-
Content Count
22 -
Joined
-
Last visited
-
Days Won
5
Everything posted by Sir Windows
-
In hindsight, it's really odd how Morgan le Fay never made it into skirmish mode. She'd make the perfect third ice lord with a focus on witches.
-
I can help with this one. Getting Beowulf into custom skirmish was the first thing I did with the Lord Editor when @ Asophix shared the draft version. The .zip contains all the files to change Vlad into Beowulf. Alternatively if you'd like to replace Mordred I can help with that. Beowulf EN.zip
-
Congratulations! 😀👍 I've already got a question. What's the process of sharing new lords going to be? Do we simply submit them to the Legends Miscellaneous section or should we make a thread on the Legends subforum as well previewing the new lord?
-
Introducing: the Stronghold Legends Ai Editor!
Sir Windows replied to Lord_Chris's topic in The Town Crier
I tried rebuilding one of the Wolf's castles from Crusader using the editor. It worked out pretty well, even with the relatively large size of the castle. The only issues I noticed were related to AI behavior rather than castle building. Even with a priority of 2, the AI had an issue with placing the sorcerer's tower. It placed the barracks, armory, pantry, and engineer's guild just fine, but when it came to the tower, it would always block itself out of placing it by building a farm on its location first. The best solution for this was to simply not have it in the AIC and let the AI pick the spot freely. The AI has some issues placing ranged troops atop towers. It places the units at the right spot before building the tower, but then has them standing next to it after building it. It seems like it's unable to tell them to go up the tower. If the unit in question dies, though, a replacement will man the tower just fine. Other than that, I had no issues, and the editor was a lot of fun to use. Looking forward to the AI editor as well. I feel Legends has a lot of untapped potential in terms of modding. -
An Analysis on the Good / Arthur Faction
Sir Windows replied to Asophix's topic in Stronghold Legends
I don't know how much this applies to multiplayer but throughout the skirmish trails I've also found Merlin and Galahad to be extremely good. Not really Percival level but more useful than Lancelot, Gareth or Bediviere. Especially Merlin can be a game changer when facing Siegfried since he's useful against both giants and shield maidens alike. -
I'd be very interested in how to alter Legends' AIs. Truth be told, I only noticed Lancelot's behavior while testing a small graphics mod. It really bothered me that Alfred and Beowulf aren't available in regular skirmish. So I replaced Vlad's interface, fx, binks, text and castle files with Beowulf's. Their army comps are roughly comparable, since staples like Saxons and dragons are there. The big difference being the siege units and vampiric creepers. Under usual circumstances, I wouldn't have noticed the macemen, but I ended up paying more attention to the AI during a test match. For the most part, I wanted to make sure Vlad's AI can function with Beowulf's castle. This was when I noticed the macemen but dismissed them as event units. But then they kept showing up during further testing, including matches against Lancelot. This was when I decided to do the initial 1v1 test against Lancelot. Honestly, I also find this pretty amazing, since this means there's an AI that uses macemen in the game.
-
I forgot to mention that I play without starting troops and weapons. My initial assumption was that they must be event related. I've followed your suggestion and did another test run. This time with events turned off, no starting weapons and no starting troops. The result was the same. After I sent a creeper up on one of his towers Lancelot recruited around five macemen. I've recorded a video of the test. It shows all the setting and nothing much happens until 4:42 when the macemen come out of the barracks. I don't know how Stronghold Legends AIs are designed exactly but in Stronghold Crusader aside from their attack & defence troops they've got some more specialized troop categories such as moat digging, moat filling, ranged sortie, patrols, siege defence, raiding and others. It would be interesting to know if Legend's AIs have a category for defence units against creepers. Now, this might be a long shot, but has anyone checked if Dietrich trains swordsmen when facing Good or Ice as an enemy? I've seen him train defensive swordsmen on a very rare occasion but until now I never bothered to check which faction he was facing.
-
Greetings, I've been using Stronghold Nation as my main source for looking up information on units, AIs and every other aspect of Stronghold recently. Specifically for Stronghold 2 and Legends most recently, as the coverage here is excellent. Yesterday, I noticed something that doesn't seem to receive any mention anywhere online. It seems that Lancelot's unit roster isn't limited to swordsmen, archers and men-at-arms. Lancelot also trains around five macemen whenever his units are threatened by vampiric creepers. I noticed this first when playing with an ally Lancelot against Vlad and then checked it myself in a 1v1. I've attached screenshots from two different games showing the macemen in action. The macemen were spotted on the Steam Edition of Legends. I've not played the original release of Legends. Did Lancelot use macemen back then as well or is this a balance change made by FireFly for the steam version only? Edit: On the second screenshot there's also a pile of my own macemen fighting men-at-arms. The group of four macemen ahead of the swordsmen in blue belong to Lancelot though. https://cdn.stronghold-nation.com/community/monthly_2025_05/20250517220435_1.thumb.jpg.dc698e84e6c0092376ded391d85d04dd.jpg https://cdn.stronghold-nation.com/community/monthly_2025_05/20250517225656_1.thumb.jpg.7a27cff1621ba554f1ccba7c9598f42e.jpg https://cdn.stronghold-nation.com/community/monthly_2025_05/20250517225911_1.thumb.jpg.6419f145175a19f41bf382d41c752b42.jpg