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V1.2 Release - Multi-language Support

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V1.2 has arrived for the SH2 Lord Editor!

A fellow SH2 modder @ Kyr0sus  has requested an update for the program so that he can incorporate it for a broader modding utility, which focuses on bugfixes and other tweaks. The Lord Editor release has no dependencies on said program, as it will later be used as a plugin there instead.

The most important feature of this release is the localisation support, which allows the Lord Editor to display text in different languages.

The multi-language support will also arrive for the Legends Lord Editor at a later time.

Changelog:

  • Added multiple language-localisation support, replacing about 95% of the program's built-in texts with dynamic ones.
    • The program draws its sources from the i18n folder. If no valid files are found, the program will refuse to start.
      • Language files are identified as .txt files, with exactly two letters in the name; no more, no less.
      • Each language file must contain the exact number of rows and the exact identifiers.
      • Empty lines or other gibberish ones are not permitted.
    • The current language may be changed in the main menu, by selecting a desired language in a dedicated dropdown (found in the bottom-left corner).
    • This version of the Lord Editor ships only with an English language file. Upon request, more can gladly be added to facilitate a future release.
  • Greatly reworked and extended the handling of Editor settings in the background.
    • The gamerules_location.txt file has been superseded by a config.json.
  • Apart from the last opened Game Rules file, the following options are additionally "remembered":
    • Application Language
    • State of Autosave function

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A subsequent update was dispatched with the localisation file being supplied some missing strings I changed last-minute, as well as some touch-ups. 

 

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Unexpectedly, I found a better way of building that cuts the end result compressed size by 40%. v1.21 has been rolled out to address the change.

This will also be incorporated to the Legends editor in the future.

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