Isaiah
Members-
Content Count
75 -
Joined
-
Last visited
-
Days Won
15
Content Type
Profiles
Forums
Teams
Tournaments
Everything posted by Isaiah
-
I don't think wood was that scarce, but the main consideration was just how much time you had to prepare. I think if you can get past teh first two attack waves in the level, then you're likely to win the level regardless of what you do afterwards. My main problem was getting my fortifications and economy up and running quickly enough. Mission 18 - The End of the Pig I had to reload a few times, but this mission wasn't too bad. Thankfully, there isn't a time limit unlike mission 15. At the beginning of the level, the Pig sends several of his macemen out of the castle towards you, so the first thing I did was just wait for them to approach my archers and crossbowmen who quickly annihilated them. After that, the real siege could begin. I started out by grouping my spearmen into three separate groups and dividing my macemen into about four groups. The Pig likes to use pitch, so I started out by sending the first group of spearmen towards the main gatehouse followed closely by the second group of spearmen with the goal of getting them to waste as many pitch ditches as they can. Once the enemy was focused on the spearmen, I then sent the first group of macemen to go clear the moat in front of the gatehouse. I also ordered my siege tower to start moving into position, but I made sure it stayed out of the thick of things until the macemen had dug through the moat. Once the moat in front of the gatehouse was mostly cleared, I then sent my siege tower in to dock to the walls and sent my second group of macemen in who I set to aggressive stance. The macemen then proceeded to slaughter all the archers and crossbowmen in the outer towers; however, they did manage to miss a few archers particularly in the rightmost towers. To rectify that, I sent about a third of my archers in to clear out the other stragglers. Having managed to breach the outer defenses, it was now time to breach the inner courtyard. To do this, I first sent in the battering ram to knock down the outer gatehouse that I hadn't destroyed earlier. While I could just have my troops use the siege tower again, you cannot send in siege equipment over the siege tower, so the gatehouse needed to come down. Thankfully, the ram was out of the line of sight of the inner defenses, so it was able to do its work easily and effectively. Once the ram was most of the way done, I started sending in my remaining spearmen to the outer courtyard so they could exhaust the Pig's pitch ditches again. Following close behind them (but not too close) were my second siege tower and the third group of macemen. Once I was able, I then docked the second siege tower to the inner walls and had my macemen again clear the towers. I had my fourth and final group of macemen head straight to the Pig. One thing I did forget about was that the Pig also has pitch ditches inside his keep, so I lost a good number of troops to that, but I still had plenty of troops to slay him, so it wasn't a big issue. According to the victory screen at the end, I had lost 76% of my troops which is a lot, but that's what they're for.
-
Mission 17: Smokey Bacon This one took a few atempts. One main issue I had with this map is with the monastery's design. If you only close off the basic perimeter, then you end up with a pretty cramped castle that doesn't have enough room for everything you need. Enclosing off a larger area is very much doable, but it takes some time to figure out due to all the jagged cliffs. Generally by the time I figure out where to place my castle walls, the first set of the pig's men have already arrived. Since I spent so much time on placing walls, there were multiple times where I forgot to place the rest of my industry down, and this generally led to food problems during the first attack wave. On my successful attempt, I started by rotating my camera to point north (so that I knew which way the enemy was coming; a few times, I placed all my defenses on the rear of my castle which turned out about how you would expect). I then placed a few woodcutters, a few wheat farms, a dairy farm, and a mill. Then I turned my attention to enclosing my castle with walls. You get a lot of stone in this mission, so I added two square towers with ballistae to the front of the castle and then spent a good chunk of the rest making sure the back half of my castle was enclosed. This left me with about 70 stone which was enough to do repairs throughout the level. The other aspect of the first attack being so soon is that you don't really have a lot of time to produce weapons. So, I also placed a marketplace which I used to buy 5 leathers and 5 crossbows. I sent most of my troops to the bottom-left tower and a few troops to the bottom-right tower. The rest of my castle had a few scattered crossbowmen but was mostly undefended for the first attack. At this point, I started running into food issues because I forgot to put down the bakeries. Whoops! Good thing I wasn't planning to use the iron in this level, so I just sold some of the iron and used the money to buy some food to restore my popularity. Then the Pig's first attack came. I realized that I had not in fact fully enclosed the back-half of my castle, so after reloading (because it caught me by surprise the first time), I quickly put up some wooden walls to close the gap. This resulted in the Pig's troop redirecting to the front of the castle which took enough time that by the time I had finished with the first attack, the second attack was already upon me. I successfully defended against the second wave with little issue. After the first two waves, you do get a brief respite. During this time, I put down two fletchers and a tanner workshop. One fletcher made bows while the other made crossbows. I also continued to buy crossbows and leather armor as I obtained the money to do so. Once the third attack came, I was well-prepared, or at least I thought I was. My troops did a great job of killing all the troops that did a frontal assault; however, the Pig liked to send its macemen around back. While the Pig's macemen weren't really a big threat, it took some time to get rid of them since I had next to no defenders in the rear of my castle. As a result of observing this, I made sure to reinforce the back part of my castle before the final attack which was defended against with ease. Here's what my final castle looked like. (I took this a little bit before the Pig's final attack.)
-
It's good to see you taking over Stronghold Heavens. I was a bit worried when I saw it was closed. Though, I do wonder if there is a point to having two forums under the same management; how should people decide to post here versus on the Stronghold HeavenGames forums and likewise when it comes to submitting maps?
-
I went back and played mission 15: Carving a Path again (in part because I had accidentally saved over my saved game the other day). Mission 15: Carving a Path My strategy was pretty basic here. First, I sent in my spearmen to clear the moat. Pretty much all of them died, but they served their purpose. After the spearmen had some time to absorb fire, I sent in the battering ram and macemen to take down the main gatehouse. Once they finished that, I set my macemen to aggressive stance and let them slaughter all the archers and crossbowmen in the towers in the first layer. I then took down the second gatehouse with my remaining macemen and intact battering ram while sending my archers and crossbowmen to man the first wall. Once the second gatehouse was down, I let my macemen go wild. All of them ended up dying, but they were to clear out 95% of the troops. Just a few macemen on the keep were left. To finish the job, I sent my archers and crossbowmen to the back tower and had them shoot the remaining macemen to death. I know Firefly rebalanced this mission for the Definitive Edition (on December 13 for the v1.11 update), and I have to say, the mission ended up being much easier than what I remember previously. Whereas it was previously a struggle to win it on easy, I managed to (re)-clear it on my first try on normal even if I did lose 75% of my troops in the process.
-
Congrats on the promotion Sir Windows.
-
Back when Stronghold Definitive Edition released, I started replaying the military campaign. I got through missions 1 through 15 last year on normal difficulty. I then stopped for various reasons, but yesterday, I booted up the game again and am planning to finish the campaign on normal. I thought it would be nice to share my progress. I'm playing other games at the same time of Stronghold, so my progress might be a bit slow. Mission 16: Fighting Retreat Yesterday and today, I completed mission 16 of the military campaign. This mission has you face off against the Pig's macemen and pikemen in the marsh as you try to gather enough stone to rebuild the monastery. The first time I tried this mission, I did not do so well. I started out by using wooden walls to enclose my keep and started making spears, bows, and crossbows, but the Pig's pikemen were too strong. Because I had my keep enclosed, they would attack me from all angles, and unfortunately, I did not have enough troops to fend off the attacks from both the front and the sides. It also made it harder to set off the pitch ditches at the right places; the Pig's troops were very good at avoiding them. After dying to the Pig's pikemen on the third or so attack wave, I decided to restart and try again. For my second attempt, I decided to not close off my keep. Like last time, I started out by recruiting spearmen, archers, and crossbow, and later, I started recruiting macemen as well. The decision to not close off my keep was a good one because it led to the Pig funneling all his troops into the front gap of the castle. This made it a lot easier to set his troops ablaze. I plugged the gap at the front of my base with my spearmen and macemen so that they couldn't easily rush my lord if they managed to get pass the missile fire and the pitch. Because the Pig uses so few crossbowmen in this level, it was fine leaving my melee troops out in the open like that. My archers and crossbowmen would have picked off the Pig's crossbowmen long before they could start sniping my melee troops from afar. Once I had my main castle fortified, I then turned my attention to gathering the stone required for the level. I constructed some wooden barricades and started digging a moat in the area to dissuade the Pig's men from harassing my quarries. I also sent another group of spearmen and archers to defend the area. As you can see from the screenshot below, there was no need to fully enclose the quarry area either. Once I had the wooden barricade long enough, the Pig would send some of his men in that direction, but they would always eventually funnel back to the main castle's gap rather than go all around the corner to destroy my quarries. Once I had the fortifications up and running, the level was pretty simple. I just had to make sure to watch the Pig's troops when they entered the map and set the pitch ditches ablaze at the right times. This is what my final castle looked like.
-
When I try to view a walkthrough on this site, I keep seeing error pages like this one: "Information [#S002]: No articles have been found for this category. " This is by navigating to Games -> Walktrhoughs -> Stronghold
-
Congrats @ Sir Windows
-
Stronghold Crusader: Definitive Edition Discussion
Isaiah replied to Asophix's topic in The Town Crier
I was surprised to see that they are planning to add 800x800 maps. I wasn't sure if they would be able to actually accomplish that. I do wonder if they have any plans to backport it to Stronghold DE. -
Stronghold Crusader: Definitive Edition Demo Discussion
Isaiah replied to Asophix's topic in The Town Crier
I think they did a great job with Stronghold: Definitive Edition. I am excited to see what they do with Crusader DE and hope it turns out to have a similar quality. -
Hello everyone, I recently received an announcement that Firefly Studios is planning to release a new Stronghold Definitive Edition that looks like a remake of the original Stronghold. It looks pretty cool, and I hope it lives up to the original and maybe re-spark some interest in this game. Is anyone else considering getting it when it releases?
-
New Years is right around the corner, so I thought that now would be a good time to post this thread. Do you have any New Years resolutions for next year? How have you done on yours from this (soon to be over) year? For myself, I didn't set any this past year. For the following year, one of my goals is to spend less time browsing forums and social media, and instead, I'd should spend that time looking at and doing more productive stuff.
-
New Stronghold Crusader Hd Player 2020
Isaiah replied to LordOh's topic in Stronghold Crusader & Crusader Extreme
If you are new to the series in general, it might be helpful to play through the tutorial and some of the historical campaigns if you haven't already. The first one "The Call to Arms" will teach you the basics of moving troops and building your castle. "Saladin's Conquest" focuses more on offensive gameplay, and the "Crusader States" one will help you learn how to play skirmish mode. Also, when I play, it generally takes me some time to get castle walls up. The computer especially has an advantage early on with building because it doesn't have to move a mouse or anything to build. Instead, it can build a lot at once. I wouldn't feel discouraged if it looks like the computer has an early lead. -
Congrats on finishing your PhD! What was the degree in?
-
Win a Free Copy of Stronghold Warlords Upon Release!
Isaiah replied to Lord_Chris's topic in Competitions
This competition looks interesting. It is a great way to get people talking about the series again. I might enter though I don't have much faith in my mapmaking skills. I definitely think this contest will generate some good maps to play. -
Firdt of all, I like the new notification system. It's an easy way to keep track of what's happening on the forums and the best part is being able to configure what sends notifications and which method it uses to send the notification. With that said, I have some suggestions for improving it. First, can we configure the notification system to encompass the downloads section as well? For instance, I would like a notification when a file I submitted there is approved or disapproved. Another example would be a notifications about comments being made on a submission. As far as I am aware, the notification system only applies to the forum with the downloads section using a different system. My other request is with regards to jumping to posts linked in a notification. This causes the jumped-to post to be highlighted in white which is great for finding the post. Unfortunately, the color of the text in the post does not appear to change with the highlight making the post hard to read on the default dark skin. Can the foreground color on the highlighted post be changed to black to improve contrast?
-
Hi Chris, I am glad you liked reading my write-up. As far as writing it up as a walkthrough goes, I think I will respectfully decline. While it is true that I have written up the bulk of it already, I would still have to make adjustments which I don't have the time to make. Furthermore, there are already some good walkthroughs for these missions, some of which I utilized to various extents for my playthrough. I have indeed checked out the conquest trail. I have done like the first three or so levels. It definitely is interesting; however, I have not spent much time on it because I also like the castle simulation aspect of Stronghold 2 in addition to the military aspects of the game.
-
Another update on my progress: I have made it through chapter 8 of the war campaign. The very first task I was given was to relieve Sir William from the enemy's siege. This was a fairly easy task. I sent all of my troops located outside the castle as well as my lord up to the south edge of the cluster of trees near Sir Hugo's men and Sir William's encampment. I also setup a siege camp right there and buy three fire ballistae and two catapults. I used the fire ballistae to take out the enemy fire ballistae and as well as the two trebuchets. Meanwhile, I aimed the catapults at the enemy crossbowmen and swordsmen encamped in front of the siege camp. Once the enemy fire ballistae were taken care of, I sent my men to the western encampment and allowed them to slaughter the smaller group of forces that are there. At the same time, I sent my lord off to Sir William's encampment to go rescue him. Once this is done, I gathered up my new archers and sent them to the same location as my other troops to help kill the remaining siege troops. I should note that the first time I tried this part of the level, I sent Sir William home to my keep too late, and I lost due to the time limit. (He was so close to the keep; if I had another month or two, he would have made it!) Thus, I decided this time that I would send Sir William back without a delay. As it turns out, I made progress much quicker the second time and finished the first mission within a little more than two years. My next mission is to defeat the three local sovereigns that pledge their swords to the Hawk. Now, I should note that since I was preoccupied with lifting the enemy's siege, I did not spend much time building my castle. (I built some things to deal with crime, and that was about it.) Thus, the first order of business was to start weapon production and building up the castle. After doing that, I ran into another problem: my neighbor was killing all my apple farmers, so I ended up with no food in the granary and none being delivered. As one may guess, my popularity plummeted significantly as I didn't notice the issue until I was out of food and people began leaving. With my popularity in the red, I decided it would be easier to make use of a small trick in Stronghold. The game will reset your popularity to 70 if your popularity is very low as well as your population. I also used the market to buy in a bunch of food after I made use of that trick. (It still took a while for my economy to recover.) Meanwhile, I decided to strike back against Duke de Montaparnasse. First, I had my remaining ballistae from the earlier rescue mission destroy the Duke's ballista in the tower. This was simple enough although I lost mine as well. I then hired a bunch of laddermen (this required me to wait for my economy to recover) and had them place them on the enemy's walls closest to the tower nearest me. I ordered my remaining melee forces as well as my two lords to ascend the ladders and slaughter the archers in the tower. I also had placed my archers on the ground in front, but the enemy archers eventually killed all of my archers. Most of the rest of my men died while taking the tower, so I eventually was left with just my two lords. Nonetheless, they were enough to kill the remaining defenders on the walls and then the Duke himself. Now with that meddlesome duke out of the way, I could focus a bit more on getting my defenses in place. I started building an outer wall with gatehouses spread starting where the thick bunch of trees are. I continued to expand it clockwise as I got more stone (or bought it). I also started building a moat around this outer wall layer as additional defense. Sadly, I never got around to fully finishing this outer wall, but it still managed to do its job well in the siege later (in the third mission). Meanwhile, during this time, I noticed that Sir Hugo Blanc's castle had completely disappeared from the map! The estate that was once his castle had turned into a neutral village estate. I reloaded some of my saves, and I found that it had disappeared sometime during the first mission. I have no idea what triggered this, and I didn't really feel like redoing the entire level (as least not now), so I pressed forward with my attack on the remaining foe: Lord Beaufort. His castle was stunningly easy to defeat. All I had to was clear the wall defenders with some of my own archers, and then five knights wre more than enough to defeat the lord. After defeating Lord Beaufort, the third mission began. During this time, I'm still fortifying my defenses, but I do not make much progress becausea clump of trees had gotten in my way of building. Eventually, the time came when the Hawk began his siege. I sent my knights from earlier to go quickly destroy the siege camp before any siege equipment left it. I then retreated them to inside my outer walls (which as I noted earlier were never finished.) Later, the Bull joins the Hawk's men and sets up his own siege camp. I was unable to destroy this siege camp before he got his siege equipment out, but my knights made very quick work of his equipment, so my walls stood tall. Despite destroying the enemy's siege equipment, I did not defeat all the laddermen, so a few ladders ended up on my walls. This was not much of an issue because due to the way my castle was setup, most of the enemy troops navigated my walls counterclockwise giving my archers and crossbowmen plenty of time to kill them. A few of them made it near my keep, but I had stationed enough pikemen to hold them off. Before I knew it, the siege was already over with my victory despite my small army. (I only had about 40 archers, 30 crossbowmen, and 10 or so pikemen plus the knights defending it.) Here was my castle after the siege finished: Finally, the last task was upon me. It was time to storm the Hawk's castle and finish him. To accomplish this, I decided I was going to bring down the gatehouse using several battering rams. After that, I hired about six fire ballistae and had them destroy the ballistae on the ground and in the towers. Next, I advanced my archers and crossbowmen towards the towers in an attemmpt to clear out the remaining wall defenders. Unfortunately, the Hawk had several killing pits right in front of the bridge, and I lost a lot of troops to it. I did manage to gain a footing in his southern tower, but I did not kill as many troops as I'd like. From here, I allowed the game to run for some time, long enough to get enough resources to hire about 25 pikemen. These pikemen alongside the archers I hired were more than enough to storm the keep and take the Hawk's head. Victory was mine! I also finished chapter 9, the last chapter left for me in the war campaign. In this mission, I'm charged with sieging and ultimately killing Lord Barclay with the help of Sir William and the King. Right at the start of the mission, there is an enemy tower ballista firing at my troops. Thus, the first task is to get rid of it. I select a single one of my fire ballistae and move it to where it is just in range to fire at the ballista. For some reason, my fire ballista has a slightly longer range, so I am able to dispatch it without casualties. I go ahead and use the same fire ballista to pick off the remaining mongonels near my starting location. The southwestern ballista is out of range of this single fire ballista, so I leave it alone for the time being. With the guarding siege equipment out of the way, I then gather my army and approach the bridge. While doing this, I also take my fire ballista from earlier and take a catapult with it. I slowly moving them along the bridge and carefully pick off enemy troops and destroy walls as they come in range. This is much easier said than done; I had to reload several times because either I triggered a mantrap and lost one of my siege equipment while advancing along the bridge, or I went a little too far and into the enemy's fire. Eventually, I am able to destroy the outermost wall defenses by doing this. Destroying the second wall layer is a bit tougher because of the tower ballistae in the square tower behind the second wall layer and the one in the far southwestern round tower (the same one I could not destroy earlier.) First thing I do is take a single spearman and have him trigger one of the man traps on the bridge. This makes thing easier for later. Next, I bring up my other catapults and fire ballistae along with the cat. The cat will play a vital role here. Having grouped them all together, I send them up along the eastern hill border while slowly picking off the wall defenders on the second wall. Once most of those defenders fall, I then focus my attention on the ballista in the square tower. I have all my catapults target that tower. This is where the cat is important as I am under fire by both of the previous mentioned ballistae. It offers just enough protection to take down that square tower (and the ballista along with it) with my catapults. I then retreat my catapults and fire ballistae out of the range of the other ballista. The next part was perhaps the most frustrating part of the siege. I needed to take out that ballist in the southwestern tower, but I didn't have a way to do so without coming under fire. To make matters worse, there were a few pikemen on the way to getting in range of that ballista, and pikemen can survive three or so bolts from ballista. Anyway, it was mostly a matter of trial and error and quite a few reloads, but I managed to take out the ballista with only one of my fire ballistae remaining. At this point, my remaining fire ballista has free reign to pick off the straggling troops in the castle's perimeter and on the second wall layer as there are no enmey siege equipment that can destroy it. I carefully use my fire ballista to destroy the mongonel on the third wall layer as well. (This is easier said than done as well due to the ballista in the tower near the keep.) Now, I setup my trebuchets. I set up the first one beside the hill where my catapults destroyed the square tower earlier. I had it fire at the round tower with the mongonel that was near the keep. The other one took a lot of trial and error (and many reloads) to place it in range of the opposing tower ballista without it noticing the trebuchet. Here is an image of the locations: From here, it is just a matter of waiting for my trebuchets to wreak havoc in the inner sanctum of Lord Barclay's castle. Once most of the remaining siege equipment is destroyed (especially the tower siege equipment), I charge in with my troops straight for Lord Barclay's head. I didn't even need the King's assistance. With that, I have successfully completed the entire war campaign in Stronghold 2. Woohoo!
-
An update on my progress: I have indeed managed to complete chapters 12 and 7 today. I'll talk about chapter 12 first since I did it first. The mission itself is a very short siege mission, and you have a lot of help for the mission. The catch is that you are racing against your opponents in an attempt to capture the crown first. Despite how short and simple this mission appears, it took me several reloads to finally get it. On my first few tries, I tried the reckless strategy of sending all my troops in at the frontlines of the assault. While it is a very tempting and reasonable-seeming strategy, it's a mistake for several reasons. First, I lost many of my troops to the the King's defenses and traps that are scattered throughout the castle. In addition, I end up losing all of my faster troops, and my men actually end up far behind my competition due to the ballistae and traps. Thus, a different strategy is needed. In this case, being patient and careful with your troops pays off. I let my friends Barclay and the Hawk trigger all the traps in front of me, and I left my knight in a safe position. Then once all the traps have been set off and the path is clear, I charge forth with my troops and head straight to the crown. Another thing that helps with this mission is to save often. It's very easy to make a mistake and have to reload, but the majority of the siege is conducted the same, so there is no point to repeating those parts. Moving on, chapter 7 is a defensive mission. You are assigned control of the abbey, and it's your job to defend it against Lord Barclay's attacks. This is made a bit difficult due to the fact that the abbey is located in a very small and cramped area. The first time I tried the mission, I had a lot of trouble getting weapon production up and going and eventually lost. One thing I did notice during that playthrough was that only crime was an issue; rats and gong were not an issue. That meant I could save 40 wood and 2 workers on my next try. The main strategy to use here is to start weapon production early (as in as early as possible), and keep it going throughout the level. You also want the game to move at a slower pace. I normally play at game speed 35 (because that is the default speed), but I slowed it down to 25 for this game. That allows me to manage my defenses during sieges easier. The defensive strategy is mostly straight forward as long as you are constantly producing new weapons. Crossbowmen and archers are always important, and I also recruited spearmen to deal with ladders and swordsmen to deal with the enemy swordsmen that breach your walls with ladders. That said, some forethought is needed for the defense. Pitch is an exceptionally good defense, and one of the first things you want to do is buy the estate west of you for a constant supply of pitch. For the first two invasions, the enemy archers always stopped right in front of the leftmost rolling logs trap. Thus, I set off the trap which then ignited a small amount of pitch. (This is a very useful feature of the rolling logs trap.) After that, all the enemy archers burned to death. Some of the laddermen do succeed in breaching the wall, and some swordsmen do manage to climb up them. This is what my swordsmen and spearmen were useful. I hid the swordsmen in the bottom of stairwells and towers, and I spaced the spearmen along the walls. The final assault is slightly larger as Lord Barclay gets reinforcements from the Hawk. I took advantage of the wait and used a bunch of warrior monks (about 20 in total) to destroy Lord Barclay's siege camp. Sadly, I was unable to destroy the Hawk's siege camp, so the enemy managed to breach my walls. I also spent too much time trying to destroy that siege camp that I neglected my pitch traps and ended up not using them optimally. Despite this, I had recruited enough men and spaced them out well that none of the enemy soldiers came close to my keep despite breaching and massacring the defenders on the walls.
-
I recently got a new computer, and I decided to give Stronghold 2 another go. I didn't play it a lot originally because I played the original and Crusader first, and I didn't really like the added complexity of Stronghold 2 at the time. Once you get into it though, it's fun in its own right. I've been playing through the war campaign, and I've gotten pretty far. Today I finished Chapter 11 (Treachery). This level is really difficult at the beginning. I tried keeping the original layout at first, but Sir William's mass of catapults made that too hard; it is impossible to destroy them all in the beginning, and they also send your troops flying (unless they are in a tower or a gatehouse.) After consulting a guide, I found that using the stone buildings as part of your wall is very effective because they take very little damage from rocks and cannot be destroyed by troops. The other thing that makes the early game difficult is that stone is in very short supply. Sir William loves to destroy my quarry placed near my castle with his swordsmen. I ended up having to buy the stone I needed. Sadly, once you gain a stable supply of stone, you no longer need it. Once I get a sizable number of troops on my castle walls (about 70 or so archers and 25 crossbowmen), Sir William's sieges no longer stand a chance, and I can finally start focusing on the offensive. I train up about 30 archers and 20 spearman and send them up north to capture the estate and to destroy the outlaw camp. After they accomplish this, I leave them at the northern estate for defensive purposes. They have the added benefit of picking off Sir William's siege forces (as he liked placing his siege camps in that estate). I continue to raise an army of more spearmen, archers, and crossbowmen. I also recruit five knights. Once I had a decent size force, I marched my men to the west snd begin capturing more estates. Each time after capturing an estate, I would leave a few of my men behind as guards. This proved to be a smart decision (as we shall see later). Capturing these estates is no problem whatsoever. Once I reached Tinhill, I started metal armor production. I had already started pike production earlier. I waited awhile before capturing Upwey to amass a slightly larger army. At last, I decide I have enough troops and move onwards with the mission. When the Bull sends in his troops, I moved my archers and crossbows forward a bit to support him against Sir Grey's army. He does not do very well against Sir Grey's army, but it's enough of a distraction for my men to pick off Sir Grey's army with not too many casualties. After holding my ground there, it's finally time to begin assaulting Sir William's castle. The first thing I need to do is get rid of the fire ballistae in front of his castle. I send my knights forth to destroy them, which they succeed in doing while losing a lot of health. I then retreated my knights and sent some forces to capture the easternmost estate, as it is a convenient area to setup a siege camp. I do not leave my troops there (I have them reinforce my main army), and this would later prove a mistake. Anyway, with no nuisances to my east and my forces ready, I begin my assault by attempting to capture the outer perimeter with my archers and crossbowmen. To do this, I recruit a small number of laddermem and send them to the outer walls, mostly on the eastern sides. (I should note that I really like the implementation of laddermen this game. Unlike in the original game, they're actually really useful.) I then send all my forced to the outer wall and tower. This includes the spearmen and pikemen I had been steadily training. They succeed in wiping out the enemy on the outer wall as well as getting rid of the ballistae on the two square towers in front. Alas, this is as far as my men get because Sir William decides now is a good time to send out his gazillion swordsmen. While my pikemen put up a brave fight, it is in vain. All of my attacking forces are brutally slaughtered. This counterattack really caught me by surprise. It was also problematic as I had set my rally points for my new troops north of Upwey. Sir William managed to recapture the southeastern estate nearest his castle, Upwey, and Tinhill in his counterattack as I had not left defenders behind in those estates. It took some time to recover my troops and the lost estates. I also lost my knights during this time, so I had to buy five new ones. I made sure to leave defenders in these estates when I went back and recaptured them. Once I recovered, I managed to lodge my troops back in the round tower on the outer perimeter that I had breached earlier. I made sure there were plenty of pikemen inside (about 15 or so) to protect my archers and crossbowmen. Now, my next task was to get rid of the remaining ballistae that posed a threat to me: the one in the southwestern round tower of Sir William's Castle, and the ones in the far northeastern area of Sir William's castle. This proved a lot tougher than expected. I tried many times to use laddermen and pikemen to destroy them, but that just didn't work. There were far too many crossbowmen in the western tower, and the northeastern tower was too far back that the ballistae kept sending my troops flying. Thus, I tried something different. I hired about five assassins, and sent them to destroy the northern two ballistae. It worked extremely well, and two of them lived to tell the tale. The western one was a big harder. I had to hire sixteen additional assassins, and even then, all my assassins died though they did succeed in their task. Finally, I was able to take control of the southeastern part of Sir William's castle with my bowmen and other troops. I had them clear out the remaining defenders on the walls so that all that was left were the swordsmen at the campfire and the keep defenders. I then sent in my knights to destroy some buildings. They eventually got killed, and I didn't replace them. Next, I bought a bunch of burning carts and set Sir William's castle interior aflame. This was mainly because it seemed my archers and crossbowmen had trouble shooting at the swordsmen when I tried to move them in earlier (before reloading and trying this approach). At long last, it was time to strike the killing blow. I sent another group of freshly trained archers and crossbowmen to be near the campfire to take out the remaining swordsmen. At the same time, I sent my pikemen (about 20 in total) up to attack Sir William. I also sent the rest of my attacking forces ti the keep to clear the keep defenders. Soon enough, Sir William fell. Victory was mine! All things considered, it was a very fun and exciting mission. I hope to hear tales from the rest of you of your successes and struggles in the Stronghold 2 war campaign. As for myself, I hope to do chapters 7 and 12 of the war campaign tomorrow. I might add an image of my castle to this thread tomorrow as well. Edit: Here's an image of my castle.
-
We appreciate all of your hard work in the background.
-
I must really not know history.... I got 2/10; I got the last two correct.
-
The tenth mission of the First Edition trail is titled "Land of Palms". Everyone begins with 10,000 grand, and it is you and the Rat versus Saladin and the Sultan. This level is pretty tough; while the Sultan may be weak on his own, he is an extreme nuisance with Saladin's aid. (Speaking of the Sultan, I think the primary difference between the Rat and the Sultan is that the Sultan has the easiest castle to siege whereas the Rat has the easiest siege army to crush.) Defending against the combined attacks of the Sultan and Saladin (well actually, I believe the Sultan generally attacks first followed by Saladin's attack) is not easy, and the Rat is practically useless. The key to a good defense on the level is a moat; with it, the Sultan's threat is severely decreased. It also helps weaken Saladin's forces since he seems to only bring slaves and arabian bowmen to dig moats with. That said, a moat alone would be insufficient because Saladin's horse archers are very effective at clearing out towers. One also has to deal with Saladin's siege equipment (catapults and fire ballistae). In addition to my partial moat (the back side of my castle was never defended by a moat), my defense consisted of a large gatehouse flanked by two round towers towards the southern corner of my castle (the area directly north of Saladin's castle). I filled the towers and the gatehouse with several crossbowmen, two ballistae, and a few archers, and that was basically enough to repel all of the attacks that I suffered (though note that unlike in previous levels, I didn't simply ignore Saladin's large attacks; I made sure to target the ballistae at his siege equipment.) Besides defending my own castle, there was also the Rat's castle to deal with. After all, even if he is a very weak ally, he is still useful at times (like when you need goods--he's very generous!) Towards the very beginning of the game, I sent a few crossbowmen to his keep, and later on, I sent pikemen and archers. Eventually, I added a round tower to his castle and placed several crossbowmen as well as a few archers and a ballista on it. After doing that, I guess Saladin gave up on trying to siege his castle because he never sent any catapults or fire ballistae towards the Rat's castle after I did that. Once my defense seemed stable, I started getting ready to siege one of the enemies. The Sultan was the obvious choice to siege first. Earlier I said that the Sultan has the easiest castle to siege; the reason I say that is because he uses almost NO long-ranged missile units to defend it; he has like 15 arabian bowmen that he defends his keep with and that is it. The rest of the defenders are slingers (useless without support from longer ranged trooops), arabian swordsmen, and fire throwers. Thus, to siege his castle, I sent like 10 pikemen, 25 arabian bowmen plus a few archers and crossbowmen (the crossbowmen are useful against the swordsmen), and a siege tower. (I did have some backup forces, but they were not really needed.) I sent my troops to the far east of the map then far south towards where the Sultan had built his quarries. After letting Saladin's siege attempt on me fail, I went in for the kill by first clearing his slingers with my long-range troops (which clearly outranged his troops); then, I sent in my siege tower and had my pikemen climb it and capture the gatehouse. With the gatehouse captured, I proceeded to plant my missile troops on top of it and allow them to pick off the remaining arabian swordsmen. Then it was simply a matter of picking off the Lord with my pikemen. This is by far one of the easiest sieges I've ever done. Moving on to Saladin, sieging him in this level is way easier than in the previous level. First thing I did was combine my forces from sieging the Sultan and replacing the engineers from the siege tower with fire ballistae. Then, I just left them near where the Sultan had fallen. The next thing I did was hire 24 horse archers with the original plan of clearing some of Saladin's defenses with them... That did not go too well--his horse archers caught mine, and then he began sending his arabian swordsmen towards mine. Oh well... So after that, I decided that I was going to attempt a multi-sided attack on Saladin using my forces from my castle, my forces at the Rat's castle, my forces near Saladin's castle (east side where the Sultan was), and the Rat's forces. Basically, I had my castle defenders in one large group and had them attack from the north whereas the Rat and my froces over at his castle attacked from the west while my other forces attacked from the east. It worked fairly well; albeit, I think that if I payed more attention or attacked from only two fronts instead of three, it might've worked better. Pretty much all of the non-siege equipment perimeter defenders were killed (there were still a few bowmen in the southwest corner) were killed by the time my eastern ranged units were killed, and I still had my pikemen (east end) and about 40+ crossbowmen at the north side of the castle. As for my pikemen, I split them up. I had some of them attack the eastern wall and some of them destroy the mercenary post. The ones that destroyed the mercenary post then proceeded to attack the gatehouse, which was probably a mistake (because of the Arabian Swordsmen), but not a large one due to the absurd number of crossbowmen in the area I still had. Nonetheless, I did have to send reinforcement troops (more pikemen and crossbowmen) before all of my initial forces got wiped out. (Actually, I think the swordsmen did kill my pikemen, but lucky for me, the Rat's spearmen in the area, so Saladin could not rebuild his mercenary post. I used my crossbowmen to clear most of the campfire and keep area before I sent my pikemen (and a few swordsmen) in again, which with the help of the Rat's spearmen (for killing the swordsmen that came out without all my troops dying to them and Saladin like what happened the first time I got my my troops on the keep), I was able to kill Saladin. The only annoying thing was that due to how much gold Saladin had, he kept rebuilding his siege equipment and sending engineers to man them--I had to constantly destroy them. In fact, I destroyed one of his towers (the one with the mongonel near the northern gatehouse) just so he wouldn't rebuild his siege equipment on that one. --- The eleventh mission of the First Edition trail is Rocky Valley, which pits you up against 3 allied Pigs, but you start with 4000 gold while they start with 2000 gold each. This level is pretty easy; your position is resource rich and very easy to defend. First, I enclosed my keep, which was very easy to do. I also placed two round towers with ballistae at the northern end of my castle. Then, I extended the northern side of my castle and placed a second wall that was connected to a gatehouse and two round towers. I put mongonels on those towers, and they did a really good job in helping destroy the Pig's siege equipment. After extending the castle's walls, I began digging a moat around my entire castle. Well, I did not exactly enclose my entire keep with a moat--I deliberately left out the moat on the western side of my castle. (I did this to keep the Pig attacking me full-force.) After some time, I built another two round towers between the ones already on the north side of my castle and placed ballistae in them. I also employed some pitch (because why not?) and a few killing pits. (Also, why is it that the Pig seems to attack with his macemen first and then send in his crossbowmen? Or was I killing the enemy crossbowmen too quickly?) Destroying the three Pigs was fairly easy but time-consuming. I amassed a huge army of pikemen and crossbowmen and sent them to the first Pig's castle (from the west). I got as far as breaching the walls before all my troops died. (Apparently, macemen are highly effective against pikemen; the pikemen died very quickly when I tried to send them in.) Thus, I decided to buy more crossbowmen and simply starve the Pig by sending a huge mass of them outside of his primary defenses. When I decided that the Pig was weak enough, I sent my troops closer and eventually stormed the keep when the coast was clear. I used basically the same strategy with the second Pig. For the third Pig, rather than waiting (he had over 30k gold at one time!), I brought in a siege tower to get on his walls. Alas, most of my crossbowmen died trying to get on the gatehouse, but it did not matter--reinforcements from home were coming. Meanwhile, I had my pikemen guard the gatehouse from being recaptured and sent a small group of them to go destroy the Pig's market and barracks. Once I had done this, most of the Pig's troops had been killed, so I went in for the kill.
-
The eighth mission of the first edition trail is titled "The Sands of Time", and while it might appear easy at first glance (I mean, it's the Rat!), it is not so. It is you against four Rats with you beginning with 4000 gold while they begin with 2000 gold. Honestly, I probably could have finished this mission long before I finally did if I made better decisions in the beginning. Similar to the Endless Desert, this level's difficulty lies moreso in maintaining a healthy economy versus being killed by the Rats (though it can happen if you are not careful). First off, it is really hard to maintain an effective food economy because your keep is quite a distance from your farms, so the farms are hard to defend from the Rats' constant assault of archers and spearmen. The second issue is that it virtually impossible to obtain any stone or iron from the map because those resources are way too far from your keep. To top it all off, wood is also hard to obtain (at least in the early game where it is most important) for the exact same reason as the other resources. Thus, having a large economy is DEFINITELY the wrong way to approach this. I basically ended up using a similar strategy to what I used back when I first did this level (ie: when I started this thread), but I probably did it with way less efficiency than when I did it then. For my economy, I had a mill, 4 bakeries, two breweries, two inns (the second probably was not neccessary), a poleturner, a hovel, and a few fletchers. I tried to maintain a single hop farm and wheat farm as well, but that never ended up working out well. While this economy is fairly small, it is sufficient against the Rat, but some tips that I didn't figure out until later in the level: 1) Ale is definitely the way to go for this level 2) Using half rations is very effective; most of your income is likely to come from selling weapons versus from taxes, and food is quite expensive (use taxes for troop training). The painful thing about this economy is I have to keep an eye on wood, wheat and food, and hops and ale; I always bought wood, wheat, and hops from the market. As for defensive position, I never built a complete castle. Basically, I set up a gatehouse and a few perimeter turrets overlooking the oasis land, and that was it. (Also, this is the first time I've really used perimeter turrets, and I found them to be quite cost-effective compared to paying for 30 stone for a square tower.) At the start of the game, I bought 10 or more bows as well as 5 pikes and 5 metal armors to ensure that an early attack from the Rat did not kill me. (This was, by the way, a very smart decision, as the Rats did manage to get to my keep a few times, but my pikemen held them off.) What made this level take me so long was that poor early economic decisions meant that I was constantly out of money. As far as killing the Rat goes, 30 or so archers and some pikemen and swordsmen (even if not cost efficient) are more than enough most of the time. Once I had weakened the second Rat (I killed the orange Rat first because Duc de Puce was the least risky to attack, and then the yellow Rat was next closest), I was able to maintain a single wheat farm and a single hop farm, which went a long way towards reducing the amount of micromanagement I had to do. Surprisingly, the size of my popuation throughout the game was pretty much the same as the Rats --> 26 people. Obviously, I made much more effective use of my 26 people than the Rats did. --- The ninth mission of the First Edition trail is titled the Oasis and pits you up against Saladin with an equal amount of gold. Defensively, this mission is very easy. Saladin only attacked me once which I easily dispatched. On the other hand, sieging Saladin's castle is very tough indeed--I lost over 400 troops trying to dispatch Saladin (and probably 200+ were pikemen and swordsmen). Since my siege (which alas, I forgot to take screenshots) was the most notable part of the entire level, I'll go over that. My initial force consisted of about 30 archers and 25 crossbows (along with a few arabian bowmen and 10 slingers) alongside 40 pikemen and 35 swordsmen. I also sent in two fire ballistae, two catapults, and a trebuchet. The first thing I did was camp all my troops to the west of Saladin's castle (where all the trees are); they were in no danger of being attacked because Saladin for one reason or another just doesn't attack in this level. I then proceeded to build a trebuchet outside of the range of Saladin's mongonel and begin to fire at the closest tower (the northwestern one). With my trebuchet firing, I then sent in all my ranged units and ordered them to kill the two firethrowers (the nearby one and the one near the northeastern tower) before anything else. While my ranged troops occupy the enemy ranged units, I send in one of my groups of pikemen and swordsmen to destroy Saladin's mercenary post, so he could not recruit new soldiers during my siege. I also sent my fire ballistae into range (and let them just fire) and my catapults in range of the tower so it too could assault the tower. Alas, these forces proved insufficient to kill the enemy Lord; what they did accomplish was destroying the perimeter defenses and breaching the wall. Meanwhile, I am busy recruiting and reinforcing my primary force with forces from my base. Like I noted earlier, Saladin really does not attack on this level--I used that knowledge to my advantage and sent **ALL** of my troops at my castle towards my main force. The issue was that it takes them quite awhile to get over there, so I decided to buy a few spears and send a small group of spearmen over there as well to ensure that Saladin does not rebuild the mercenary post. (One of my tactics was keeping my troops close enough to Saladin's castle that he could not rebuild the mercenary post because that would mean the end of my siege.) I also bought bows and other weapons to make sure there were always troops heading over there (while I'm trying to get to Saladin's keep). When it seemed I was about to lose the siege, I had this great burst of inspiration to hire engineers to build portable shields near Saladin's castle to take some of the arrows. I also built more fire ballistae and had them target the rebuilt mongonel as well as the southwestern tower's ballista. I would like to note that taking out Saladin's ballista proved very effective in ensuring that my troops survived long enough for the next wave of reinforcements to come. Saladin's final defense, which was also the reason that my first few attempts of storming the keep failed, was a single firethrower on Saladin's keep. Having dispatched Saladin's ballista, my ranged troops finally managed to kill the firethrower, and from there, it was simply a matter of getting to the keep. (Initially, I entered the castle by knocking down the tower and then destroying the wall. This proved super inefficient, so I began destroying the wall near where the mercenary post was formerly located, and this proved much faster.) Honestly, I cannot imagine how I am going to destroy Saladin in levels where I have scarce resources--Saladin is tough enough when you have vast resources! Well, I am back where I was before I lost my progress, so let's see if I can finish more of the trail!
-
Congratulations to both of you; both of you are quite dedicated to this site.
