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V1.4 Release

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Hello All!

A new version (v1.4) has been released. This version addresses a bunch of design changes and improvements that has been previously implemented for the SH2 Lord Editor. Simply follow the download link in the main post to download!

Changelist:

  • Buildings are grouped into their respective categories (SH2 LE).
  • Tooltips have been added to Lords and a few more screen elements (SH2 LE).
  • A few more lines of descriptive summaries have been added to each category's content (SH2 LE).
  • Added Pictish Boat Warrior, Outlaw and Light Cavalry to the unit rosters.
    • These units bring much flavour to the gameplay and it can also open some creative avenues for custom lords.
  • Unique units - Dragons and Magicians - can no longer be set as Siege Army group types.
    • I felt that dragons and casters have no place in a proper siege army. It is possible that e.g. a Merlin accompanying a siege formation could fit well, so upon request I may re-add the casters to the sieges.
  • Validation rules have been revised. Complete list:
    • Weaponcrafter workshop productions must be selected at least one type of product.
    • Army groups consisting a unique unit must be given a maximum count of 1.
    • The Siege Army groups' total size must not be less than the Siege Army base size.
    • An error is thrown if Hovels cannot support the required number for running the economy.
    • An error is issued if a blacksmith or armourer has no iron mines to supply them (thanks @ Sir Windows !).
    • A warning is issued if Fantasy Units have no Special Recruitment Building, or vice versa.
    • A warning is issued if there is no Pantry for supplying Royal Food, or vice versa.
  • Overall run-time memory footprint decreased via code refactor.
  • Attempts to save fail silently while validation errors are present (SH2 LE).
  • About Window opacity slightly decreased for a more pleasant experience (SH2 LE).

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