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Sir Windows last won the day on June 26
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It would be interesting if each lord had a wooden and stone castle design, which they would both use during a match. Stone walls only become available at a later rank iirc. So each lord would first construct a wooden castle and then replace the wooden walls & towers with stone ones as the game progresses. I'm not sure if this would be possible or really worth though. 😅
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Communicating with the AI would be great. Hearing the original rat, pig and snake reacting to your requests should be pretty funny. With the four dukes coming back, I wonder how Firefly will depict them in skirmish. The rat is obviously going to be the weakest opponent, so I don't expect many surprises there and an army mainly made up of armed peasants, men at arms, archers and catapults. Pig and wolf also have some very well established personalities over the games. Although the pig could probably use a bit more unit variety this time. Longbows might be a good fit since they're bald just like the macemen. I wonder if he's going to use pikemen this time around again like in the original SH. The specialists you've data mined are also quite interesting. If they're going to be present at launch I could see the snake using them intensively. It would fit with his military doctrine from SHC. Mixing European and mercenary troops. So aside from men at arms and archers, maybe the snake is going to come at the player with Vikings, saboteurs and hobilars as well. I'm assuming the Viking is going to be very similar to the SH2 berserker or SHL Saxon warrior. No idea if Sir Longarm will retain his knights focus. I could see him turning into the men at arms & swordsmen lord akin to Sir William or Lancelot from SH2/SHL. Given how we have two units related to the Norse with the Vikings and shield maidens I've got to wonder if one of the new characters will be a Viking. Basically an Olaf like character with a wooden castle and primarily using Norse specialists. It would be an interesting idea for sure, given how extensive wooden fortifications are in SH4.
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Sir Windows started following Stronghold 4 Demo Released, Skirmish Opponents Brainstorming and Datamining the Alpha Demo
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Greeting fair lords and ladies, upcoming SH4 is going to feature a skirmish mode vs AI opponents. According to Firefly the game will launch with eight such opponents. I thought it’d be fun to share ideas, dreams or concepts on how these opponents could behave. My hope is that the opponents will behave more like SH2 lords. Since SH4 will feature ranks again, it’d be great if the AI opponents‘ castles and economy reflected their rise up the ranks. In SH2 even weaker opponents such as Edwin, Lady Seren or Sir Grey used all kinds of buildings/towers which were unlocked at higher ranks. Another hope of mine is that for the first time the AI will be able to use the stables properly and mount knights on horses. What’re your hopes, thoughts or expectations for the skirmish AI.
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A positive development in comparison to SH3 is that the core mechanics seem to work at least. Building walls and towers isn't an exercise in patience. 😅
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Thank you for the hard work! 👍 Right off the bat, it's pretty good news that the mercenary tent and monks are back. I find the idea of monks being a healer unit quite interesting as well. Concerning the new mercenaries some of the names are intriguing. I'd assume the Viking is basically the good ol' berserker from SH2, same for the hobilar. No idea what the role of the shield maiden, squire and saboteur will be. Maybe the squire is a faster but weaker swordsmen (like the Arabic swordsman in SHC)? Shield maiden could be that as well, or she's a support unit? Wasn't there a female samurai unit in one the Warlords DLC? The custom content manager sounds interesting. It'd be a huge surprise if Firefly provides a lord/castle editor for SH4 right away.
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A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
New video from Firefly just dropped with some more details on the game. A New Era of Stronghold! - Stronghold 4 - YouTube New things mentioned in the video: New siege engines Beehive ammunition for the trebuchet Return of pig, wolf and Lord Woolsack hinted at The last part might be relevant for the skirmish mode since the eight AI roster might look something like this. Rat Snake Pig Wolf Penryn of Wethel Sir Longarm Lord Woolsack Archery Girl This strikes me as a sensible roster since it features four villains and (presumably) four heroes. Now onto something I've discovered in the demo. There's going to be a clothing production line. It's possible to buy wool and yarn from the market. Wool is produced by sheep farms, turned into yarn by weavers and the lady's residence turns it into clothing. It's not clear what role clothing will play since you can't buy it from the market in the demo. -
Well that was fun. Things I liked: Visual presentation is very good, even on medium-low the game is nice to look at. Castle life is booming and one can watch the peasants doing all kinds of jobs in great detail New music tracks and old tracks from SH1 & SH2 blend together well New production chain for cheese is a good addition Building walls works well and there are a lot of options to design your stone or wooden castle Lots of options for wooden fortifications are a nice addition Random daily events might be interesting once more are added Formations and unit collision work well enough Returning to the original medieval England setting was a good idea The demo was pretty stable for me Things I disliked: The UI feels cluttered, and it took me a while to get a hang of it The wood cost for some building is very high (200 wood for an inn). It feels very SHC2 like in this regard, the market will be pretty essential in this game. Longbowmen look a little odd While the music is good, the pauses between tracks feel too long, sometimes one forgets there is music I wish spearmen would carry their spear in their hands before throwing it like the old games, rather than on their back The rat's forces appear in blue rather than orange, hopefully this'll change in the final release All in all it looks promising, and I was pleased with the demo. Hopefully they'll fine tune and optimize the game before launch. Not a fan of the UI but that's something that's unlikely to change at this point.
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A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
So the official Stronghold 4 website also contains some more information. The first thing I noticed is four videos of different characters featuring the rat, Sir Longarms and two new characters. I'm guessing the boy is Penryn of Wethel, the new main character. It'd be pretty interesting if he's a possible skirmish opponent. Then there's the girl archer from the trailer. Also further down is a screenshot of the snake. I'd say it's safe to assume we know five of the eight skirmish opponents by now. Maybe even more if we assume that the wolf and pig aren't going to miss out on showing up later. Spoiler 01.webm Spoiler 02.webm Spoiler 03.webm Spoiler 04.webm Spoiler -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
Just noticed an interesting building at the 0:21 mark. It doesn't show up among the buildings unlocked by different ranks later in the video. At first, I thought it was part of the kitchen, but it's not. I wonder what it could be? The balcony makes me think this could be the bedchamber for the lady. -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
It was in a Stronghold 4 discussion by the German video games journal GameStar. They got to talking about the castle life aspects of the game and one of the journalists mentioned that the feasts/kitchen animations are still missing. -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
@ EaglePrince @ Lady Ivonne by the way coming back to the castle life topic. Apparently the kitchen and feasts inside the keep will be animated after all. The current demo is simply missing the animations. -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
I've got to wonder if the mercenary camp will make a comeback. It's been absent from the demos and I don't believe it's mentioned anywhere in the previews. Hopefully Firefly didn't decide to cut it. With the game set on the British Isles again there's potential for Irish, Welsh, Viking or Scottish mercenaries for sure. -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
Good catch! The same section also mentions that tunnelers are back as well. -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
Being able to look inside the keep would certainly be nice. Hopefully it'll get added later on as from the previews it's possible to look into the treasury and watch the clerk count coins like in SH2. Not sure about the kitchen, but I'd assume it's the same. -
A Brand New Stronghold Reveal Is Coming This Week!
Sir Windows replied to Sir Windows's topic in The Town Crier
So far it looks like they took inspiration from SH2. The honour system, the lord's kitchen, treasury and ranks are all back. No gong, rats or crime by the looks of it though. Also, unit collision is in! I believe it was in warlords as well but not sure any more. Hopefully moats are going to come back as well. There's going to be a steam demo on June 23. Sir Longarm, the rat and snake confirmed to be returning characters. I guess the pig and wolf are going to show up as well. Looks pretty exciting so far, especially since it's the first Stronghold set in Europe with a skirmish mode in twenty years (hard to believe SHL came out so long ago).
