt skirmishes without accomplishing anything in return

- low scale armies

- simple ai castles

Let's all discuss these issues and I would like to know your opinions too

let's see if we can bring this game back to life

Share this post


Link to post
Share on other sites

I think the conclusion is that you simply don't like this game. I mean, not all Stronghold games are supposed to be the game, even Stronghold 1 and Stronghold Crusader are very much different games.

Though I agree with you for when it comes to fighting. AI lords should have been made more carefully. They have fewer castles then in Crusader, and they put too few troops to guard it. It's not that knights are invisible, crossbowmen can cripple even knights of Stronghold 2. And in general, Stronghold 2 AI lords could have been made both smarter and with better castles. I mean, come on, William has a tower with a door towards outside of the castle.

Other than these things, I do think Stronghold 2 is good. I get that rats, crime and gong are boring to most of people, but it is actually the one Stronghold game in which they took the most care into displaying castle life. And you just need to put these things in place (falconers, gong pits, etc.), and you're fine. You do need to count that it will drop your popularity from time to time, but I just regulate it by not putting the tax rate to the maximum, but something slightly below.

By the way, there are unofficial Stronghold 2 AI castles that can replace the official one (but don't forget to backup the original ones!), and with them, the AI lords do play more efficiently. Not great, but much better!

Sent from my Mi A2 Lite using Tapatalk



Share this post


Link to post
Share on other sites
On 26/04/2023 at 13:43, HorusXCV said:

Everytime I look at SH2 I just see a wasted potential and a shadow of something that could've been great

 

I agree this far but I have to disagree with everything else. This game is a shadow of what it could have been because the micromanagement wasn't even really finished. The Lord was supposed to visit court and the the jousting tournaments. Recently I think I read somewhere that the Bailiff was supposed to actually go round and collect the money from the estates. These are all things that I wish we could get into the game, along with anything else that is known to be broken or missing. SH2 is my favourite of the whole series for its micromanagement despite whats missing. The interiors for the keep and towers alone make this a superior game to all the others and I'm not a fan of the games where a wall can be broken down with melee soldiers.

The perfect SH game for me is basically everything from Legends with the micro stuff from SH2, but it looks like SH3

Share this post


Link to post
Share on other sites

I think what we need to remember is that Stornghold 2 was released in 2005... so naturally the AI will be less advanced than what it is now, with less options and less configuration abilities. However, it should be noted that the following year or so later this problem was signficantly improved in Legends. I used to play Legends for hours on end, although the AI Opponents were much more limited, I never really encountered the same boredom I did in SH2. Legends also has much more depth in terms of overall Missions as well so perhaps this is more your style @ HorusXCV .

I understand that it is frustrating in SH2 for the Opponents to always create the exact same troops, it seems to be poorly randomised or at the least not random at all. If I remember correctly @ SteelyProv , there was also some information in the manual that wasn't correct either along similar lines, or at least never implemented. Perhaps something to do with Jousting, I think offhand?

One real joy for me in SH2 was when we used to play multiplayer games as we all had different styles and often adapted them, particularly to the map types. So Multiplayer is a very different experience to playing against the AI.

I know @ Lord Vetka really liked the SH2 map editor and that's what made the game for him.... different people have different styles, likes, dislikes.... I suppose if you feel like there are areas or portions of the game you don't like, you could always try modifications to try and make them more interesting?

And of course, you could always try creating your own Military campaign to replace the original one as well if you wanted, then upload it here so we can all check it out!

Edited by Lord_Chris

Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • A Brief Summary on Stronghold 4's Gameplay

      With the October Skirmish demo and two preceding ones released prior, we got a good taste of how SH4 will play out - so far. Despite the overwhelming similarity in the core, the game has quite a few quirks that might need explaining, and getting a feel for the early-game in particular. There is virtually no difference between Skirmish matches and scenario missions in terms of mechanics - save for random events, so if you haven't played the demo, or want a semi-comprehensive list, this post

      in Stronghold 4

    • Stronghold 4: Skirmish Demo Available

      Greetings Lords and Ladies! Faithful to previous announcements, the next demo of Stronghold 4 has been released earlier today (October 19, 2026). This version brings a newfound Free Build map - according to the Studios, "the biggest one yet" -, as well as two preset Skirmish match missions: an 1v1 against The Snake, and an 1v3 versus the alliance of The Snake, Penryn and Sir Longarm. There is no standalone Skirmish mode in this version. You can download the Demo here: https://stor

      in The Town Crier

    • Stronghold 4: Second Demo and Release Date

      Hello Everyone! There are multiple news in the SH4 department, as it is a double whammy: a new demo version has been made available for download on Steam, as well as details about the early access period arrived. About the Demo There are two demo versions coming up: one already available as of October 8, while a second one will release on October 19 with the Steam Next Fest. The current demo is featuring a Free Build mode to play around with the toys at our disposal, as well

      in The Town Crier

    • A Brand New Stronghold Reveal Is Coming This Week!

      Hello Everyone! Firefly has announced that they will be revealing a new Stronghold title at the PC Gaming Show this Sunday. Date and Time:  Sunday June 7th at 8pm BST / 9pm CEST / 12pm PDT / 3pm EDT Announcement Video: Have fun and let's see what'll be shown on Sunday!   Stronghold 4 Information & Features General Information Release date: 2026 Steam demo launch: 23 June 2026 Main Features 22 mission story campaign set bef

      in The Town Crier

    • Stronghold 2 Unofficial Patch Worked on by B1naryvision

      https://github.com/B1naryVision/sh2-unofficial-patch So this is something new, i was talking on Discord to Kyr0sus about his own mod working to fix a few things about multiplayer as well as AI, but i have also come across this. Ive begun playing around with the above but i am having some major performance issues with it [seems im being silly, Windows is making the game use my Igpu lol], so i might try to talk to B1nary over on Github [or if it happens that they have a profile here or discor

      in Stronghold 2

×
×
  • Create New...