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Cumulative Patch Notes
CURRENT VERSION: v1.1 v1.1: Raid groups functionality improved: Increased number of unit slots from 2 to 8. Increased catapult and fire ballista upper caps from 2 to 4. Fixed a bug where an unset unit slot preceding a set slot would result in the AI not forming raid groups. Base units and variance slots caps slightly tweaked. Population validation rule now takes an additional 2 people in the population used category to -
How about Stronghold Crusader Definitive Edition?
Hey, guys, check this out? Age of Empires Definitive Edition It looks really cool to me, and in the matter of fact - far batter than many of those HD editions of many games, even Stronghold Crusader. I mean, this isn't only about enabling higher resolutions, and making the game to look better on wide screens and laptops, this is, as they say, almost all new or remastered textures, and improved mechanics. At least so they say. So then I though, it would be awesome to have a Definitive Ed -
Cumulative Patch Notes
CURRENT VERSION: v1.4 Please upgrade the Lord Editor to this version. Opening Game Rules files with earlier versions may lead to unwanted behaviour. v1.4: Buildings are grouped into their respective categories (SH2 LE). Tooltips have been added to Lords and a few more screen elements (SH2 LE). A few more lines of descriptive summaries have been added to each category's content (SH2 LE). Added Pictish Boat Warrior, Outlaw and Light Cavalry to the unit roster -
Stronghold Crusader: Definitive Edition Discussion
Dear Sirs and Ladies! As it is well known, Stronghold Crusader is getting a Definitive Edition on July 15th and has now released! Second in the line of the remade Stronghold games, Firefly Studios promises to greatly expand on the original Crusader, as detailed in this roadmap. Ever since the beginning of 2025, the public has been provided a few demos to foreshadow what we could expect in terms of presentation and features. Stronghold Nation has a now archived discussion post with -
Crusader de - Trail of the Lamb M1
The very first mission pits you against three Nomads with advantage, perhaps the best rusher lord out there. You are given a Rat as a fodder, who is very unlikely to help you out by himself other than providing a staging ground for your troops, perhaps the only pro to save him. How did you survive the initial pressure? I was kinda lucky with a double Nomad attack bothering with destroying the Rat's infinite woodcutters, rather than attacking the naked lord. Without that, I'm clueless a
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