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Crusader: Definitive Edition - Winter Update Is Out!

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Greetings Everyone!

The Winter Update (v2.5) is out on time and it is now available for download on Steam.

Please make sure that you update to the latest version in order to access multiplayer via Steam (auto-updater).

Refer to the following detailing the announced features: Winter Update

Custom Lords and Trails 

As part of the update, the developers also include two tools - "Castle and CPU Lord Editor" & "Custom Trail Maker", which are available on Steam as a standalone application each. Much like our published editors hosted here on SHN, you can customise the existing AI Lords, as well as create your own Skirmish Trails consisting up to 50 missions. These are also added Steam Workshop functionality to share and access your content with other players.

Firefly Studios also implemented / borrowed some custom castles (like Evrey's Improved Castles from the UCP) for starters.

In order to access the editors, make sure to tick "Tools" in the Library filter:

image.png.8c7bf76fc71a3a76c03e961b79f6c2f8.png

Spectator Mode

Originally another UCP feature, Firefly implemented a spectator mode that lets you watch a cage match as the player, as the AI lords battle it out between each other.

New Maps and Coop Trail

As usual, Firefly added three new maps to the roster:

  • Oasis Crossing: 600x600 Skirmish map
  • Mind Games: 500x500 Skirmish map
  • Approaching Seas: 700x700 Freebuild map

Additional Changes

  • Extreme trail difficulty: AI Lords start the mission with their castles pre-built.
  • Pinging option in multiplayer matches by Alt+P: this sends a blip on the minimap, which can be clicked to place the view on the exact location.
  • The Sultan now hires Slaves for filling in enemy moat.
  • The Jewel starts harassing with fewer knights.
  • Various bug fixes covering missions, AI behaviour (such as the CPU incorrectly destroying his buildings when moat & drawbridges seal off its domain) and units.

Have fun with the new patch and editing, my lord! 🙂 

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