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JustAVillager

Stronghold 2 Move Lord Isn't Working

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move lord is a action in stronghold 2 level editor that makes lord of a castle move to a selected location i used it in my custom war in my custom war sir grey is trapped in the hawk's castle and you must kill hawk and rescue him after you rescued him his supposed to move and go to the peasent's campfire of the king's castle but his not moving at all his standing there and looking at nothing why??? please help me


download and play my stronghold 2 custom war! i worked hard on it

 

Bear And Oil.s2m

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So the most important thing to check here is the trigger. What trigger do you have that sets this event up?

Next, check out the markers- make sure both of the markers you specified actually exist on the map and are actually in the places you think they are. Then make sure the path you want Sir Grey to move to can actually be used and no parts are inaccessible.

If it's still not working, change the trigger condition to "Always" so when the game starts the event will trigger automatically. You can then start the game and move straight away to that event location and see if it's working. If it's your trigger that is causing this event, which is probably most likely IMO from experience, then this will show you what's going wrong.

If none of this has any impact, you should try to script a brand new event on the map with different markers and see if this one works.

Note though that it's also really useful when you're encountering problems with scripting to remove as much "clutter" as possible. When I come across issues like this, I'll often duplicate my map file and rename as "Map Whatever" A, B, C etc, edit the duplicated version and remove all other events on the map other than the one that's causing an issue so I know there's no conflict. It's also an easy way to try and solve a problem in a later mission to avoid playing the whole map through. Once you get a solution you just copy across the working event into your original map.

Edited by Lord_Chris

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The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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tnx for your help the makers are ok the maker is exacly where it should be i first tryed setting the trigger to always then i tryed setting it on dead: the hawk but its still not working

Edited by Lord_Chris
Removed previous quote

download and play my stronghold 2 custom war! i worked hard on it

 

Bear And Oil.s2m

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Have you tried as a blank map with no other events like I suggested?


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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Sorry if I was unclear I meant your current map but with all other events removed, i.e. so the move lord event is the only event on the map. That will tell you whether it's a problem with the map (i.e pathing) or whether it's an issue with the actual event.

Another thing you could try that would help identify whether it's a pathing issue is to setup a basic invasion to move from one invasion point to the other. In Stronghold 2 the invasion will arrive on the map and literally not move anywhere if it can't reach the "Move" invasion point. If it's blocked by Gatehouses, walls or other buildings then in 1.3.1 and 1.4 the game can also sometimes crash when the invasion arrives on the map, so that's another telltale sign if it that happens.

This will also give you reassurance whether or not the move Lord event is actually triggering, too.

You can find a detailed guide on setting up invasions via: https://www.stronghold-nation.com/article/340-scripting-invasions-using-invasion-markers

For the purposes you need, a "Movement only" invasion would suffice.

Edited by Lord_Chris

Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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14 hours ago, Lord_Chris said:

Sorry if I was unclear I meant your current map but with all other events removed, i.e. so the move lord event is the only event on the map. That will tell you whether it's a problem with the map (i.e pathing) or whether it's an issue with the actual event.

Another thing you could try that would help identify whether it's a pathing issue is to setup a basic invasion to move from one invasion point to the other. In Stronghold 2 the invasion will arrive on the map and literally not move anywhere if it can't reach the "Move" invasion point. If it's blocked by Gatehouses, walls or other buildings then in 1.3.1 and 1.4 the game can also sometimes crash when the invasion arrives on the map, so that's another telltale sign if it that happens.

This will also give you reassurance whether or not the move Lord event is actually triggering, too.

You can find a detailed guide on setting up invasions via: https://www.stronghold-nation.com/article/340-scripting-invasions-using-invasion-markers

For the purposes you need, a "Movement only" invasion would suffice.

Thanks for your help


download and play my stronghold 2 custom war! i worked hard on it

 

Bear And Oil.s2m

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