Jump to content

Lord_Chris

Webmaster
  • Content Count

    2,468
  • Joined

  • Last visited

  • Days Won

    127

Everything posted by Lord_Chris

  1. Announcing: Signature of The Month We are starting a new competition that will run every month from May onwards. A new topic will be posted here at the beginning of every month and you can join in simply by posting in that thread. Basic Rules: A theme is chosen by the winner of the contest for the previous month, this can be anything at all. Users will then create an appropriate signature to match that theme and add it in via their profile. They will then post in the thread for that month informing other members they will take part. Users and guests can vote as to who they think has the best signature for that month. The signature must contain your username. It can be created any way I.E. online, or by hand in a program like paint.NET.etc. Online text generator. Signature must not exceed 400x100px, but can be smaller than this. Can be in PNG, JPEG, BMP or GIF format only as it will be displayed in your signature. You must link the image to the SOTM thread for the month you enter for. The winner of the previous month must have at least 50% more votes than any other person to win for a second month in a row. The winner of that month will choose the next theme, and get the privilege of having the following shiny userbar added into their signature for the next month (automatically).
  2. I certainly hope it pays off, it certainly looks like it from what I've seen, I'll leave a link to it on the site.
  3. Good point, Fluxbb doesn't actually require this, I've looked into this issue before, I just personally thought it would be easier to inform users of them. And since no other websites that I visit really do this now... I do understand how it can be found annoying as well, I personally hate it having to remove it every week, and I do feel it partially ruins the look of the site. I'll remove it, it's just distracting really Congratulations on your new site by the way, I hope it does well :)
  4. Firstly, I told you as a notice, not as a warning. Secondly, I post entire paragraphs and not single lines and/or words, and no content of mine can be seen as one liners or thread bumping as it is informative and helpful, and not one liners such as "yep" "will do" or "nothing happened", those few words the total of three of your posts. Several other posts could also be mentioned in addition. Thirdly, we do not delete accounts, not even the spam accounts, we have other ways of dealing with them. All content you have posted, along with your user profile will remain live on the web. If you do not want to have your account here anymore, simply clear out your profile and never login again. I can guarantee that there are no posts of mine that could be classed as one liners or topic bumping. An occasional one liner post is OK, and I'm not saying that you were spamming, all I was giving you was a notice that you appeared to be posting short posts that in some cases, could be seen as pointless and/or one liners. Also, remember via PM when I explicitly told you not to be abusive? This is one of those times. Your account is now disabled for 24 hours for abuse. Any further abuse will result in a permanent ban. Thread Closed.
  5. Just as a notice, as a lot of your posts have been very short and could be classed as violating our one-liners rule (see below) in certain instances. We welcome all posts, please just make sure they are slightly longer from now on :) I believe that the file /stronghold 2/shaders/Units/Default.fx is one of the key files in changing the colour as I think it sets the default colour from there based on interactions from other files as well from what I appear to have just found.
  6. I didn't really expect anything would. This proves that to perform a modification as big as changing the colour you will not be able to get by just by changing certain things, it will require a more advanced modification that will likely affect all files in the /stronghold 2/shaders/ directory. You mentioned before about getting someone who knows C++ in, this may well be the time to do so as we are very much stuck in our tracks and it is just guess work currently.
  7. I'm not sure, I only picked it because it was value that was defined easily and was a straight forward example. But I can tell you now that it won't work because I gave it the value of "NEW VALUE" and of course it should have the value of a number. Change it, run it & see what it does. The worst that will happen is a message appears when you start the game saying that it failed to compile an effect file and then you can just change it back. I would also recommend downloading Notepad ++ as it makes the code a lot easier to read and shows you the line numbers.etc.
  8. By changing the value that it is given, or adding something in to change it. Note: // will make anything on that line a comment and will not be included in the code For example, the original code from ShadowMapAlpha Test.fx: ColorWriteEnable = 0; We can redefine it after, I.E. ColorWriteEnable = 0; // Old value will work here ColorWriteEnable = NEW VALUE; // New value will stay from now on Or, instead we could just redefine it from the start: ColorWriteEnable = NEW VALUE;
  9. In programming, when something is defined it is given a value. It can be given a new value simply by being re-defined. The reason float4 is probably re-defined in almost every file is probably to stop people doing exactly what we are trying to do now - change the code. It's also in a lot of files probably because of this reason.
  10. I'm not sure whether you seen my last reply, I'll quote it here again: I also think that float4 is red, possibly why it appears to be defined so much and in so many files.
  11. Great, does he know the username & password?
  12. OK, I've found Orange. I searched Google for "colour 0.95 c++" and I found the Hex code FFBF00. I then went to html-color-codes.info and entered it into the box there to get the exact same shade or orange that's in the game.
  13. That would be very useful as it's just guess work at the moment. Seeing what I do above confirms what I've been dreading not to find out. It means that the codes are likely to be in Hex or some other form of coding. I'm not sure whether C++ has any colour codes, if so it may be using those. This will be a lot more complex than just blue or red I'm afraid.
  14. One of the key files is the /stronghold 2/shaders/PhongShader.fx. You can tell this as you find this in almost every file from the shaders subdirectories. #include "../PhongShader.fx" In all programming, ../ means up one folder. This example was from the file /stronghold2/shaders/units/default.fx. So you go up one folder and include the file PhongShader.fx. This basically means that any coding in that file is almost added into the default.fx file for it to be used in it. This is what I'm talking about when I say it's hard - there are several files included in each file itself. We will be the people who do it though. :) Not entirely true - the lord colour will always be your player colour. If you think about it, when you change to Olaf, his cloak turns to red, however, if you replace Olaf with your lord, then your lord will appear Olaf's colour. This means it is pre-decided before the game even starts, and seems to point to the fact there is something in the DDS file of unit "X" which allows the shader stuff to colour a certain part of the unit in the player colour - I.E. The stomach of the archer is the player colour. This also seems to also explain why when you attempted to colour the archer completely black it did it to all the archers on the map - you simply overwrote this "colour deciding" feature so it wasn't there for the game to use, because it wasn't there it simply did without it meaning that you couldn't distinguish which archers belonged to which lord. I've also had a browse around and found where TeamColour is defined. Go to /stronghold 2/shaders/GameParameters.fx and you will see shared float4 TeamColour = float4(1.0, 1.0, 1.0, 1.0); on line 27. Now our next mission is to find what shared means, and what float4 is - float4 is used in nearly all the files. Ready? :)
  15. I've never played them before but I must admit, from that video they look very good indeed. I would get some, but I don't think they'd work now on my machine though, especially since they were released in 1996 as I have Windows 8 which even has compatibility issues with fairly new games. :(
  16. Bradley0095 is playing as well, that's three people so far. Maybe Letchy will join in too. Thanks for the offer, If you could spread the word about it that would be really useful ;)
  17. I'm hosting it but it depends on how many players there are as to whether we can play in teams or not.
  18. Great to hear it! :) The password and username can be found here
  19. OK, though it is far from perfect yet, I have only briefly looked, and I haven't really got concrete details on what you want I have got something small working. 1.) Go to /stronghold 2/meshes/units/models/ and find "dagger_outlaw.GR2". Copy and paste the file "spear_lo.GR2" and rename it to the first name. 2.) Go to /stronghold 2/meshes/units/animations/soldier/ and find the files: "outlaw_attack_dagger.GR2" -> "outlaw_attack_dagger_backup.GR2" "outlaw_attack_spear_e.GR2" -> "outlaw_attack_spear_e_backup.GR2" "outlaw_defend.GR2" -> "outlaw_defend_backup.GR2" Copy and paste the file 3 times: "outlaw_attack_spear.GR2" Rename the copies to the files: outlaw_defend.GR2, outlaw_attack_spear_e.GR2, outlaw_attack_dagger.GR2 Tell me if this is similar to what you want. If you can answer the following questions it will help more. 1.) Would you like the outlaw to defend themselves with the dagger when they get in close proximity to an enemy and hold the spear the remainder of the time, or would you just like them to fight with a spear all the time 2.) If the answer to the last question is the latter option, would you want them to fight in the same way spearmen do when they get close, or would you want them purely to always throw?
  20. OK, unfortunately our DNS was being updated when sh4d0wknight474 replied to this topic and he posted to the old server so the reply was lost. Luckily, I still managed to get the reply notification, and know what version he is using. For the benefit of other people following this topic, the response is shown below. Apologies for your post being lost, I assure you though it won't happen again. I'll attempt to find the files and change it now, however, please do note that because it is the 1.4.1 version if it is a heavy modification it may not work.
  21. If you would like to join in with the event, please post here so we know how many lobbies to set up. Otherwise, we cannot guarantee you a place!
  22. We are currently moving servers, and our name servers need updating. For that reason, this afternoon I will be placing the site in maintenance mode to make sure that the transition happens correctly and without any chaos or loss of data.
  23. They are pretty useless without them, I would agree there, but I suppose no unit can be invincible. Before I attempt anything could you tell me which game version you have? The medal is based on your rank, yours currently is a Squire so you have a red one. With every increase in your rank, your medal becomes more decorative. Just a nice add-on really :) You upgrade your rank based on your post count. Your rank also affects what privileges you have on the site; the higher your rank, the more privileges you have. See here for more info on that.
  24. To increase the Outlaws' javelin speed, do you mean you want to decrease the time between it being thrown and spawning again? You can definitely do it in Stronghold Legends (which I've been meaning to do a tutorial on actually), so there will be a way in Stronghold 2 as well. But, it is different, I'll have a look for it and let you know when I find it. By that, I take it you mean a new topic. You go to the forum you want to post in, and click the "New Topic" button on the top right of the forum.
×
×
  • Create New...