Jump to content

Lord_Chris

Webmaster
  • Content Count

    2,468
  • Joined

  • Last visited

  • Days Won

    126

Everything posted by Lord_Chris

  1. I've attached the archive to this post, you should be able to get it. I've sent you a PM with the details on how to get this into the game. archive.zip
  2. Your firewall can sometimes mistake Stronghold 2 for an intruder on your computer and block it from connecting, it shows your firewall is on and doing its job though, which is good. If you don't really play online this can be a good thing, you can never be too careful with firewall - even when it is a trusted program like Stronghold 2. Believe me. The less programs that are allowed through your firewall the better. But what if you want to update the game? If you are running a patch lower than 1.4.1, then you should be prompted for your downloading the latest patch - unless your firewall is blocking it. You can see all stronghold 2 patch versions here. However, for every benefit, windows firewall is known globally to sometimes be a pain when it comes to blocking program connections. Though it seems like a very hard issue to solve, it is actually relatively easy to fix. Do a search on your machine for "Windows Firewall with Advanced Security" in the search box when you click start. Or, hit WINDOWS + R and type c:\windows\system32\WF.msc -> [Press Enter] Open it up. You may be prompted for administrator permission or a password. If so, enter it then continue. Those of you who know a lot about computers will know you are now in the Microsoft Management Console. You should click the "Outbound rules" icon on the top left. Next, on the right, click "New Rule". Make sure that "Program" is selected, then click Next. Make sure that "This Program Path" is selected and click browse. Go to the root directory of stronghold 2 - the default is C:\Program Files (x86)\Firefly Studios\Stronghold 2. You need to select the main Stronghold 2 application. (You may also have to select a handful of other files as well) Click Next, then "Allow Connection". You have just allowed Stronghold 2 through your firewall - but that's only one of two steps. If you play multiplayer you will get messages, right? You will need to setup an inbound rule as well otherwise nothing will be allowed into your computer, but it will be allowed out. Go to the top left, click "Inbound Rules" and repeat the steps above.
  3. As much as I know about Stronghold 2, I must confess I've never played online, and just wonder what the differences are and whether it's worth playing online. Anyone want a game?
  4. Today marks a milestone in the creation of our website; we have finally finished with the creation of our site home, here. This marks a huge achievement because we can finally (after long and careful time spent) finally focus on creating articles, downloads and other features of this site - so you are able to actually enjoy it :) We have also finished other areas of our site, our download central being one of the most prominent ones. After taking four/five full months to create it, we can finally (and very happily) say that it has been completed! We have included all our comment, review and update features that we ever wanted to, and in fact even managed to include more than ever anticipated or wanted. Our Stronghold 2 section is finished, we're just looking for an easy(ier) way to integrate the polls with it, and apart from that it's completely finished! Stronghold Crusader is completely finished, just needing articles posted. And of course, not forgetting our forums, we need slight alterations there, but it's practically done too. We would like to thank FluxBB very much for making this opportunity available for us; without those kind developers there, our site would cease to exist in the same way it does today. I'm afraid that our admin end is not quite as far ahead as that, it may take several days to get it up to the same level of making everything easy to change through it. The good news is though, after one entire day spent in our Gallery, that is now 100% complete as well! + the admin end of our Gallery. It shouldn't take nearly as long to create more websites now. So, after 4-5 months of enhancing and creating the essential parts of our website, I can proudly say that it is done, and we are now back to where we were before - CivCity Rome, here we come! We have (and always will) make sure that users on our site get the maximum benefit from visiting, and I personally can't wait to see where the site goes next! You can expect some big articles now - And you thought that the article posted about adding Stronghold Legends Lords into Stronghold 2 was big! You've yet to see what we fully have to offer ;)
  5. I'll update the game to 1.4.1 on my Windows 7 Machine and attempt it there. Hopefully it will work there. It does sound really cool though :)
  6. Hmm... I've downloaded the file and nothing happens. Is it the spearmen that first appears on screen? I have also noticed that all of the troops that are on the walls disappear underneath, which is a sign of corrupted files. I haven't actually really modified the game since I purchased Windows 8, so the only thing I can think of is a difference in version (or OS, but not very likely). I've left a comment on the file, hopefully Skullus will be able to tell me what game version he got the glitch on. Does it still work for you?
  7. I've promoted you, you can now post links.
  8. That's one of the reasons I love it so much, and especially since modding it is so easy as well. I'm quite sad that stronghold 3 is on Steam, partially because you can't modify it, and also because it's just generally annoying. But, I suppose from Firefly's view it does stop the modding, which for them would be good. Would you be able to post a link to those files you talked about above, they sound pretty good? I've also seen your email, would you like to write the tutorial if I gave you a link via the PM? Seen as you wrote it initially for HG, you should get the credit for it here as well.
  9. Welcome to the forums! :) Thanks for your advice, and actually looking at it, it does look like a pretty impossible task; the colours are re-defined in almost every file, and it looks a very complex setup. (It also doesn't help that I'm new to C++ :) )
  10. It's fine, I'll do it any time. Actually though, it could be my fault. I was trying to add who was currently browsing a topic in the forums here, and changed part of online list database. When it didn't work I changed it back and it went funny (hence why you obviously experienced problems with being online). It's fine now though. Hopefully :) Though it does seem unfortunate to find bugs, it is actually a good thing - it means that you can get it sorted out so it won't happen again (like this problem). Thank you very much for reporting it - in fact, I've just fixed some more in the download section I thought I had eliminated brought to my attention by you reporting that one.
  11. Thank you for letting me know - can you tell me the full URL you were on at the time (guests should not have access to that page). The other comments have been removed, it's fine. :)
  12. Oh, I didn't think about the version. The map size will be a tricky one; I'll try my best to add it in, but fields also have to be there for CivCity Rome and I think that one is already there for that. I'll find a way - thanks for the heads up :)
  13. Thanks :) - Eventually I'll post a modification which will change some if you like. Not really, obviously the more realistic the map name the better, but any name is good. P.S. If you are struggling to think of map names (I can sometimes), I find this name generator is a helpful resource. http://fantasynamegenerators.com/town_names.php#.UsWlGJBFCM8 You can also go to their homepage at http://fantasynamegenerators.com , and they really do have a name for everything!
  14. Just approved your file :) I'll see if I can add them in - what about the fields when you where submitting your file. Did they match crusader or did they seem off a bit? Also, most of our stronghold crusader site is working now: http://www.stronghold-nation.com/games/stronghold-crusader/
  15. Very good map, I've just reviewed your file, [file=23]here[/file]. Even the name sounds good. I've even changed an Estate name in the game to Elderby now! :)
  16. Not at all, topic split. The actual SHC site I am trying to bring back online as soon as I can, but after the change in servers a lot of the pages in it will need altering I'm afraid. However, the beauty of our download central is that links from all our sites will take you to the exact same place (http://www.stronghold-nation.com/downloads/), and all the sites we cover will have downloads there. You can upload for any site by just going here and choosing which game you want to submit it for. (If you want to add info for any fields that are not there just tell me here and I'll add them in) :)
  17. Welcome to the forums! :) Ah yes, I know who you are now. One of the first maps I downloaded from stronghold 2 heaven was yours - they really are fantastic. They look really professionally made, (your one from our download central is certainly no exception). The scripting behind them is also very good and works perfectly. Please upload more maps!
  18. I have even changed the colour of the symbols that appear above the buildings to black now. I'm 100% certain that it lies in the /stronghold2/shaders/ directory. The default player colour is COLOR0. By changing the following in some of the files, you can change the colour of the picture below to black. (I'll work on changing the colour, but it will take several days to solve it as there is a lot to do to eventually change it) OK, so to get results similar to the black sign below open up the /stronghold2/shaders/ui/default.fx file in a text editor (I.E. Notepad. I use Notepad++ but any will do) Go to line 6: Change to: Save the file and play. Images: From: http://s32.postimg.cc/gksu67im9/red_symbol.png[/img] To: http://s32.postimg.cc/wxcj6ssn9/black_symbol.png[/img] It's a temporary success.
  19. Ok, I think I may have found some C++ colour codes. http://www.flounder.com/csharp_color_table.htm By searching through the files, I might find some of the codes if I'm lucky. (Fingers Crossed) Just thought I'd let you know. I have a feeling we're really getting close now! And Merry Christmas! :)
  20. Well, thanks to the help of @Black_Knight, I have found out what it is! The coding is C++. I will attempt to learn some and try a modification. :)
  21. So far, I still don't really know what type of coding it is. My best guess is C or C++, but my last attempt to find out was disproved of. #ifndef _STRONGHOLD2_FX #define _STRONGHOLD2_FX // The following #define's will be configured by the game //#define USE_SHADER_VERSION_30 //#define USE_SHADER_VERSION_20 //#define USE_SHADER_VERSION_14 //#define USE_SHADER_VERSION_13 //#define USE_SHADER_VERSION_11 //#define USE_SHADER_VERSION_FF //#define USE_MULTIPASS_SHADERS //#define ENABLE_ENHANCED_WATER //#define ENABLE_DEPTH_OF_FIELD #if (!defined(USE_SHADER_VERSION_20) || !defined(USE_MULTIPASS_SHADERS)) && defined(ENABLE_DEPTH_OF_FIELD) #undef ENABLE_DEPTH_OF_FIELD #endif #include "CommonMaterialParameters.fx" #include "GameParameters.fx" #include "TransformState.fx" #include "WorldLighting.fx" I'll start looking into C & C++ and see if it's similar to this. Sorry for any delays
  22. Sorry about the wait, I was having to sort out some server problems. I'll go and check now.
  23. Well, as far as I can see, there should be no difference between changing the .UNI files for your troops, and the .bdg files for the buildings. Can you try with the Grand Keep to make sure, I can definitely get men on top of there? I'll have a go with the other smaller ones, that way we'll know whether it is a patch thing or not. (I'm still on 1.3 Deluxe)
  24. Were the files you swapped bdg files?
  25. Yes, I'll post back here straight away if I find a way. I've also searched through the files in the folder stated above, and I have returned 98 hits of the word "colour" (and there is more of "color" which i haven't searched for yet). I may just be adding 2 and 2, but to me it seems like this is it somehow.
×
×
  • Create New...