Lord Aquila 5 Posted November 12, 2020 (edited) Hello Stronghold Nation! After playing this game a while back, I remember I was quite frustrated, first because of the bugs, but mostly because of the unfinished and rushed stuff. For example, the mechanics and maybe objects that never surfaced, although probably planned, or the quick terrain brushes they did to finish the maps on time, as well as the poor quality of the sea and river water objects. I can see where the game might have ended up being, and I always wanted an improved 3D version of the first game, with new well-thought campaigns, but also as importantly a really well done environment that immerses you into the game's theme and atmosphere. The engine used in this game has more capabilities in terms of environment quality, than it seems to the average person who fires up the game and enters a campaign, a siege, or freebuild map. So, I decided to see what I can do to improve some environment assets, such as the water shader, for a start. So I made this mod. It features a realistic sea water for the game, by exploiting the shader properties on the editor, as well as changing it's normal map and foam textures. This gave a very nice result in my opinion. 🙂 Next priority for me is to see what I can do with the terrain quality. As I have realised, playing with the editor, the terrain system offers an astonishingly high resolution to play with! (see last image) Painting on the terrain is really high res too, which instantly offers for many terrain ideas (i.e. distinct rocky surfaces) to come to life. So, I tried making a coastal part of the terrain (though unfinished) for a test to see where I can get in terms of quality, and how well it goes with the sea. (see image 4) I would really like to see your thoughts and criticism! Edited November 19, 2020 by Lord Aquila 2 Share this post Link to post Share on other sites