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Planewalker

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Planewalker last won the day on April 27

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About Planewalker

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  1. Glad you enjoyed those! They're about twenty years old now. For it being on the internet, that user reacted pretty well, I'd say. I suppose that went better than expected. One glimmer out of a load of rotten luck!
  2. Thanks, Chris. Sorry to hear about that, Ignasheun... I put a few pieces on the workshop a while back and I haven't had much trouble, fortunately. However, I also haven't been paying attention to what else is going on out there.
  3. I'm still documenting the findings, and I do want the initial experience to be "felt" rather than "assessed", so I will not explain anything as of yet. The only forewarning I'll give you is that I opted to change the loading screen music to a shorter track since the lovely Ancient Battle track is too lengthy to appreciate any of it with modern PC loading times. Download this zip: https://mega.nz/file/S7ZVXbaC#BK1VN4QFunzUk-yd-KEqgudrF7g1rYGs9hrvLTQSx2A Place all the contents in \Stronghold Legends\fx\music - overwrite any files as requested. Just let me know how it feels. See if you get tracks, especially battle tracks, more when you'd expect to get them. Let me know if the music trends more peaceful / more darkly ambient the longer you go without fighting. Let me know if Thorns on a Rose plays while playing as Evil.
  4. I was able to manipulate the triggers system to create something approximating a dynamic tracklist using fixed tracklists. Personally, I definitely see it as an improvement over the original one. I will absolutely document the findings, because even though they're not necessarily deep modding lore, the function and method might be useful to someone else - even if it's just for the sake of making one's own modifications.
  5. Hey, while you're in there among the voice lines, would you be able to poke around and make a list of unused campaign lines? I hadn't thought about that and I should look into it further. I probably can fix that too.
  6. Hey there, fellas. I've been quietly engineering something. If you are familiar with Stronghold Legends, then you're aware that the in-game music has some glitches. The battle music hardly ever plays outside of a campaign scenario. Even then, it often glitches and ends abruptly and starts a peacetime song after the first few seconds of the battle track. The map editor never switches over to peaceful music like it did in Stronghold 2, even though those tracks still exist in the system files. Some special tracks made specifically for SHL, like the beloved Thorns on a Rose which featured prominently in the demo, never play when they should. Certain tracks play too often, and some hardly ever, and the mood conveyed can feel somewhat random and out of sync with what's happening. I may have sufficiently figured out the music system well enough to solve (or at least mostly resolve) all of the above problems. Testing for it so far has been great, and I think I'd like to have some other people try it out. What's cool is that it *should* be an entirely localized patch, so it should run on any game mode, including in multiplayer, without file issues from different languages or the like.
  7. Fantastic news! I've been pleased with the castle editor, but there's no question that the UI feels very dated and can be hard to work with at times.
  8. That's a wild outcome. Thanks for posting the end info.
  9. The single biggest thing I agree with is how much people sleep on men-at-arms. I think people instinctively equate them to Spearmen from previous SH games too much. Arthur's ability to produce honor early on is also fantastic due to four granary food types plus a full lord's kitchen. I am also very impressed to find out that Gawain's shield protects you from Ice Queen and Ice Dragon. Does it also defend against Ice Mirrors?
  10. Both were pretty bad, but the SH2 behavior was more often frustrating for the player. Map design could fix the AI issue by always putting iron and stone in relatively close proximity in an estate.
  11. Fantastic. Glad to see this kind of work coming along after the recent editor improvements. :D
  12. As some of you may have observed, I have occasionally done some delving into the inner workings of Stronghold Legends over the past couple of years. I know some of you, particularly @ Asophix and @ Lord_Chris are particularly experienced at SHL gameplay (especially in multiplayer). I would like some input from the more experienced members of the community about the flow of the game, things like: What's too weak/strong? What's the most common problem with skirmish maps or custom scenarios? What are noteworthy gameplay differences between singleplayer and multiplayer? If you had the opportunity to redesign SHL, what would you change, and why? In full disclosure, I am considering creating something like a standalone expansion mod which introduces new campaigns and a variety of improvements. I've had quite a lot of time to think about it (over 15 years). The discoveries made recently with modding tools like the AI editors may be a sign that it is time.
  13. Man, I used to post on SHH a lot (as Lord_Tanthos at that time) when I was a teenager. I appreciate your preservation of it.
  14. Now this is the kind of awesome potential I was thinking about. :D
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