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Everything posted by Strife
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Rebirth Crusader I went through an anime phase. Also, I am incredibly racist towards my kind and everyone else.
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Hi Narrikis, I'm going to answer your questions in segments. Lowering Wooden Steps You can create lower wooden steps by using the magic eraser process, explained here: 1. Place a wooden gate down. 2. Use the map editor's "delete" button (not the player "demolish") to delete a tower on the gate. 3. Place a wooden wall right in front of the remaining wall segment of the gate, and place a wooden tower in a way so that the 2x2 portion of the tower will be in place of the former gate's tower. (Anything in the spot of the former tower will be "erased") 4. Demolish the gate (do not use the map editor's "delete" button). 5. Demolish remaining wall segments if necessary. This creates lower wooden walkways that won't disappear when you exit out and open up the map again. This is a huge hassle and sucks terribly. I made a ship using this process, and I was regretting every second it took to build it. I wouldn't recommend doing this extensively. It looks good for all-wooden castles though. Also, make sure you do not demolish only a portion of the 2x2 tower AND/OR use the "delete" function on the wooden gate after "deleting" the tower. The former will cause part of the tower to remain and be irremovable. The latter will cause a visual issue, where the tower will appear on screen, but it won't actually be there. You might wanna save regularly while doing this because it sucks terribly when you mess up. There's no fix to screw-ups. ? ? ? Raising Marshlands As for the marsh on higher levels, if you want it to be purely aesthetic, you can use the 2000 (or 1500 or 1000 I honestly forgot how many was the limit) stones trick, where you place 2000 stones on the map and any further stones added will cause the land to retain its appearance despite changes. You can create a marshland, then place the stones on top of them after you have already placed the other 2000 stones somewhere else. You're gonna have to play around with the stone sizes and such to get what you want it to look like. ?The game recognizes that there are stones there, but because you have already placed 2000 stones on the map, it will fail to produce any more stones visually. Instead the land will "freeze" in appearance, causing something like this to occur, where you can alter it in a way you'd like. I would like to point out that as I mentioned a moment ago, the game recognizes that the stones are there. Which means what you see elevated up is technically not the marshland, but rather stones. This means that the marsh is not functional (you cannot place oil and an oil rig over it) and cannot be crossed through. If you want it to be functional, then there is no way to do that. Lowering Walls Explained As to explain how lowering walls work, when you place a stone down, the land adjusts to the average height the stone is placed on. Say one spot is 50 clicks up from 0, and the surrounding area is at a flat 0. This will bring the land the stone is on to 25 clicks up from 0. The stone will always take the average height of the highest and lowest elevations. So if you have a mix in between (e.g. 50 clicks from 0, 20 clicks from 0, and 0), you will still only get the mean of your highest and lowest elevation (25 clicks from 0).? Your walls have a predetermined height when placed, which is obviously why units have to climb up stairs to reach it. So when you place a stone down from the wall to lowered or heightened land, you will get the average elevation between the two. To prove the first statement, place a 1x1 stone on a wall and demolish it, and the height of the land will remain. (Fun fact: This is how you can create "Himalaya" plains, land that reaches elevations higher than "max plain")
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Question in the subject. I have no plans to work on them, and thought "Good enough." ? ?? ? Two of them might look familiar. The other three were made sometime later. I might work on 1 and 3 later in life, maybe turn 3 into a campaign or something. 4 and 5 were made where the player actually owns the castle. 2 and 3 were going to be cedes. The mid plain in 4 was supposed to be part of a waterfall, but should be closer to the village. But yeah, I just don't wanna work on any of them. Unfinished.zip
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Thanks, Nigel I can probably make it a 2 or 3 against 1, where the allied players can form a sort of megalopolis out of their starting positions, but would have to change the landscape some more so that the guy in the castle can't just focus all of his units onto the gates. I've never made multiplayer maps before, so I wouldn't know whether or not it would be a fun or fair play.
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Click the image for the full size. So I lied about the not showing you guys pictures until everything is almost finished, and decided to just show you guys what I've got so far. There's still a lot left to do. Primarily landscaping. And I just don't wanna do it. I'm debating whether or not I want to add snow, especially on the Himalaya cliffs, because that's one of the biggest hassles to make. EaglePrince has been playtesting the map for me, which I am thankful for, because he had already found a major flaw in the castle structure that I intend to fix, depending on how his results are without exploiting it. Fun fact: If you turn a .sav file directly into a .map file and open it in the map editor, all "invisible" enemy traps will visually disappear while physically retain their location. So if anyone remembers, this was one of the maps I put up for anyone to finish from Stronghold Heaven?almost two years ago. (Oh hey, look. Sanctuary was another one) It has been a very long time since I was able to put a hover-over text for an image. Just think, if this forum used HTML formatting, this would be the kind of important information you'd see in my posts.
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Usually the highest resolution available, but it varies a lot. Though I still play the disc version of Stronghold and Crusader, so it's 1024x768. But some newer games like War Thunder would be played at 1600x900 res. I honestly don't know how to distinguish those in "p" haha. Although with old games like Age of Empires 1 and Age of Kings, I play them in whatever resolution I was used to when I had Windows 98 or something along those lines. So I would play them in 640x480 or 800x600 resolution even now.
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Congratulations, Floki. That's quite a map for only spending a day on it. Usually with older computer systems, like XP, we had to download something like WinRAR to open most compressed files. WinRAR can be used to unlock .zip files, but our current Windows Explorer, or WinZIP in general, can't be used to unlock .rar files.?
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warning I'm drnk. As far as hunting goes, it's an effort to control ppulation,hence the season si ts all in. So its a common argument that even if guns were illegal, or hard to obtain, crazy people are still going to obtain them either way.Grqoing up in the rural areas of Illinois in the US, ?I've never had an issue with guns, shooting a bunch myself,and hutning. But its a pwoerful feling shooting them. We had to obtain FOID cards, which are permits to acquire firearms. ?But as Crusader said, it s generlaly a one week thing, you just have to be eligible for it andyou obtain it, which basically just means no federal offenses and such. It's really easy to get, just know common sense Politically, it's going to up up to debate for a long time, and I don't see it changing in the us. maybe military-grade weaposn might be banned at some point at some states, but people are going to constantly argue for 2nd amendment rights regardless of its original intention, especialy in midwest states, wher emos tof us are either repubilcan or libertarian, im libertarian and they're goign to continue to make tha ta point in their arguments.
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Thanks, Chris! And go for it. I certainly didn't make the map for playing purposes only!
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Well, I wound up only having about three hours to make the map. This was the first time I've ever tried to re-create a real castle. Most of that time was spent finding more detailed pictures of the castle rather than actually building it. Anyway, I won't be able to work on it tonight or tomorrow, so I might as well submit it now. Alternate History - Falaise.zip
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Sounds like a plan. I doubt I have time to work on it other than tomorrow though, so I'm pretty sure I can just get the castle structure going but that's about it.
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Thanks! It took forever to make an all-wooden castle, especially the ship since I had to use the wooden tower one step at a time, so I limited it to small pathways.
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I can most likely make this castle. But I don't think I'll have the time to work on it within a week, so if I'm not done by the deadline, I'll probably just upload it separately to the download section.
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Thanks, EaglePrince. I've sent an e-mail and some information regarding the map
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Things still aren't complete, but some more details have been added. I think the last time I was working on this, I was still dealing with the AI castle-building. Then I gotta work on landscape and play-testing. Here's an overview of the map so far, excluding the enemy castles. More landscaping details to come. Imgur was being pretty dumb and wouldn't upload images with transparency, so the hidden parts are just blocks of this background color now. This wasn't a full capture of the map, just enough to show part of the landscape you're dealing with.
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Hey there, would anyone like to try out my map Cognizant? Stronghold 1 v1.2 or 1.3 required I have play-tested it myself, but because I knew where everything was already, I was able to react accordingly. However, I still had a fairly high unit-loss percentage. Like I said in the previous post, I am still currently working on landscaping, and I will not be posting pictures of the enemy castle until further changes. And this is going to be an on-and-off project, so expect major delays in uploading.
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Made with version 1.2. Download the map here! ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?? This map will be played as an eco-vasion, where you are required to meet economic goals while also retaining a military aspect as well. You will start with an already-established town in the cliffs. A small party of archers and spearmen are available at your dispatch to help defend the town.? Due to the rocky nature of the mountains and hills nearby, there is not much room to build except at the bottom flat plains. Even then, the snow has weathered away the soil, making certain areas unsuitable for building.? Invasion points are to the north and south-west of the town, and invaders will progressively become stronger the longer it takes for you to complete the objectives. Small tip: Do not let the stockpile in the lower settlement run out of wood or else your fletchers and poleturners will have to cross the river, taking quite a bit of unnecessary time. Starting Resources ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Starting Units 700 ? 33 ? ? ? ? ? ? ? ? ? ? ? ? ? ? 14 ? 17 25 ? 8 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 2 ? ?2 14 ? 68 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1 2 ? 1 Download the map here!
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Yeah, the game will be played similarly to a regular skirmish map, where the AI has their usual behaviors: attacking, defending, and rebuilding. The difference between this and a regular skirmish would be their castles, which of course have to be custom-built with the AI Village editor, along with player-restrictions that I will place (e.g. limited buildings, only certain troops).? I have to say that one of my favorite Skirmish-Invasion map has to be qtillkeg's 4Brothers-Attack. It was a tricky one to play. And I'll let you know when I need someone to test it out, thanks!
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New Stronghold Crusader Project: Nescient: Ending Conflict Made with version 1.2. Starting Units: 6?? ? ?16? 6?? ? ?6? Allies: Currently working on everything. Nothing is finished yet. Like Cognizant, this is an on-and-off project. I won't be working on this a lot. I won't be posting any pictures of the enemy castle until almost everything is finished.
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New Stronghold 1 Project: Cognizant: The Siege of Baille Made with version 1.2 Starting Units: 3x39 ?? ? ?4x52 ? 2x39?? ? ?1x27? Starting Gold: 3000? Objectives: - Kill the enemy lord No Siege Towers may be built. Testing has been completed with a unit loss average of 89%, no shields, no cheating rams. If anyone else wants to test it, feel free to mention it. I tried playing it as if I didn't know what was going on, but I instinctively reacted in the way that it should be played. Currently working on landscape. Like Nescient, this is an on-and-off project, so I won't be expending a lot of time on making this map. I will not be posting pictures of the enemy castle until I am almost finished with everything.
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I recorded this some time back in August showing you how you can make realistic mountain terrain.? As the video states, this only covers the mountain itself, not the surrounding area. It was fairly rushed, but covers basic detailing, which really is just littering the area with rocks and bushes, and how to create Himalayan cliffs as well. Video summary: 1. Start lowest to highest 2. Use small brushes of equalizer and raise/lower land 3. Close your eyes and click everywhere with small details (i.e. dirt, rocks, bushes, trees)
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Here's the original post. Well, I said that I won't be submitting any maps for a long time. That's still true. But anyway, here's a map that I started making for about an hour or two earlier today. I was home over break, and decided to try making something here again. There's not much. The objective would be to eliminate all enemies and the lord, as usual. I'd probably turn it into an eco-invasion map, but for now, I don't intend to work on scripts. If you're wondering why those walls to the lower left are there, it's simply to create the landscape around the water. More to probably come sometime mid-December.
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Thanks, Lord Chris! Here it is.
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Here is the finalized version of the map. I have completed it today and it is currently awaiting approval from ericgolf in Stronghold Heaven. I will upload it here too as soon as possible after the maintenance duration is over.
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No playtesting will be required. I've edited the waves to make it more difficult. I still will have to continue writing the story, but I have not had the time to work on it. It's not meant to be a long or very descriptive story, but I would also like to not simply describe the castle or whatever like I have in my previous single-map uploads. The story itself may not exactly coincide with the map, rather it will provide something to read that doesn't simply state that the castle is under attack and that you have to defend it. Consisting of fictional 19-year-old Abigail and Jacob Richards, here's a rough excerpt of what the story will be like: The door slammed open, suddenly quieting the surrounding dwellers around the bar. Abigail entered the room and spotted her brother, sitting at the counter, with a large, solid, brown mug in his hand. "You were in here? Everyone's always at a bar, how clich?! Besides, you can't even drink yet! Why are you here?" "Shut up, Gale," Jacob sinisterly responded. He kicked back in his seat, gingerly holding his cup. Abigail stormed up to her brother, who intimidatingly glared back at her. The room tensed, and the everybody stared at the siblings. There was a prolonged silence, aside from a few whispers. Then Jacob cracked a smile. "How've you been? I barely get to see you anymore." Abigail followed suit and replaced her frown with a light grin. "Pretty hectic without you around. The orphanage could always use an extra hand or two, and I'm sure some of the old caretakers would really like to see an old face. And please tell me that's not alcohol." Jacob straightened his chair forward, and displayed the contents of his drink. A sweet orange aroma rose from the mug. "Juice. The bartender is one of us soldiers tonight, so he knows how old we are. Anyway, I was planning on surprising everyone at the orphanage, but here you are, ruining everything as usual." "Funny. When did you get back? No one in town seemed to know that you were here." Jacob pondered for a moment and looked out the window. He appeared to have lost track of time as he attempted to judge the darkness of the streets. "Not too long ago, I think. It was already pretty dark by the time I entered the city gates, so it can't have been more than a few hours." "There you go again, forgetting the time. I'll bet you forgot that it's been two years since you've returned to Illesque." "Give me a break," Jacob yawned. "I had to travel all over Estair before coming back. That place was a hell-hole, considering that we kept sitting in forests or some God-forsaken desolate spot, watching for movement. I was planning on staying here at the inn for the night, then come by and visit tomorrow morning." "That would be nice," Abigail noticed that Jacob had kept dipping his head forward, struggling to keep it up straight. Dark spots had appeared under his eyes too. She fondly smiled at the soldier, and continued. "I should let you get some rest. It must have been a crazy two years. I'll see you in the morning." "Goodnight, Gale." It's going to be one of those stories.