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Krarilotus

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  1. Like
    Krarilotus got a reaction from Neutral in Warlords Ai Modding Map Creation   
    Wow there is so much modability with this game, it looks awesome!

    Also if you wanna tune in, the stream link is this:
     
  2. Like
    Krarilotus got a reaction from Lord_Chris in Warlords Ai Modding Map Creation   
    We got some first impressions.
    AI's are kinda easy to beat and still easy to abuse, but with some small changes, they could come a long way. The overall behaviour was already improved a lot over the previous games.

    We also found a way to basically mod all the balancing and remove the troop limit or even put harder restrictions.

    A lot of early bugs are in the game, but they might just be some that were still in there due to not having the testing capacitities and are likely to be fixed in the near future...

    Definitly a game that has huge potential to be good. I wouldn't play the campaign yet until those issues are resolved!
  3. Like
    Krarilotus got a reaction from Lord_Chris in Warlords Ai Modding Map Creation   
    Wow there is so much modability with this game, it looks awesome!

    Also if you wanna tune in, the stream link is this:
     
  4. Like
    Krarilotus got a reaction from Crusader1307 in Warlords Ai Modding Map Creation   
    The game isn't out yet, but i am very curious how the map creation and AI modifications work in it. If you have suggestions what i should try on my Release live-stream, let me know!
    Looking forward to keeping all the information gathered up and sorted afterwards! :D
  5. Like
    Krarilotus got a reaction from Isaiah in Stronghold Warlords Competition- Results!   
    Thank you very much for hosting the contest.
    I am glad you enjoyed the sieges. I ahve to admit, i'ts not easy to do these kind of scenarios with just the vanilla base-game, as the balance was one of the harder things to do. I also tried to recolour the AI's but i must have missed something when placing the playerkeeps in the original map, and i couldn't really wrap my head around, it. The tutorial for it did only work for Crusader v1.1 it seemed but the colour kept changing for v1.41. Maybe if i figure it out, i could create a new tutorial about changing player colours with the hex editor in the future with the newer Stronghold Crusader versions.

    Anyways, i am greatfull for winning the contest, and i hope to submit more of my content to the site in the future 🙂
    It could be though, that it would have to do more with modifications based on the Unofficial Crusader Patch 😄

    Also congratulations to @artofmath and @Andreas9541 for winning 2nd and 3rd prize. I also enjoyed artofmaths map and i found the creation to be really well thought out.

    I hope you guys had not too much trouble in beating my map on normal difficulty. If you enjoyed it however, i can recommend trying hard and expert out anyways, as they are not only more difficult via a rebalance in troops, but also come with a few more limitations. For example you will not be able to buy or recruit archers anymore, and you would micro manage your horse archers even more, and use your mongolian horse armies to their fullest potential!

    @Lord_Chris thank you also for your additional feedback. I was considering turning the view of the map around, so you would be able to drag over your full army right from the start, but i have decided against it, simply so that the directions north, east, south and west stay true to their original, to be top, right, bottom and left. Unfortuantely it wasn't possible to get the initial camera position to your army, but i figuered, that you would also not worry too much, as this also gives you the advantage of seing that you have a keep on the map yourself, where the view always starts. You can then turn the map around yourself to select the whole army by simply pressing ctrl + <- or ctrl + ->.
    Hope that helps for future map playthroughs 😄

    @EaglePrince as for the vietnamese troops, yeah i didn't really have a choice. This scenario however is based on a far later period of what will be eventually in the final Stronghold Warlords product. I chose it that way, because i didn't want to create a scenario, that eventually would be done better with what comes out. This way i can ensure that the content will still be fresh and enjoyable. This also means, that the vietnamese soldiers, which were also known for their well trained armoured rangers, would be well represented with those crossbowmen. They also had still a lot of light weight troops, as every person would be mobilized in a case of war to fight for their country, as represented by the snake and rat castles.

    The King, here represented by the Wolf, actually fled. He got beaten mostly due to his war elephants getting used agaisnt him with fire ammunition in the fight that took place right before this scenario comes into play. I first considered to do that fith too, but i just wasn't able to pull it off, as there is not really anything that can emulate war elephants in the way they should have played a role there. The king tho retreated to the Wolfs position here then retreated further. Unfortunately you can't really make the lord retreat and still win a scenario game, so i had to make him stay and die 😕
    Unfortuantely i didn't really have the option to make a sneaky assault on the players forces, when it would be time to leave the capital. It would be great, if skirmish games would be combineable with other map triggers, but i didn't have the solo powers to mod those triggers into the map, as there is currently only a single switch that decides between a map having those properties or not, which is the switch that decides if it is a skirmish map or a scenario map. Otherwise i would have added something like: "collect this many resyources, then leave to this location" to be more historically accurate. but i did what i could and i am thankfull for it paying off.

    I hope you also did notice, that the Pig's lord was invisible, next to the tower on the river. He was the one, that ended the Scenario. In case your were wondering, i used a gatehouse and walked him through then stopped him on the tile right in front of the gate to make him invisible.

    My Vietnames girlfriend didn't really approve of how i butchered the story due to game limitations, but at least i got her satified with taking part with a vietnamese historical Scenario ^^
    Let's hope she will play Stronghold Warlords through with me when the game releases 😄
  6. Like
    Krarilotus reacted to EaglePrince in Stronghold Warlords Competition- Results!   
    Let me congratulate our winners! All these are great maps, and it was a great pleasure to play them and test them!
    First of all, Blue Star map. It has plenty of stuff, such as those epic mountain villages connected with bridges, the march in the north-east, etc. But, because of the map being large (which is great for gameplay), some areas in the map look empty. Because this was a map for a competition, I just feel that it would indeed have been much better if the map was smaller - and with all the same details. Then it would seem much richer. However, from the aspect of gameplay, it is better that the map is large like this. 🙂
    @Krarilotus, I intend to comment the map in detail some time later when I get more free time, but I have to say the following. When I mentioned Vientnamese (and Mongol) troops missing, I wanted to say that I was sceptical that having Crusader and Arabian troops will bother me. But it was not the case, both because of the great story, and because of the great scenario and great map itself. 🙂 And you really put a lot of great stuff into your scenario. You employed a lot of good tricks to get this done, and all of that combined requires a lot of patience. 🙂
    @artofmath's scenario is similar in that matter - when we look at the combine castle of the two Wolves. Yes, there's a "trick" how to make a castle like that, but it's not a trick you can do in split of second. 🙂
  7. Like
    Krarilotus got a reaction from Lord_Chris in Stronghold Warlords Competition- Results!   
    Thank you very much for hosting the contest.
    I am glad you enjoyed the sieges. I ahve to admit, i'ts not easy to do these kind of scenarios with just the vanilla base-game, as the balance was one of the harder things to do. I also tried to recolour the AI's but i must have missed something when placing the playerkeeps in the original map, and i couldn't really wrap my head around, it. The tutorial for it did only work for Crusader v1.1 it seemed but the colour kept changing for v1.41. Maybe if i figure it out, i could create a new tutorial about changing player colours with the hex editor in the future with the newer Stronghold Crusader versions.

    Anyways, i am greatfull for winning the contest, and i hope to submit more of my content to the site in the future 🙂
    It could be though, that it would have to do more with modifications based on the Unofficial Crusader Patch 😄

    Also congratulations to @artofmath and @Andreas9541 for winning 2nd and 3rd prize. I also enjoyed artofmaths map and i found the creation to be really well thought out.

    I hope you guys had not too much trouble in beating my map on normal difficulty. If you enjoyed it however, i can recommend trying hard and expert out anyways, as they are not only more difficult via a rebalance in troops, but also come with a few more limitations. For example you will not be able to buy or recruit archers anymore, and you would micro manage your horse archers even more, and use your mongolian horse armies to their fullest potential!

    @Lord_Chris thank you also for your additional feedback. I was considering turning the view of the map around, so you would be able to drag over your full army right from the start, but i have decided against it, simply so that the directions north, east, south and west stay true to their original, to be top, right, bottom and left. Unfortuantely it wasn't possible to get the initial camera position to your army, but i figuered, that you would also not worry too much, as this also gives you the advantage of seing that you have a keep on the map yourself, where the view always starts. You can then turn the map around yourself to select the whole army by simply pressing ctrl + <- or ctrl + ->.
    Hope that helps for future map playthroughs 😄

    @EaglePrince as for the vietnamese troops, yeah i didn't really have a choice. This scenario however is based on a far later period of what will be eventually in the final Stronghold Warlords product. I chose it that way, because i didn't want to create a scenario, that eventually would be done better with what comes out. This way i can ensure that the content will still be fresh and enjoyable. This also means, that the vietnamese soldiers, which were also known for their well trained armoured rangers, would be well represented with those crossbowmen. They also had still a lot of light weight troops, as every person would be mobilized in a case of war to fight for their country, as represented by the snake and rat castles.

    The King, here represented by the Wolf, actually fled. He got beaten mostly due to his war elephants getting used agaisnt him with fire ammunition in the fight that took place right before this scenario comes into play. I first considered to do that fith too, but i just wasn't able to pull it off, as there is not really anything that can emulate war elephants in the way they should have played a role there. The king tho retreated to the Wolfs position here then retreated further. Unfortunately you can't really make the lord retreat and still win a scenario game, so i had to make him stay and die 😕
    Unfortuantely i didn't really have the option to make a sneaky assault on the players forces, when it would be time to leave the capital. It would be great, if skirmish games would be combineable with other map triggers, but i didn't have the solo powers to mod those triggers into the map, as there is currently only a single switch that decides between a map having those properties or not, which is the switch that decides if it is a skirmish map or a scenario map. Otherwise i would have added something like: "collect this many resyources, then leave to this location" to be more historically accurate. but i did what i could and i am thankfull for it paying off.

    I hope you also did notice, that the Pig's lord was invisible, next to the tower on the river. He was the one, that ended the Scenario. In case your were wondering, i used a gatehouse and walked him through then stopped him on the tile right in front of the gate to make him invisible.

    My Vietnames girlfriend didn't really approve of how i butchered the story due to game limitations, but at least i got her satified with taking part with a vietnamese historical Scenario ^^
    Let's hope she will play Stronghold Warlords through with me when the game releases 😄
  8. Like
    Krarilotus reacted to Lord_Chris in Stronghold Warlords Competition- Results!   
    Well, after an intense competition which spanned over many months, we can now FINALLY reveal who has won our contest to win Stronghold Warlords for FREE!
    Thanks goes to everyone who participated in our contest this year. I have to say that when checking the entries, @EaglePrince and I were completely blown away by the quality of the submissions. It's clear that substantial effort has been put into every single one of the entries, and we're really grateful for the submissions members have made. It's made judging the entries incredibly difficult because they were all so good. I feel very privileged to have been able to judge these entries, and I know @EaglePrince feels the same way as well.
    The Prizes to be awarded are as follows:
    1st place: Free copy of Stronghold Warlords upon release and the Stronghold Kingdoms Starter Pack 2nd place: Free copy of Stronghold Crusader 2 Ultimate Edition and the Stronghold kingdoms Starter Pack 3rd place: Free copy of Space Colony The categories for the competition were as follows;
    Category A (Easy): A Custom scenario using any Stronghold game; Category B (Medium): A historical structure from the far-east; Category C (Hard): A game modification in some way; The Judges for this contest were:
    @Lord_Chris (me) @EaglePrince For entry to each category, entrants receive 1 bonus point for their submission, on top of the grading of the actual submission. Each Judge grades the submission independently between 1-5 points, then these scores are averaged out and the bonus points added on: (My score + Eagle's score) / Number of Judges + Bonus points.
    We received a total of 4 entries before the deadline, all of which were valid. In accordance with the Competition Guidelines, we have awarded the results as follows:
    1st place: @Krarilotus for the submission Mongol Invasion 1258: 8 points; (5 by me+5 by Eagle) / 2 = 5 + 3 bonus points for valid entry to Categories A, B & C = 8; 2nd place: @artofmath for the submission The Mamluk Siege of Acre, 1291: 7 points; (5 by me+5 by Eagle) / 2 = 5 + 2 bonus points for valid entry to Categories A & C = 7; 3rd place: @Andreas9541 for the submission Blue Star: 5 points; (4 by me+4 by Eagle) / 2 = 4 + 1 bonus point for valid entry to Category A = 5; 4th place: @Lord Mordred for the submission A Three Way Skirmish: 4 points; (2 by me+3 by Eagle) / 2 = 2.5 (rounded = 3) + 1 bonus point for valid entry to Category A = 4; Congratulations to all winners! Your submissions are absolutely superb and we're so pleased and excited to be able to award you the prizes you deserve. Feel free to message me at any point to claim your prizes. Commiserations to @Lord Mordred who missed out on 3rd place by 1 point.
    It's worth noting that in the case of @artofmath's submission, we were at first unsure which categories to award bonus points for, given that the map is for the middle-east, and not far-east. However after a conversation with our history expert @Crusader1307, and @EaglePrince, we have both decided to award a bonus point for Category C, which is for a game modification, purely on the basis that the Castle was very difficult to construct and required a lot of effort. We unfortunately couldn't award any more points, because the map wasn't really for the right geographic region.
    The official feedback for entries, taken into account for grading, is as follows:
    Mongol Invasion 1258: My feedback: Excellent landscape. Very finely tuned with incredible attention to detail. The sheer level of depth and complexity is stunning. Great use of troops, with very well constructed natural defences and obstacles. Cleverly placed Oasis and an exceptional background history. Eagle's feedback: Here I like everything! The landscape, the castle, the scenario itself… Everything looks great, and it is fun to play. The story is great too. I like how the author of the map chose Vietnam’s history, which is what Stronghold Warlords is going to be about. At first it seems strange since we don’t have Far Eastern troops, but the scenario is so fun that very soon you forget about those “missing details” (about which nobody could do anything at all, actually). I have to mention that, once the scenario has been started, the player is looking around, to see what’s going on, and the idea about destroying barracks as soon as possible didn’t cross my mind. Simply because pretty fast those lords have plenty of troops in their castles. Maybe something about this could be mentioned in the story. Something like “those lords had lived relaxed lives, and once upon hearing the news that you’re coming, they have started to gather more and fresh troops.” Although something like this has already been told in the story. Maybe it’s just me. :) The Mamluk Siege of Acre, 1291: My feedback: Exceptional landscape. Perfect for the scenario, and very well planned out. Incredible build design and very well replicated in the game. Every detail of the map is perfectly placed and coordinated. Great use of troops, and an overall fantastic scenario. Eagle's feedback: I like how the scenario was made harder for the player (no inns, no churches), but with everything being justified in the story. And the backstory itself is very interesting. Those two Wolves in one custom shared castle work together really great. It’s needless to say that a lot of effort had to be put into making this scenario with this epic castle, but it was totally worth it! Missions like this are pretty great because here a player can build his usual castle, and test it, both its economy and defences, against an extraordinary opponent such as two wolves in a joined castle with plenty of resources on their hands. Blue Star: My feedback: Very photogenic landscape with excellent placement of ambient buildings. Great use of ruins, trees and shrubbery. Nice natural terrain. Sadly as this doesn't work in game it can't be awarded full marks, but nonetheless very well constructed and designed. Eagle's feedback: This game did work for me, I didn’t notice anything strange. Maybe I missed something, or maybe some lag would appear later in the game. A Three Way Skirmish: My feedback: A nice well constructed map. Very compact which makes it difficult to build everything. Nicely detailed without going overboard. Disappointing that it's based off an existing idea in Stronghold Legends, but nevertheless very well replicated in Stronghold 2. Eagle's feedback: I like that it’s about a map from Stronghold Legends. The landscape is really nice, and the only thing which I don’t prefer is stone keeps being too close to the edge of the map. But that’s just my taste. :) I've tailored my official feedback purely to the criteria and needs of the contest, so you can be sure that my personal preferences didn't play any role in my grading. However, as promised I would like to give each of you my personal opinion as well. So I've written a small piece below for each of you with personalised feedback from me. I will also be posting these comments on the official files a bit later on today, as well. I know @EaglePrince is excited to share his own personal experiences with you guys as well.
    I'd like to thank everyone again for their entries, and congratulate all the winners on their well-deserved prizes! @Krarilotus I will be in touch nearer the release of Warlords with a Steam code for you once I receive it off Firefly. You can however message me now if you would like your copy of the Stronghold Kingdoms Starter Pack already. Everyone else, please feel free to message me at any convenient time to claim your prizes.
    Thank you to all our wonderful community members and staff who showed their interest in this competition, dedicated their own time to it, and submitted content to our community.
    Finally, I'd like to thank Firefly for allowing this competition to be possible. Their generosity has allowed us to hold yet another historic contest and moment in the Stronghold community.
     
  9. Like
    Krarilotus got a reaction from Crusader1307 in Stronghold Warlords Competition- Results!   
    Thank you very much for hosting the contest.
    I am glad you enjoyed the sieges. I ahve to admit, i'ts not easy to do these kind of scenarios with just the vanilla base-game, as the balance was one of the harder things to do. I also tried to recolour the AI's but i must have missed something when placing the playerkeeps in the original map, and i couldn't really wrap my head around, it. The tutorial for it did only work for Crusader v1.1 it seemed but the colour kept changing for v1.41. Maybe if i figure it out, i could create a new tutorial about changing player colours with the hex editor in the future with the newer Stronghold Crusader versions.

    Anyways, i am greatfull for winning the contest, and i hope to submit more of my content to the site in the future 🙂
    It could be though, that it would have to do more with modifications based on the Unofficial Crusader Patch 😄

    Also congratulations to @artofmath and @Andreas9541 for winning 2nd and 3rd prize. I also enjoyed artofmaths map and i found the creation to be really well thought out.

    I hope you guys had not too much trouble in beating my map on normal difficulty. If you enjoyed it however, i can recommend trying hard and expert out anyways, as they are not only more difficult via a rebalance in troops, but also come with a few more limitations. For example you will not be able to buy or recruit archers anymore, and you would micro manage your horse archers even more, and use your mongolian horse armies to their fullest potential!

    @Lord_Chris thank you also for your additional feedback. I was considering turning the view of the map around, so you would be able to drag over your full army right from the start, but i have decided against it, simply so that the directions north, east, south and west stay true to their original, to be top, right, bottom and left. Unfortuantely it wasn't possible to get the initial camera position to your army, but i figuered, that you would also not worry too much, as this also gives you the advantage of seing that you have a keep on the map yourself, where the view always starts. You can then turn the map around yourself to select the whole army by simply pressing ctrl + <- or ctrl + ->.
    Hope that helps for future map playthroughs 😄

    @EaglePrince as for the vietnamese troops, yeah i didn't really have a choice. This scenario however is based on a far later period of what will be eventually in the final Stronghold Warlords product. I chose it that way, because i didn't want to create a scenario, that eventually would be done better with what comes out. This way i can ensure that the content will still be fresh and enjoyable. This also means, that the vietnamese soldiers, which were also known for their well trained armoured rangers, would be well represented with those crossbowmen. They also had still a lot of light weight troops, as every person would be mobilized in a case of war to fight for their country, as represented by the snake and rat castles.

    The King, here represented by the Wolf, actually fled. He got beaten mostly due to his war elephants getting used agaisnt him with fire ammunition in the fight that took place right before this scenario comes into play. I first considered to do that fith too, but i just wasn't able to pull it off, as there is not really anything that can emulate war elephants in the way they should have played a role there. The king tho retreated to the Wolfs position here then retreated further. Unfortunately you can't really make the lord retreat and still win a scenario game, so i had to make him stay and die 😕
    Unfortuantely i didn't really have the option to make a sneaky assault on the players forces, when it would be time to leave the capital. It would be great, if skirmish games would be combineable with other map triggers, but i didn't have the solo powers to mod those triggers into the map, as there is currently only a single switch that decides between a map having those properties or not, which is the switch that decides if it is a skirmish map or a scenario map. Otherwise i would have added something like: "collect this many resyources, then leave to this location" to be more historically accurate. but i did what i could and i am thankfull for it paying off.

    I hope you also did notice, that the Pig's lord was invisible, next to the tower on the river. He was the one, that ended the Scenario. In case your were wondering, i used a gatehouse and walked him through then stopped him on the tile right in front of the gate to make him invisible.

    My Vietnames girlfriend didn't really approve of how i butchered the story due to game limitations, but at least i got her satified with taking part with a vietnamese historical Scenario ^^
    Let's hope she will play Stronghold Warlords through with me when the game releases 😄
  10. Like
    Krarilotus reacted to Lord_Chris in Win a Free Copy of Stronghold Warlords Upon Release!   
    Hi guys,
    Unfortunately I'm not going to be able to get your feedback within the 21 days I initially thought. There have been a lot of personal circumstances and complications since the contest closed, including a bereavement and also contracting covid, although luckily I appear to have been ok. Nonetheless, I feel like I need some time to rest from this, and I don't want to push myself too much with anything. I also want to make sure that I can take my time to look at your entries and not rush anything, so I I'm going to have to delay judging for the meantime. I'm hoping that I should have the entries properly looked at and graded by 8th November.
  11. Like
    Krarilotus got a reaction from artofmath in Win a Free Copy of Stronghold Warlords Upon Release!   
    @artofmathThe AIC tutorial i made, over on YouTube, covers the basics on what to modify.
    With the version 2.14, the AIC folder moved to the UCP resources folder. It is now in json format for easier readability.
    To access one aic, simply export an AIC from the patcher out of the aic tab. It then appears in the folder: resources/aic/export inside your UCP folder :)
     
    hope that helps?
    if not, you can always ask me directly via discord or PM. Krarilotus#6749
  12. Like
    Krarilotus reacted to Lord_Chris in Win a Free Copy of Stronghold Warlords Upon Release!   
    I've re-approved your map @Krarilotus.
    Thank you to everyone who has entered! In line with site policy I will try to let the results be known within 21 days. If this can't be achieved for some reason, I'll let everyone know here. Good luck to all entrants!
  13. Like
    Krarilotus reacted to Lord_Chris in Win a Free Copy of Stronghold Warlords Upon Release!   
    I'll see if I can also add in a submit link next to the "mark all files read" link, which might make it easier for future users. We do already have a similar concept in the gallery, so it does make sense.
    I've replied to your PM RE the UCP.
    Thanks. I could see the files were the same but wanted to be sure you hadn't changed anything in the content. I've removed the duplicate and approved the first file.
    @Andreas9541 I've also approved your file too.
  14. Like
    Krarilotus reacted to EaglePrince in Win a Free Copy of Stronghold Warlords Upon Release!   
    This is great! Stronghold Warlords seams pretty interesting, and I'm just waiting to be able to try it out. This competition might give me the opportunity to get the copy of the game right way, but more than that I hope that many much more experienced and more talented Stronghold fans (than me) are going to join!
    And with you guys I see that it's going to be the second option. 😄 You have done some pretty nice stuff. What I mostly like to download are skirmish maps, and you @Krarilotus  have some awesome maps for that. I really like your 'A Crusader's Christmas' - Christmas Calendar Skirmish Campaign. And both of you, @Krarilotus and @artofmath, have nice AI castles for Stronghold Crusader. That is one of the things which can be pretty hard to make. I've been doing some corrections to the original castle designs, but making something completely new out of the scratch - definitely not an easy thing to do!
    Now when we're talking about forum being alive... I think it's more alive than it seams to be, at least that's my theory. As you yourselves confirmed, you visit it now and then, pay attention to what's going on in Downloads Central, and move on. Then you don't see much activity, but we are here. 🙂 And my idea is to fix it by discussing new stuff in the forum. New maps, mods, scenarios... But that's just my opinion. True, for any map itself it is good to have discussions about it in its comments, but discussing it in the forum brings more attention to it, and it would be easier for everybody to join us in the discussions after noticing us here - talking at least anything.
    I'm happy to see you guys joining!
  15. Like
    Krarilotus got a reaction from Mathew Steel in Stronghold Crusader AI design contest until the end of October 2019   
    Hello everyone, my name is Krarilotus and today i want to invite you to take part in my AI design contest, which still runs until the end of October this year!
     
    First i want to say a bit about myself. I ve been invested into Stronghold Crusader since back when i was a kid. I started making AIV files for the game in 2009 and was active on Stronghold Heavengames until Christmas 2012. I even had a little bit of online gameplay experience, when i joined the ?RQ Clan when it was founded, but i never really had the APM to keep up with the highest skill players.
    Anyways, my passion for this game has always focussed on the characteristics of the AI. The unique feel of each of the AI lords, with plenty of customizability of maps and AIV's was what inspired me to create content for this game.
     
    Recently there have been huge developments in the modifiability of AI's by the fact, that a modder named sh0wdown released AI characteristic values to be modified with the use of the Unofficial Crusader Patch. The possibility to tell the AI which troops to produce, how to run the economy and how to attack or defend was always a thing i wanted to do.
     
    So to push the development in AI modding in the Stronghold Crusader scene, i decided to host AI design contests. The first contest took place in July this year and was more of an experiment if it could work. And there were alot of people interested in taking part and even enough participants for me to gift out prizemoney (20? Steamgift cards in total). After this contest there will be another one. But this onging contest takes part until the end of October.
     
    I posted about it on the official Stronghold Discord Server and got pinged by @Mathew Steel, if i wanted to post it here aswell. I am very glad he showed me this place, as i was searching for an active place like the old Stronghold Heavengames.
     
     
     
    So what is this contest about?
     
    This contest is about making an efficient AI that is good in certain aspects of the game, which would be:

    timing an attack and dealing the killing blow on an enemy AI
    producing the most gold in comparison to other AI's which it is fighting with
    defending for a certain amount of ingame years against enemy AI's
    winning a free for all under a certain time limit
    To know how to setup everything and how to participate, read the rules and instructions pdf in the downloadable files explaining every detail.The link to download all necessary files from my googledrive, which you need to take part in the contest, can be found here.
     
     
    To create the AI, you will have to modify gamefiles and have a running copy of Stronghold Crusader Extreme aswell as an AI village editor of Firefly studios and the Unofficial Crusader Patcher from sh0wdown (version 2.13). don't worry, every change is reversible.
    You will need some knowledge about the game itself and about the AI concept aswell. If you want to learn how to modify AI's, there are some youtube videos explaining most of the basics and even some advanced tricks on my youtube channel. But i am sure there is alot of material out there to learn. The last contest was actually won by a newcomer, who just learned from my videos.
     
    The 4 main challenges for the AI take place on 4 different maps, against 3 unique AI's. Each map has also a sidequest aswell as a multiplier, making sure that your AI is efficient.
    So for example on the map with the challenge to produce the most gold out of all AI's, the sidequest is, to have a +5 fearfactor and the multiplier for the score is lower the more expensive the AI's castle is.
     
    To enter the contest, your AI just needs to beat at least one of the challenges consistantly with the testing conditions provided.
     
    If you have any further questions you can askthem here or write an email to shc.aicontest@gmail.com or text me on discord Krarilotus#6749.
     
    I hope to find more people who share my passion for Stronghold Crusader AI modding.
    Good luck everyone and have some fun!
    Krarilotus
     
     
    Edited by @Mathew Steel
    Reason: Loaf Cat is my alter ego ;)
  16. Like
    Krarilotus reacted to Mathew Steel in Stronghold Crusader AI design contest until the end of October 2019   
    Welcome to the forums,?@Krarilotus! As I explained on Discord, I'll run this by Chris and we'll likely put your post in the competition topic for more people to see!
     
    Really glad to have you on board. Sounds like an exciting new competition and we're definitely looking forward to seeing what comes from it. If you have any questions, feel free to contact someone on the staff team!
     
    Best regards,
    Tom :)
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