Jump to content

Map Editor knowledge base

Recommended Posts

Hi, let us collect stuff you figured in the editor.

Please keep this ontopic and just write informations.


- You can check the KI castle size in a faction area by clicking it with cntrl+mouse1 and then scrolling with the mousewheel. The square must be white.


- Textures are missing after placing and/or are like cut through at the "Grid" line.

Dear Michael,


The maps are broken into square sections, these are faintly visible when applying textures to the map. Unfortunately there can only be four different textures within each of these squares and if any more are applied, then the smallest amount of those textures applied will not be visible. There is a guide to working with the tutorial on steam, located here: http://steamcommunity.com/sharedfiles/filedetails/?id=353757026


I hope this has been of some help and look forward to seeing some of your maps on the workshop.


Kind Regards,


Lord Noble


- Areas are black on minimap if you make landscapes lower then the sea level


- You can edit the sea color, water flow, reflection, etc.. Go in the Water Tab -> Sea (enable it) -> click the little triangle next to "ShaderProperties"


- Don't place walls next to cliffs. Leave "one square" space so the engine wont cut off the battlement of the wall

-> Don't custom lower/heigher the cliffs(/mountains) if there is a wall next to it. This will remove and bug the wall.

Edited by Micha!


Share this post

Link to post
Share on other sites

New info-If you have raised terrain and the camera is jumping up and down as you scroll around the map in game, you can fix it by opening the camera grid in the tool tab in the editor, then adjust the grid height and grid cling, adjust the height to close to the top of the highest mountain and adjust the cling to level the grid some what, play around until it's comfortable in the game.


I have a new map called Chundra that I will be posting very soon, I had a tester check it out for me, and he suggested using slaves to disrupt the iron and stone mines, well that took a little while to figure out but I did manage to get the slaves to attack the mine areas.


How I did that is to add a (separate) invasion marker at the stone deposits and the iron deposits, then added in the Harass markers to each spot plus a blue #3 marker flag, the marker flag makes no difference, but the other two are needed, now the slaves come in and attack the mines instead of going straight to the keep.


Without the extra Harass flags they did go to the mines and attack, but with the Harass flags they worked a lot better.

Edited by Lord Vetka
New info-

Share this post

Link to post
Share on other sites

- A day lasts 1 minute. I noticed ai controls your units if you set an invasion event with a player controlling the units. So better use timing on day x and game event -> reinforcements and set repeating to a number till 59


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Map Editor

      Hi, I am having problems in Stronghold 1 creating a map and then setting times for invasions, my aim is to build my defenses and economy and military then set opposing armies to attack me. I have done the map and saved it but when i try to set a new event such as an invasion i can't seem to figure out what to do. Any help much appreciated, thanks.

      in Stronghold 1

    • Sh2 Ai Editor - Utility Fork

      Hello all, I have been tinkering lately with the community editor that was developed by Stronghold-Knights members. Needless to say, the site is long defunct. As a hobby project, I have been using the editor so that it can be used to modify Stronghold Legends AI castles. I would like to release the modified files at some point to the community, for which I require written permission. The problem is that there are no contacts in the original files, and HicRic's AOL e-mail address i

      in Stronghold Legends

    • A map editor tutorial

      Now I'm sure others such as Lord_Vetka have made tutorials for this already, I have wanted to do this for a while, since the Stronghold 2 editor is my strongpoint. I hope these hints and tips help you out when creating your very own Stronghold 2 map. Whether it's Kingmaker, Free Build, a War Scenario or a Peace Scenario! Plus, the guide has pictures! :D   Key - Green = New topic Blue = Sub topic   Introduction The first thing you should know about the Stronghold 2 map editor is that n

      in Stronghold 2

    • Warlords Ai Modding Map Creation

      The game isn't out yet, but i am very curious how the map creation and AI modifications work in it. If you have suggestions what i should try on my Release live-stream, let me know! Looking forward to keeping all the information gathered up and sorted afterwards! :D

      in Stronghold Warlords

    • Wip Eyecandy Invasion Map

      Hey folks, I haven't done any map making in years, and I quite fancied having a go again, so I'm making an invasion map, as yet unscripted, so just eyecandy for now. I do have various resources for map making in an external drive, however the usb is broken so it is inaccessible at the moment, I recall that when I enquired it was cheaper to buy a new external casing than it was to get the port repaired, so I'll see about doing that some time. Anyway, here's a stitched together pano

      in Stronghold 1

  • Create New...