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Stronghold Lordpack Discussion
Greetings! Today my big lord pack for Stronghold Legends was approved, and I thought a thread going more into details on its contents would be a good idea. Mostly, I want to give a more in-depth rundown on the six new lords featured in this lord pack and the thought process behind them. I am looking forward to feedback, comments, questions and suggestions on the lords., Links to Download Section Richard the Lionheart "My banner will fly atop your keep before this day isin Member Mods
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Introducing: the Stronghold Legends Ai Editor!
Hello everyone! For some time now, @ Asophix has been working on refining and advancing the Stronghold Knights AI Castle Editor program, originally created to work with Stronghold 2. His intention is to create a program where the community can edit and create their own AI Castle Designs in Stronghold Legends. This is a truly historic moment and for the first time, you can now control aspects of Stronghold Legends which were previously never possible. The work far exceeds the orig -
Stronghold Military Campaign
Back when Stronghold Definitive Edition released, I started replaying the military campaign. I got through missions 1 through 15 last year on normal difficulty. I then stopped for various reasons, but yesterday, I booted up the game again and am planning to finish the campaign on normal. I thought it would be nice to share my progress. I'm playing other games at the same time of Stronghold, so my progress might be a bit slow. Mission 16: Fighting Retreat Yesterday and today, I completein Stronghold 1
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V1.1 Release
A new version has been uploaded with slight tweaks and greatly expanding on raid group functionalities. Changelog: Raid groups functionality improved: Increased number of unit slots from 2 to 8. Increased catapult and fire ballista upper caps from 2 to 4. Fixed a bug where an unset unit slot preceding a set slot would result in the AI not forming raid groups. Base units and variance slots caps slightly tweaked. Populat -
V1.4 Release
Hello All! A new version (v1.4) has been released. This version addresses a bunch of design changes and improvements that has been previously implemented for the SH2 Lord Editor. Simply follow the download link in the main post to download! Changelist: Buildings are grouped into their respective categories (SH2 LE). Tooltips have been added to Lords and a few more screen elements (SH2 LE). A few more lines of descriptive summaries have been added to each category'
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